What do you have against the lovely Ruhrpott?? [IMG] [IMG] Oh, nevermind. Carry on... This was confirmed by JD. Cheers
Some more screenshots from a refreshed-looking Sherman Hill. [IMG] [IMG] [IMG] [IMG] [IMG] Cheers
You can actually switch the F7 into manual mode (a fictional switch on the rear of the cab) but AFAIK the selection lever is bugged and only...
You're correct, they are different. And it is the latter which has joined the Partner Programme. [ATTACH] Cheers
Go to AlanThomsonSim.com, then click on the big YouTube banner on the side. Whose channel does it lead to? Cheers
Of course! UE4 is very powerful indeed. Cheers
That first part sounds like an engineering nightmare to figure out! Cheers
The DB BR 204 would like to say a few words. Cheers
Agreed, I thought they meant Thomson Interactive at first. You know, the other Alan Thomson. I never expected ATS to want to work on TSW (too...
It's not impossible for TVM to go from 170 to 000 in a single block but there is no way that would happen in real life with only 600m distance to...
Do the brakes need to be cut in through the on-board computer? Cheers
Not in the sense of the game mechanic, but rather the idea that BNSF would substitute F7s on their mainline services, hauling mainline freight,...
Scenario Planner and some Creators Club Bluebonnets are all I need anyway. Better than suffering Warbonnet F7s subbing in for ES44C4s in terribly...
You can! via the Scenario Planner Cheers
Given your previous comments, I'm surprised you bought it. Cheers
It would be a lot of work and likely eat into time spent fixing higher priority issues. As Matt said, it's the last 20% of visual difference that...
As a side-effect, it seems to improve the lighting of most areas during the daytime. [IMG] [IMG] [IMG] [IMG] [IMG] Unfortunately, dark...
Screen-space reflections cost hardly any performance (because you're slapping something that's already been rendered on-screen to somewhere else...
Yes, my original reply should have stated that signal limits are shown on the HUD but only with certain in-cab signalling systems rather than...
In theory it could be done, for example how LZB or TVM speed restrictions are shown on the HUD. It's just a matter of someone adding in the same...
That's not how support ticketing works. You have no idea how DTG's ticketing system works and yet you have the gall to call them 'amateurish.' It...
TSW doesn't display signal limits on the hud, only track limits. Cheers
It's just screen-space reflections like the game has always had and utilised, nothing new. Cheers
The DRA DB BR 146.2 headlights are one of the best implementations we've seen thus far. Cheers
Also known as, "a wolf giving birth," or "the devil beats his wife and marries his daughter," if you happen to prefer more... intercultural names....
Customisable UI colour mapping would be both useful for those with colour blindness and for general users who want a more personalised menu. Cheers
Have you enabled AFB or just moving the lever? Cheers
I have 16GB DDR4 3200MHz, and 8GB VRAM on my GPU. Cheers
As you said, people got tired of waiting for brake lines to charge on Sherman hill so I think DTG have gone with a compromise approach--that is, a...
That's rather true for the whole country. :D Cheers
I just did a NightJet run and experienced no crashes or issues. Cheers
True, true. Bad choice of words! Cheers
Well at the moment I believe parts of the line are closed and some trains are being re-routed along the Spessart ramp. Makes one wish for...
On GWE I do not get much of a difference (it is there, mind you, but at Reading it was like 78 vs 82 FPS) but in extremely CPU-bound areas like...
I understand that you think that offering glib remarks of cynicism at every opportunity is clever but I would say the implementation of the...
The eye adaptation should NOT be disabled. Disabling eye adaptation would make any routes with the new lighting (ahem, excuse me for the cliche...
DX12 isn't an "FPS boost" option, it's simply a graphics API. Any performance benefits to using it are secondary and also very game/system...
No, the parameter works and DX12 works. [ATTACH] Cheers
I would love to see some Einheitsloks, e.g. E 10, E 40/41, E 50. A little older than '70s but all the same appeal for a route like RSN. Cheers
My suspicion is that the arc of light is non-shadow-casting, thus no calculations are made for where to block the light. Cheers
Double check that you've completely removed it. You actually have two instances of that line in your configuration. Cheers
It's probably this one: r.EyeAdaptationQuality=0 Cheers
That's customisable and always has been, not a new thing. Cheers
Get an Nvidia card, don't get a Radeon card for TSW3. Cheers
I bought a RailDriver brand new, tried it out for a bit, and was terribly unimpressed with how imprecise the controls were. It sat unused for a...
[removed by Protagonist]
One of those numbers is wrong. I believe that all-time high statistic is for TSW1, not TSW2. TSW2 managed 3,086 concurrent players around (on?)...
That's it, that's the entire route. A to B from Kassel to Würzburg and vice-versa. Pick an ICE, IC, NJ, or freight, but it's all a straight run on...
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