Just an update, I tried to create scenarios on other sections of the route and the flashing yellow sequence works correctly, I even sent the train...
I have ran the steam file checker, this showed a couple of file errors. Got these reloaded, still the same issue. I have now narrowed it down to...
Hi Torfmeister, thanks for verifying that it is not a "dovetail" issue, I just repeated several tests in different sections of the route where I...
I was using Colchester to Mark's Tey platform 3, this path always used to have the flashing yellow light sequence, but now there are no lights,...
Has anyone else noticed that the flashing yellows no longer work on the GEML route, they were working before the recent core update, but no more....
IN the end, I found this note on UKTS " I created a pole model and at each connector created an invisible node (I used a small plane with an...
I really hope there is a way to disable this feature (track all setting to the same gradient) as it took me several attempts to amend a section...
First check the altitude of the google overlay over your terrain, could be a parallax err due to a height difference. Also check the track is...
I would add to (3) the ability to randomly select an object from a list, for example, could be used to create more realistic track side scenery if...
I wasn't aware of this workaround, so trying it now, but having said that, I rarely get OOM in normal gameplay, only when editing.
From Google Clear pagefile on shutdown Navigate to HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\Memory Management. Select...
I don't reload edited assets using F9 anymore, I simply exit, clear cache and restart the game. Simple enough workaround.
Just another bug (could be pre existing) I am currently working on making a telegraph poles and procedural loft wires asset and as such I have...
I am trying to create a set of telegraph poles and loft sections in blender that allow me to manually position the poles and to snap the wires to...
When I tested this the other day (on a sandbox route) it changed the height at the point where I highlighted the track and "hinged" on a join...
I found that the steam overlay does not work on the DX12 experimental version either, but I will try it again whem the next beta is rolled out for...
@ bidibul#3139 How do you get the display you have in that screenshot? So I can check what version I am running
Just trying it now, first impressions are good graphics, but I have lost the fps counter on screen. Shift-tab no longer works. I needed to run an...
I've seen other users say that all they did was to open the file in paint and save it again, overwriting the original with a newer compression...
After some further testing, I can say that there is a significant improvement in performance, fps is around 50 as opposed to 30 before. I just did...
I usually get a 1 in 10 chance of the game locking after loading the first menu, after pressing "play" the spinning disc appears and I need to...
Just started from steam and the option for starting in 32 or 64 bit has gone s it starts in 64 bit and the version number is v72,3b )x64) so I can...
Thanks, just tried it and it works, great for setting the height, it also retains the connections to tracks in the same ribbon, but breaks at the...
Where do you type the height?
Agreed, That is what i do now, but really should not need to do such a workaround. Maybe this "feature" is one that will be deleted in the core...
There seems to be a "feature" in the track editor, that when you try to raise or lower the track by selecting a yellow arrow and raising or...
I would imagine that if the hardware simply emulates the keyboard sequences in their function, there is unlikely to be any issues, if it uses...
I just leave the PC on overnight and hope it doesn't drop the connection. With the demise of UKTS, I expect I will be posting more here.
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