It isn’t out yet however you’ll be sure to know when it is.
The wagon weathering mods are now complete for the MFA, JNA & HKA wagons for SEHS. Thanks to Rob S. for the work on the MFA wagon. [IMG]
I'm not sure though it should just work side-by-side I imagine.
Yes, I've been made away that the GCC lighting mod crashes the game, although I haven't had a chance to look into why this happens.
All my TSW 2 ini tweaks can be found here
Morning guys. The Class 66 headlights have had a big overhaul. Gone is the horribly bright and unrealistic ‘fridge light’ looking lights, with...
Here's a direct comparison between the default EWS livery (left) vs my edit (right) on the 66. [IMG] I've also made it easier for you guys to...
Some weathering I've applied to the DB HKA wagons. It is also a lot less saturated and vibrant looking. [ATTACH]
Cash How does this look? :) [ATTACH]
I’ll see what I can do :)
I think it just has to be accepted that the sounds will never be fixed for the 150, as long as Rivet are in charge.
Hey guys. I’ve always found the EWS livery on the 66 to look a bit too new looking and vibrant looking, which I personally found a bit...
There are no cooling fan noises for the 66 unfortunately. Matt replied to my comment on Facebook saying that it isn’t there because engine...
Changing the station lighting take a significant amount of time, so I’d say at least a few weeks from now. Though I’m hoping you guys will think...
The first of the station lighting upgrades, including a warmer and brighter looking station atmosphere, as well as a cold, blue light for the bus...
Hi. I’ll see what I can do regarding this.
I haven’t seen the final version of the ballast changes, as it’s being made by someone else, however for the time being, I’ll probably only...
I’ll see how many stations there are to do and I’ll have a think about it. No promises though ;)
The issue is, is that it seems they haven’t set the lighting up correctly/properly for SEHS, compared to the two other ‘properly new’ TSW 3...
If you guys play on PC, then I’m creating a SEHS Enhancement Mod, which improves the visuals and intensity of the signals, as seen in the picture...
A Thameslink liveried 465? Are you sure about that? Would it be possible for you to screenshot this please.
These are completely vanilla shots.
As it says on the tin, the real star of the show is TSW’s 3 brand new looking lighting effects, as well as its dynamic weather functionality. I...
[ATTACH]
I’ve not had a chance to look at ini tweaks, however I will do once I get the opportunity to do so.
SEHS Enhancement Pack now out! Download here [ATTACH] Hey guys. Just thought I'd show off a few enhancements I am currently making for the...
Morning guys. This thread is intended to discuss any feedback, both good and bad, as well any issues or bugs occurred, for the SEHS Extended...
They can make the rain look way better with their in-house editor. They just haven’t, unfortunately, and have left it looking like shards of glass.
Another comparison I've made of the OLE around the St. Pancras area, which has now been fixed. Before: International high speed OLE around the...
That’s quite disappointing that it’ll only be shown AFTER launch. Sort of defeats the point really. I guess during tomorrow’s gameplay we’ll have...
I love the haze/mist effect on the lower areas of dense forest areas. Makes it feel so alive and realistic looking [ATTACH]
I thought we were supposed to have a stream about the audio? What happened to that?
I would’ve thought a rail fan schedule would’ve been announced this morning or early this afternoon. Come on guys, I’m dying to see a livestream...
I’ve got to say the lighting and clouds are looking absolutely fantastic! We’re finally are getting ‘proper’ night lighting, so no longer a...
For me, I've stopped playing TSW 2 'properly' for a long time. It has come to the point where I will probably launch TSW 2 once or twice a week,...
I did. Not only is it the same recycled route, but its the fact that its just another Southern/SE third rail based route, which we have plenty of...
Eye adaption and funnel baking seems to be greatly improved on the latest stream, shown on the test route. Hopefully this has been fixed for all...
Tunnel baking and eye adaption look much better in the latest stream, on the test route. Hopefully this will be the same result for all...
TSW 3 IS quite literally TSW 2. In other words, it’s just a TSW 2.2. The only reason they branded it as TSW 3 is for marketing purposes, to...
At the end of the day, we are end users of the game, so it really isn't our responsibility or obligation to know or understand the technical...
It’s a material problem with the ground terrain and ballast assets, which DTG have never bothered to fix. [ATTACH]
No offence, but for a lot of players, accurate and realistic sounds ARE a big deal. So you can see why people are quick to criticise stuff for...
JD posted a few things here regarding tunnel lighting. Make of it what you wish.
So watching last nights’ stream resulted in ZERO sound effects regarding tunnel occlusion. Completely flat sounding, with no changes in sounds as...
It seems this is an old TSW issue. Anything less than 100% cloud cover will cause wild fluctuations in lighting, and will cause the terrain and...
Did anyone else notice how ridiculously bright everything looked when the emergency brake application scene took place? This is an outside scene,...
I will, of course, be posting a list of relevant ini tweaks to make the lighting look better for when I get my hands on it.
Just watching the livestream and I’m really impressed with how the distant scenery has been modelled on this route. I was fully expecting there...
They use the default UE4 font to auto generate number and text iirc. No idea why they couldn’t do what they did on Bakerloo, though. The default...
During last nights livestream Q&A, I was very disappointed to hear that there were no priorities to make it easier for third parties to have...
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