Try changing this setting in the editor. It helps me tremendously in the source editor. Edit > Editor Preferences > Level Editor > Play Ensure...
Sounds like you are talking about two separate routes with two separate timetables.
Yep, it's called an M.2
I don't believe so. You need the DLC in order to have the ability to create a formation using the 158.
Not an exhaustive list, but just some things i have noticed with the source editor. Multithreaded tasks: compiling shaders, light baking...
Fastest single threaded performance CPU you can get, 32GB RAM minimum, GPU same as recommended for game.
This is a timetable design issue, not a game limitation. Like stated before, there is a Dispatch Beyond Instruction setting that isn't ticked on...
Probably not. To be honest I have been so busy with this current project that I have barely even touched the new timetable.
Not saying you know nothing, but I am shocked you haven't noticed a lot of what the others have. Anyway, i didnt script this route's signal...
The dispatch distance of the signal after the instruction. It's typically something like 5
If you truly know how the signaling system is supposed to work, then your opinion would change.
It's complex but I can go through the basics
Yes, but the file size would be massive. You're probably looking at 50GB of landscape data alone.
You dont have to bury anything underground to get HUD speed limits to show up. Just modify the track properties and you are good to go. If you...
The closest they get to that in the studio is with a tool called Houdini. DTG Matt is this available in the public editor? I honestly don't know.
Landscapes take a massive amount of space. In the 4.16.3 editor, Boston to Providence had 2.2GB of landscape tile data in it. Things "may" have...
Any directory you wish. The editor will find your TSW4 installation.
Maybe if the TSW4 editor can export PAK files that are compatible with TSW3.
Correct. The existing timetable is a 'cooked' asset, meaning data has been stripped from it that prevents editing.
Yes, 100%
Trenton Acela update to enable enforcement of ACSES Positive Stop is causing this. Best workaround right now is to disable ACSES after leaving...
Because I don't think TSW is moving off of 4.26 any time soon. If TSW is moving to UE5 in the future, then DTG will certainly have a way to...
You should be able to place every asset in any DLC pack you own. Just keep in mind that just like with TSC, adding an asset from one DLC makes...
1) No route length limit. 2) Very possible. But not something I'd worry about.
When doing reverse moves, a crew member stands at the rear door and communicates with the engineer via radio.
Even still, there are mods that can bring it more in line to reality.
Acela Express
I recommend watching my signal guide for Boston if you want a good understanding. There are safety system sections. [MEDIA] Start at 20:50
Yeah it has been a while for the TSW2 updates.
Yeah that originally went over my head at first. Thanks.
Why not be a beta tester? Just curious.
I might be able to provide a different perspective since I'm a developer. I barely "play the game" any more since the majority of my time is...
I'm only going to judge US routes that I have experience with. I don't play UK or DE. CLASSIC MNRR Harlem Line (has signal/dispatching pitfalls...
Yes. Not every area has an intermediate drop to Cab Speed 80.
You can still play it only if you install and launch Train Sim World 2020. It was never ported to TSW2 and beyond. But that probably goes...
I live next to the Northeast Corridor in Rhode Island, approximately 20 miles south of Providence. I'm regularly around the track that's between...
I agree 100%, but they're done by two completely separate entities. The success of the timetable partially depends on how good the signals are....
The point I was trying to make is that the signals aren't broken enough that the revised timetable Joe created couldn't compile at all. At least...
Never say never, but definitely not anytime soon. I'm currently on another contract that's going to take me through the summer. That's all I can...
The signals were already somewhat flaky with the release timetable. Random cab drops in areas where they shouldn't be, super aggressive cab...
All .lua source files get processed before being sent to Steam. There was a time when .lua source was sent with the product (i.e. original...
I asked if it's possible to dispatch beyond service and it's not currently possible. When the service has no more instructions, the next signal...
A UE4 revision jump (4.16 to 4.26) isn't as big a task as porting the whole project from UE4 to UE5.
All I think Max means means is that the move from TSW2 to TSW3 wasn't exactly warranted because there weren't many new features. To warrant new...
Oh you guys are referring to the ACSES Positive Stop at Tower 1. This is happening because they enabled Positive Stop in Boston for the Acela....
Yeah so what broke? I'm genuinely curious. EDIT: I haven't been playing since I've been busy on another development project. I didn't take the...
Certainly not wayside signaling? Nothing was changed with the signal model.
It doesn't fix the cause of the problem (which is exactly what you say, by the way), but it helps mitigate some of the problems the game exhibits.
You don't touch voltage or DRAM frequency at all. You literally just tighten timings (primaries, secondaries, and tertiaries). My kit of DDR4...
Can try tightening memory timings. Most people never touch theirs. XMP profile timings are complete garbage.
Separate names with a comma.