I would have at least liked clarification on whether or not the save toggle will be the same old broken save or include the initial core fixes. I...
If you were running a detailed CPU monitor on the source code (which we can't do, obviously), you would no doubt see spikes on the main thread...
Hmm, well, if the initial fixes don't come with the toggle, I still won't be playing TSW3, because I must be damn unlucky with the amount of red...
The article published recently says they have already made fixes, so well before the toggle is implemented next week, and suggests those initial...
Fantastic! Not quite the same, as in Matt said there are core fixes in place.
Absolutely. My brother's suppositions are spot on: Stutters are caused by too much running on the same thread as the renderer = optimisable with...
The stutters/hitches absolutely could be resolved, but it might take a heck of a lot of work (especially if they are doing almost everything in...
And just to return to this "stuttering is due to low VRAM or bandwidth" claim, no – in that case, where it becomes an issue, you would get slower...
I've been extremely unlucky, as both my attempts using it resulted in the red signal bug. I haven't played it since. I'm eagerly awaiting this...
No liveries. Never used Creator's Club. No mods. All stock game.
I think it's fair to say that most of us will harbour some distrust, after years of ignorance and broken promises. But I think this is a turning...
I think you're avoiding the fact that DTG can do a lot more on their end. Yes, better hardware will help with faster rendering and smoother...
Incidentally, for comparison (re the theory that hardware is the issue), the huge project my brother and his fellow devs are working on is in UE4,...
I don't know enough about how forcing DX12 "mode" works, as the game doesn't officially support it/isn't written for DX12, but maybe UE4 takes...
Certainly low VRAM won't help with overall rendering speed, but occasional stutters aren't fixed by higher VRAM, as they aren't caused by low...
Confirmed by my brother: blueprints are single thread by default, so they run on the same thread as the renderer, hence the stutters. He says...
I think there are numerous issues at play with regards to the stuttering, and sadly most of them suggest the development team aren't quite skilled...
It still needs to be fixed, regardless.
If I were designing the game, I would have included a toggle option for "passing signals at danger allowed, on or off", as a level of difficulty...
Completely agree. Thanks again.
Fantastic. This is the beginning of a positive new direction for DTG, with potential improvements already coming and so soon. I'll happily test...
Saving the game causes the impassable red signals to occur. So, yes, fixing the save game means stopping it from causing said red light bugs,...
Sadly I just can't enjoy it at all. I don't save and end up with a game crash. I do save and end up with the red signal bug. Sometimes I don't get...
To be fair, I was a) in a bit of a grump about the sim in general when I posted this, having got a crash one night followed by a red signal bug in...
Definitely.
To be honest, I would rewind and apply this comment to the inception of Train Sim World as a franchise: DTG release a game with long routes, with...
On that note, though, I know some people said they never had a problem with save, or rarely at all. Well, save never worked successfully for me...
I don't know if the OP is playing on PC, but if you are, download Universal Unreal Unlocker. You can then use the currently hidden save game: 1)...
It didn't work for me tonight... But I shut down my PC, rebooted, and it worked second time round. Probably the mod, like so many, is a bit...
I have an Intel Core i7, which isn't overclocked either.
Well, it's lucky then that we can use Universal Unreal Unlocker to save the game every few minutes, to save too much heartache in the event of a...
Oh joys, one of the most important aspects of a train simulator and the developer still can't get it right...
After my Unreal Engine crash the other day, I decided to use it for the first time today. So it's definitely working. I began the first journey...
Well, I like the idea of quick play. And I liked the idea that you always get a tutorial first if you haven't played a route/loco before. Except...
I never use mods in any game (developers should fix their own issues, and I don't particularly trust such things, for stability reasons, etc.). I...
Seriously, I had a bit of extra time tonight, I gave TSW3 one more chance. Had maybe a 50-minute scenario to do. Unreal Engine crashed at 40...
I'm getting Unreal crashes during gameplay. Never had a crash on any other UE game.
Journey mode may not include dynamic weather, i.e. clear skies to cloudy, etc. But it's possible that the new wind physics are separate from that...
It isn't just Xbox. They need to do a lot of optimisation work. I still wonder how much they are relying on blueprints in Unreal Engine, rather...
It just proves how necessary, and wanted, the save game is. To give them their due, I've never seen them so attentive to an issue as they are now...
It's time for them to look into that, me thinks, if it's a well-known problem with that route. To be fair, I'll give it a few days of doing...
I think, on reflection, the issue last night had nothing to do with continuing my journey from my TSW2 profile and it's just a random signalling...
But I wouldn't be able to cross the red signals anyway, because when the signals are on danger the switches don't automatically change for me to...
Also, I'm past the point of no return in hours spent playing for a Steam refund. So whether or not I have wasted money on both TSW2 and 3 and the...
I decided to continue my Minehead Shunter Part 2 journey in TSW3 tonight. It apparently carried over the red signal bug from my last save game,...
If it's the eye adaptation not working well, it seems to effectively remove tonal depth and contrast from textures too, hence they appear lower...
I might have to try that too. I concur with the OP: the first route I started was SEHS, and my first reaction was, Why do the graphics look worse...
Absolutely. Otherwise it's just the same as having a random UE crash, or a red light bug. I'd rather bugs get squashed first. Let what we have...
In a way, though, even though it definitely needs to be resolved as a bug (when you can catch it), it hints at the possibilities for random...
Agreed. I like to have a combination of both, personally. I'll watch videos and complement them with reading. Some days my mind absorbs one method...
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