Moving on foot is pretty simple: WASD or the arrow keys (either works). Mouse to control direction. Shift key to walk (or, change the option to...
The workaround would be to set the AFB to 100 rather than max
Depends who makes it :cool:
Except that there doesn't exist a US route where the SF F7 would fit- even Clinchfield is too recent. It would have to be pre-1970 (and of course...
Where is this announcement?
Well, the 465 was specifically designed to have very snappy acceleration, at the cost of a limited top speed.
Is it possible that the Laaers wagons standing in for auto transporters have their brake mode set to G?
Hmmm.... r.TextureStreaming=0 Completely neutralizes r.Streaming.FramesForFullUpdate=1 r.Streaming.PoolSize=4500...
You must have switched on "Hunter S. Thompson" mode.
That may indeed be prototypical behavior, but in the TSW model, right or wrong, AFB retains control of dynamic braking; the only way to avoid it...
Not so. Else why would DTG single out Playsttation for a staggered release while PC and XBox got everything at once?
Traction isn't allocated to get the consist over the hill fast, just to get it over. 17-18 is fine.
If, as is I believe to be the case, Joe took the timetable from the RL 2019 working timetable, then the schedule should be easily makeable- they...
Thank you- although the ICE1 or 3 on the Kassel run isn't exactly the most difficult train to drive..... The only challenge is deciding whether to...
Wow, am I a dummy! The Radeon card was a modest upgrade which coincided with the arrival of TSW3. Only now, as I pored over the performance...
I think the RAM is the key: TSW uses a LOT of it, and unless you have a boatload of physical RAM that means constant pagefiling, with the...
Weirdly, AMD's own software's driver-update check reports that my current version is the latest- but you're right, an update was released in August.
AIUI, touching the train brake will disconnect the throttle, but AFB control of dynamic brakes continues and will slow you down to the AFB set speed.
Latest driver (22Q2)- and it's been out since May, so it's unlikely to be bugged.
Exactly. And I'm calling them out on it, because it's not true. The exact same computer that ran TSW2 just fine (with lots of mods and .ini...
Clean vanilla game, default engine.ini, no mods
That's a hugely more powerful rig than mine
What are your settings?
Graphics on high preset; 1080 (monitor isn't a 4k anyway). 100% screen res, no more.
I am having exactly the same problem, at least with the new TSW3 routes
I5 7400 3 GHz RX 580 16 GB RAM, 8 GB VRAM Same rig that ran TSW2 just fine, and which continues to run legacy TSW2 routes in TSW3 just fine...
The claim that 3 requires no more computing horsepower than 2 is nonsense- I have yet to be able to complete a single service or scenario in any...
There is a minor bug: the platform PIS is cued to departure times, not arrivals- and that includes the "Train Approaching" warning. Which means...
I wonder if those moments of wheelship (I've had them too) occur as the center axles unweight
Which is exactly what you would expect if there's a DPU back there mirroring the controls in the lead
That's what I suspected, since I doubt Adam's people would have spent all that time adding PIS and passengers to Oakville if passenger trains...
Whoa!
To me anyway it seems that the graphics in the new routes look better than in any of the legacy ones. This could just be the lighting, but for...
Is it a top-and-tail consist? It is possible DTG have finally modeled what they hadn't previously, brake pipe refill from both ends.
Yet (in TSW2) a modder was able to attach origin labels to each loco's card in a matter of days. And it never "just affected Scenario Planner;" it...
It's the fog bug. Known and being worked on (sez DTG). Run without fog!
If IRL it rained so much in the Mojave Desert, it wouldn't be a desert.
That's maddening- Matt P said a year ago that this practice would stop, of placing halt markers bang on top of signals. Nothing but bloody SPAD traps.
It has been discussed on other threads. What's happening here in a nutshell is that on a descending grade, the altitude of the fog-sphere's...
As things stand, the legacy routes look to load "their" rolling stock, and nothing else. Although after that the substitution mechanic may put in...
Nah, she just lives there. Have you seen the rents in the SF area?
Will have to be completely redone from scratch, since it's a completely different UI
Different people. I'm not saying that DTG's testing system isn't dysfunctional - it is - but what you have described is a correct description of...
I think the responses on this topic may be dependent in part on where the poster lives and what he is accustomed to. For those of us who live in...
One word: performance. Shadows absolutely murder frame rate; if they were rendered out to the horizon, no console and only the most monstrous PC...
The issue is the console command invokes the old TSW2 save routine, which is just as iffy as it always was. The problem has never been "route...
The cynic in me would like to say, "Because that way DTG get to charge us money for the fixes."
Are these fixes only for the TSW3 version, or applied to TSW2 as well?
It is a process for the future. I expect already that the rolling stock that is new with TSW3 is "linked" to the TC as home route and decoupled...
The liveries are the same. The differences are in sounds and functionality.
Separate names with a comma.