That will disable the popups for changing inputs (throttle, brakes etc) though so it's not optimal. However, at the moment that is the only way to...
Payday 3? :D On topic: I don't think I've ever been helped by Steam reviews. Too many trolls and the hive mind is too strong (either it's the...
Do you mean the driver assist message that says: "AFB is now deactivated. Set the Train Brake to RUNNING and the Throttle to OFF to reactivate...
Can you try to reproduce that and make a video recording of the game? The Vectron using dynamic braking in Emergency/Zwangsbremsung is realistic...
1. Unfortunately, at this moment (on consoles) the only way to confirm AFB speed and engaging the train length feature is to pan to the AFB lever...
I've seen a lot of confusion regarding the "Quick Release" position (also called Füllstoß) on the Train Brake lever of (mostly) German locomotives...
Simugraph simulates slip speed/percentage, yes. EDIT: I removed the description here because I don't have the editor open and I don't actually...
Last point is not quite correct if I understand things correctly. For train weights of 2501-4000t rest of the wagons can be in "P" if none of the...
The conditions I wrote are only for the locomotive. Wagons follow different rules depending on where they are in the consist. The wagon preset...
Like JustusLM mentioned it indicates the software version. In this case it is the ”Software E” symbol.
Note, the locomotive always starts in "M". So if you want the mode to be accurate to real life you have to verify/set it yourself. It's mostly a...
I think (don't quote me on this) that you will be able to share uasset files. These should be possible to open in the editor. I think you should...
It depends on how the locomotive acts with Füllstoss. One some locomotives (which, from my reading of the manual, includes the Vectron) Füllstoss...
There is currently a bug on the Vectron with regard to the direct brake in multi traction. If you apply the direct brake on one of the locomotives...
You created that problem by using Füllstoss (Quick Release). I think I explained it previously in this thread. Basically: Don't use that position...
Sure :) I hesitate to say everything but really almost everything that has to do with the wheel slip and traction is a physics simulation. There...
Door issue and the reversed cab light/reading light switch in cab 2 are known about. Thanks for reporting these! Regarding the "weak brakes" I...
Added a section on the limitations of the presetting of the PZB Mode and Brakemode since I've seen some confusion regarding this on the forums....
Currently Nachbremswirkung is disabled in all country selections. There is no way to implement that switch since that would require access to the...
To not get a penalty brake application, what you state is correct. However, the situation is a bit more complex if you want to drive the train...
It does not. I'd say pretty much all German locos do not have automatic sanding during wheel slip. I think some EMUs do have that feature when in...
"Necropost": I don't remember if this is correct (no true "G" trains in DRA timetable) but I suggested some formations to Joe that would force you...
Thanks for the report :) 1. I was allowed (and given some new core functions, thanks DTG!) to implement a reworked preset algorithm for the brake...
In my opinion it looks the worst in TSW3 (TSW2 lighting). It's 8 in the morning (1 hour past sunrise if the in-game seasons reflect reality) but...
Burg = Castle/City Berg = Mountain ;)
Signal lights override switch is bugged unfortunately. But the cause of the bug is known.
The PZB bug was easy to fix (note, this is not an indication that it will be fixed in the next patch DTG releases). The PZB mode issue you had is...
This is a bug on the Vectron. It allows PZB in reverse logic-wise, but the screens act correctly *sweating emoji*
The brake force in "Schnellbremsung" is prototypical according to the data I have. In R-brake Schnellbremsung will apply 150 kN brake force in 3-5...
The Vectron has quite a lot of different "track related" sounds. Flange squeal, bogie yaw dampers etc. Imo DTG did a splendid job on the audio for...
You most likely ran into a "catch 22" by incorrectly using the Quick Release. If you get a Sifa penalty brake application you need to (a)...
I think you mean "there was only one train that needed to be run in G", right? As far as I can remember at least the Habbiins train and the...
You should open the MCB before passing the middle sign[IMG] and then close it after passing the third/right-most sign or when the MCB is no longer...
You can't assess the realism of the Vectron based on whether it acts similar to other ingame locomotives. Furthermore, even in real life the...
It sounds like you passed a neutral section. If it was the neutral section on the Germany-Austria border you should (if you want to do it...
Check the control guide. Consoles have a keybind for "Cruise Control Increase/Toggle"
Press the key labeled "8" on the left screen (TDD). The indication above the 8th key looks like a speedometer when in the main screen. When...
That's intended (and prototypical). Blended braking acts like a "surrogate air brake". It will try to apply and release in similar times as purely...
Are you sure you closed the main circuit breaker? Make sure you have this indication (closed switch) on the CCD (Control and Command Display, i.e....
Yes, not sure why I wrote F5 :D
Unfortunately there is no way to disable Driver Assist. It is a setting that I really want as well since I like to drive without any help (I...
Whoops. Thanks for spotting that. :) I've edited the OP now.
It's really the nature of any multisystem locomotive that has to: 1. Allow both DC and AC OHLE transmission. 2. Run in enough countries that both...
Not the variant (Railpool MS Vectron) simulated in the game. Image source [IMG]
Yes, that is prototypical :) It's this button on the floor[ATTACH] I was able to reproduce the bug you mentioned by pressing and holding CTRL +...
That's 99% down to the Kijls. The loco will only be using electric braking (unless you disabled blending). I’m actually unusually confident...
I had to do a lot of hacking/"bodging" to make the BR101 AFB work somewhat realistically. I'm certainly quite pleased with the results but from a...
1A only has an effect when releasing into that step from a higher step. Note: While this might be a new feature (I made it that way based on real...
Two points: 1. This is true of any game really. It is not guaranteed that the sequel of a game will support mods made for the previous game. In...
Correct :) The Austrians like to do things a bit differently.
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