off topic to main topic but you can use a command in Engine.ini to move up the flying height so you can fly over invisible walls easily, no need...
Have you already noted the issues with the second cab of the Vectron? just so I know
let me tell you a secret. I hate math. but I kinda understand all that anyways, thanks.
you are a genius. this is some top effort.
then the guy above somehow did anyway. that's odd. let me try putting a link instead [Image removed] for some reason that works.
yeah scoring is broken. they should implement a system to calculate the score better and then set the inbetween points of what you get for how...
okay apparently images can now be attached
:(
you can't attach images here, it just shows a missing file icon and "IMG"
lots of time walking forth and back, without stepping outside, daring to touch grass
I have another question, generally, though, why is there no engine room?
better than Zwangsbremsung Zugbeeinflussung Zwangsbremsung Zugbeeinflussung
funny enough brakes were already on R when I spawned the formation but thanks anyway
ah yeah right, no PZB, no issues, though! ;)
can confirm, someone else I know on steam tried this but their game crashed when they tried playing the TSW3 content
and what should i set these to when I drive with a Dosto-train in the UK?
well idk but maybe there are two speed limits right behind each other due to tracks crossing or whatever, i recommend chosing for the lower one to...
could be something like this [ATTACH] i had similar stuff on DRA with main lines and lots of switches inbetween, idk how to explain this further...
you can uninstall all of your DLC (and if you don't use any mods (assuming you are on PC since you talk about folder structures) even TSW3...
yeah I agree
[ATTACH] [ATTACH] On my way to Retford with uhh... yeah the brits are gonna get worried
yeah but a steam friend and I agreed that the e brakes are scrap because Zwangsbremsungen take too long and Schnellbremsungen are not "schnell"
that's genius thank you. i didn't want to move it that extremely low in case it would make it accelerate much weaker but to just tiny bit lower...
guess I'll use the direct brake from now on then
There are a few issues, I reported them individually in troubleshooting but perhaps it works better here... original pages have been hyperlinked...
When you use the door controls of the Vectron in the 2nd cab with the coaches at the "front" of the Vectron (1st cab), it opens the opposite...
transfer your profile, you'll get your progress the way you left it and what is TSM now anyways
yeah I'm sure they have to do something about that, it partially ruins the fun idk
ouch I'm sorry
toooo slooooow...!!! :D
you can hit Crtl+R, but if you need to know where the button physically is... [ATTACH]
omg no way
let me guess, for the halloween update we get the Flying Ghostman? Siemens Ghostron? East Ghost Main Line? Vorarlghost? I am so unfunny, dude
JD will there be something done about the KWG ICE 3 headlight cone disappearing when going farther than 40m away from it? It'll prevent people...
wait what
DRA is awesome
idk if reported already Issue Summary: when spawning a train after loading a saved game, all switches are set to random nonsense positions (side...
you just achieved peak comedy
if you imported your TSW2 profile to TSW3 a year ago then I'd port the TSW3 one to TSW4 as you surely made more progress in TSW3
[ATTACH] is that alright?
yeah?
A+ for the effort, but I hope with the upcoming formation maker it'll go a lot faster thank spawning each unit and coupling them all together
I guess I have to get used to the Vectron's brakes
May I paste my review, originally for Steam, in here? -------------------------------- Despite being the 4th game now, and people already paid...
what are you trying to say now?
I reported the issue with the photo mode zoom thing and was sad about godmode not working on TSW4 content but wow here we are I guess :D
okay what
nah here's the real horror [ATTACH] red eyes in the darkness... hm?
u mean Crtl+5 right? F5 does nothing unfortunately
This was an issue with god mode, now with free roam [ATTACH] when spawning trains after saving and loading a session, every new spawned one has...
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