i dont see these missing 5 being the Acela. i'm not sure what is going on with those missing services
Completed. The editor is still my highest priority. Multiplayer would be nice, but not nearly as important as the editor. I wouldn't mind...
As it stands right now, each service mode timetable has to be "pre-simulated" in its entirety. Every AI train move gets precalculated and if...
There are more than 5 off the top if my head but i cant check right now
I added the Acela services in 2019 when I made the route. They've been in a dormant layer in the timetable ever since.
That was Sam during a livestream basically saying: "if it's not on the roadmap, it's not being worked on". There's still a possibility in my...
They might be services that go around the wet/dry loop like others are saying. I can't think of anything else it could be off the top of my head.
Evan (the project lead) and a couple others are still decorating. All i did was get them started with terrain and track laying
Hey NB642, Aside from the "Alerters (Vigilance Devices)" section (which I can't verify because I simply do not know enough about it), everything...
To be fair, if the Acela is being made, then the sections of the NEC that would really show it off are Boston to Providence (which we already have...
When I created the original timetable in 2019, the timings worked flawlessly. Due to the dispatcher changes since 2019 and the different...
Here is a guide I made that may help you. I don't have a video at this time because the signals and ACSES in Boston is not correct. I am (in my...
Yeah it was insane how quickly it got up to speed
This is exactly correct. I made an "Acela" in the original timetable by putting an ACS64 at each end of some Amfleets. It BARELY made the...
Like mentioned previously, the system is overly cautious and slows you down too early. Additionally, the timetable isn't really programmed with...
Not at all compatible. You MUST have the LIRR DLC
I just finished my signal guide for Long Island Rail Road! If you want a better understanding of how LIRR signals function, I highly recommend...
Are you playing the 64 bit version of the game? The DLLs in the 64 bit folder are only compatible with the 64 bit version of the game
MSI Afterburner with rivatuner statistics server running. Create an FPS overlay and it'll show the renderer thats used. Idk of another way to...
Glad you guys found it useful =)
Oh good point. You're right that this tweak would only affect exclusive fullscreen mode.
No it still sets the refresh rate to 75, but it'll just limit the FPS to 60
I didn't have to do that, no. To confirm it's using Vulkan, you can view the FPS with a combination of MSI Afterburner and Rivatuner Statistics...
Use a different track model. That's the only way aside from tedious terrain manipulation
I see sleepers sitting on ballast. I am totally confused with what you are actually trying to accomplish here
Use the snap to track terrain tool. Anything that cant do will require manual adjustment or using objects to mask stuff (such as embankments)
You can't change the refresh rate of the monitor itself. You can make the game use a custom refresh rate so it just doesn't default to 60 all the...
Edit the config_fullscreen file in your Railworks directory. You can change the refresh rate there.
I've done a lot of tweaks to try and alleviate these issues. It helps, but the FPS is still terrible in certain situations. Might be lengthy,...
Yeah it's a nice touch
Reserved for future expansion.
DISCLAIMER: This guide assumes prior knowledge of the editor and how to place signals. If you are unsure of how to do this, I suggest you look...
And this, folks, is why you use Game Capture instead of Display Capture. Not really a big deal all things considered, but still a learning...
Thanks for the questions! VD yard is completely modernized and has entry/exit possibilities from both the western and eastern ends. I added East...
Yeah and I'm fully committed to helping the community get to grips with building this stuff. I created an entirely new signal system for this and...
It's nearly identical to real life according to an employee we have consulted with. There are a few realism features I couldn't implement such as...
Yeah it was unfortunate, but like you said we had a very small team. As soon as I was finished with track (which I think I spent about 150 hours...
I made an amazing scenario (using guidance from an anonymous employee) from St. Albans to Penn Station where you follow an AI train from Jamaica...
I laid the track with extensions and developers in mind. So hopefully you have everything you need.
It's been a wild ride and an absolute pleasure to be part of this project. I laid all the track and did the signal scripting for this route. It...
Yeah it's best practice to have only one track rule for all the track laid in a route. That can cause serious issues. Glad it's resolved.
I have only developed US routes, so the gradient is in percentage scale. If i want to lay track at a 1% grade, I'll put 1.00 in the textbox
Hey Dave, Never seen this happen before. Can you attach some screenshots or even provide a short video showing what exactly is happening?...
Not yet, no.
If you're serious about track laying, I'd give easements another try. Let me know if you need help.
Nope. You have to rip it up and lay it again. Did you lay your curves with the easements tool?
Not a bug, just an unfortunate design decision. It's much easier to get a timetable to successfully compile when you do not use Dispatch Beyond...
Not working with them on that. I'm just working on fixing it in my spare time (which I have none of right now). We'll see what happens someday....
This is only a portion of the issue. While the signal programming is clever, it has a lot of gaping holes.
That "big project" is actually on TS1. Sorry if I mislead people. When I said "the game", I meant Train Simulator in general. I get hired for...
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