When i understand that correctly, you blame DTG because you are not having the will to buy a bigger disk? Sorry, that 's way way off. Disks are...
The transition is the hardest thing at all to make. It can only use samples in game that are looped and pitched. You will never get a result as in...
The stripped-down version was necessary because of the way lower price tag at Steam. If it would have been the same thing, the vR store version...
No sorry. There is quite some work going on with the 232 already for sure, but still 3d art only. The first built 3d model of it was not good, so...
Yes, i played these 3 ACs a lot and analysed them technically a lot more. And that shows how they can trick the player to believe being in the...
No, that is definitely the most wrong comparison you can do. Yes, i understand that people think of those two games were quite similar in what...
Nearly every game has such "issues". These are limitations from the actual used hardware. The trick is, to cover most of the visual artifacts with...
When you want to have an adjustable seat, and that is what we are talking about here basically, the seat needs to be movable, what it is not yet...
It's basically easy WHEN it was supposed to be in there. Afterwards it will not happen. The 3d model needs changes for that and it's too risky to...
But the "Meta-Reference" is not always the thing most players want. That's basically the reason why it is as it is. On the 101 i put the cam where...
On a German keyboard it is the # key. So no, it's not universal. But on the shown image that should be that key, yes.
No, unfortunately there is no switch in there (the back wall is not modelled). You can use the # key (or whatever key is bound to the handbrake .....
"Federspeicherbremse" is what she says. You forgot to release the parking brake then :)
When you intend to take over a train friom AI that you have driven before you give it to AI, you need to leave it with the correct procedure for...
That's correct.
What route? If the route is not equipped with LZB then you can only reach speeds above 160 when switching off PZB and LZB. Then you can drive as...
Then you are not under active LZB monitoring. Switching LZB on does not mean you are able to drive faster than 160kph. It's just on and suspended...
There is a further thing to know when you train is stuck with the brakes. When you set the reverser, for whatever reason, to 0 and did not pressed...
About 5 to 6 minutes to reach 280 on a flat surface. On a steep gradient they even lose speed.
Should be the view distance scale or some lod distance scale. No idea, i never fiddle with the ini settings here. I use it as it is. Could also be...
That is not directly shadow draw distance. On that spot, for clear performance reasons, the 3d track went into an imposter mesh that will not draw...
Then you leaved the train without the correct cab deactivation sequence to do. Press rear wall "Cab change" button, set reverser to 0 and remove...
My intention is to book a flight to Mars. All other intentions are speculative and might not worth to be considered at all.
You need to apply the SB or Emergency brakes and being on a full stop, then the test works.
That's not coming from the motion blur. That's from TAA. Lots of UE4 games, or lets say games that use TAA have that. Temporal Anti Aliasing does...
But they are there. Each wagon got about 30 light sources to lit them up. Already to much from a performance perspective. But as you see, too less...
Actually a rectangle light source used there :) I wouldn't use it for the displays at all. The problem here is the amount of overlapping light...
Actually these displays do emit light in TSW3. But it's not enough to lit up the environment. If we would crank that up to lit up the cab, you...
You don't need to switch on any passenger light. It is on by default as soon as the ZS (train line) is powered. The lights are always on. Fact is,...
Mg brakes are working for sure. But only in SB (emergency braking) and above 50kph.
The Ü indicator is a separate lamp placed left besides the MFD. B never changes to Ü in the MFD/MFA or wherever.
Btw. a good portion of the work and assets/trains of the two routes Moselstrecke and Basel-Freiburg were supplied by me :) Means track-work,...
Yes, it uses the same (not so magical) tech of IES light profiles (no, i don't have original IES files for train headlights, but i found something...
Linus did these recordings for me (and for himself) two years ago. I used them. Now you can maybe say "you have no clue how to recreate real sound...
I think you do not understand how this stuff works. It is the same discussion as was done for TSC over all the years. To make such a train, the...
No, as soon as they are able to move, they consume the same performance as any other train. And those AI trains are eating up memory that is then...
Please show me that. I can't remember saying such things. Dynamic weather is a gimmick, but it is also useful and a nice visual immersion added to...
This hasn't changed. It was there all the time since TSW2020. That's not new. Just the weather conditions were not so fortunate to the issue. It...
The wetness param drives only a roughness mask that gets laid over on vehicles and on other materials it just lowers the roughness to near 0 or so...
There is no other way. You can use TSC if you don't wan't PBR. That is how it looks then. And the Metallic-Roughness workflow is the only suitable...
Just, the truths you won't to hear. So i stop telling about it now. Look at the other thread what i said what you should do. Bye
At least i can only say, also from a player/customer perspective, if you are not happy with it, don't buy it anymore. Move on to y better (from...
TramSim has lots of issues all over. I don't know yet if they use a audio middle-ware too, but that maybe would explain why they may not have the...
You seem to forget or not to know that most other games (i assume that you compare to them) games using completely baked light. That's not...
I'm pretty sure that was mentioned officially on a few streams and somewhere in a text-post. There is none. At least every available engine does...
That is not really the truth. The problem is how the PBR stuff works in UE4. By definition of the Metallic-Roughness workflow that is used, the...
Nope. It's more complicated with the reverb volumes in UE4. I guess they do not work properly on those long shapes and therefor they are not used...
You might need to translate it by yourself please: - 2 km/h (Waschgang) - 5 km/h (Einfahrt Hallengleis) - 10 km/h (Ausfahrt Hallengleis) - 25...
It's quite simple. There are 5 options to select: - VSoll (alwayss preselected) - 25 km/h - 10 km/h - 5 Km/h - 2 km/h ... and there is the AFB...
Something like that, yeah :D I haven't bother me with LZB signalling a lot. That's on Lukas to do. I'm just happy when my train that i setup is...
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