Known bug. The datatrack shouldn't actually be gone, just hidden
The 'K' simply means the CPU is unlocked for overclocking purposes. Non-'K' models are locked down and cannot be overclocked by the user.
I just did a run on Acela 2107 from Penn to Trenton. It was mostly smooth, but had some stuttering and hitching here and there. I am running the...
Read through the NORAC Operating Rules
It's not a RAM issue. I have 128GB of DDR4 3600MHz memory in my system.
Why scale back? Other timetables that are larger don't run with the same stuttering/hitching as others have said. Surely there is something else...
You want the signal link pointing in the direction of travel. You don't set the light to green. That is the job of the signal model. You just...
That's the signal view by default. You can then click into there and customize the appearance. By the way, you're going to want to change the...
It's a bug with the current build of the public editor. The current workaround is to create a new file of the same type and name in that...
I'm curious about what .ini tweaks you've done. I've tried a few of the common ones and they haven't helped much. Also using DX12. i7-12700K...
Oh it's not that bad. Enter Network Edit Mode and select the "Attach linkable objects to the track" tool. It's the 10th one from the top. In...
How to create your own signals from scratch? Or how to add already made signals into your route and get them working? They're two vastly...
If you watched Pixelade's video, then you'll know that isn't the case.
In my opinion, the timetable itself is excellent but has exposed glaring optimization flaws with the rail vehicles it makes extensive use of. It...
We are all experiencing the missing file bug
The default install location should be totally fine.
I am having the same issue with landscape generation. A lot of the time I can't get it to generate at all, leaving gaping holes.
The child should be an adequate workaround, but in my opinion you should still be able to reference these core components in a scenario manager....
DTG is working with Steam to get it resolved. For some reason it's not always recognizing that you're entitled to the DLC for TSW4.
Everyone loves Joe the Fish =)
Really? That's not the problem this is supposed to fix but I'm glad it worked anyway lol
Take your time. The editor hasn't even been out 5 hours at this point. Learning a professional tool takes a lot more than 5 hours.
Try changing this setting in the editor. It helps me tremendously in the source editor. Edit > Editor Preferences > Level Editor > Play Ensure...
Sounds like you are talking about two separate routes with two separate timetables.
Yep, it's called an M.2
I don't believe so. You need the DLC in order to have the ability to create a formation using the 158.
Not an exhaustive list, but just some things i have noticed with the source editor. Multithreaded tasks: compiling shaders, light baking...
Fastest single threaded performance CPU you can get, 32GB RAM minimum, GPU same as recommended for game.
This is a timetable design issue, not a game limitation. Like stated before, there is a Dispatch Beyond Instruction setting that isn't ticked on...
Probably not. To be honest I have been so busy with this current project that I have barely even touched the new timetable.
Not saying you know nothing, but I am shocked you haven't noticed a lot of what the others have. Anyway, i didnt script this route's signal...
The dispatch distance of the signal after the instruction. It's typically something like 5
If you truly know how the signaling system is supposed to work, then your opinion would change.
It's complex but I can go through the basics
Yes, but the file size would be massive. You're probably looking at 50GB of landscape data alone.
You dont have to bury anything underground to get HUD speed limits to show up. Just modify the track properties and you are good to go. If you...
The closest they get to that in the studio is with a tool called Houdini. DTG Matt is this available in the public editor? I honestly don't know.
Landscapes take a massive amount of space. In the 4.16.3 editor, Boston to Providence had 2.2GB of landscape tile data in it. Things "may" have...
Any directory you wish. The editor will find your TSW4 installation.
Maybe if the TSW4 editor can export PAK files that are compatible with TSW3.
Correct. The existing timetable is a 'cooked' asset, meaning data has been stripped from it that prevents editing.
Yes, 100%
Trenton Acela update to enable enforcement of ACSES Positive Stop is causing this. Best workaround right now is to disable ACSES after leaving...
Because I don't think TSW is moving off of 4.26 any time soon. If TSW is moving to UE5 in the future, then DTG will certainly have a way to...
You should be able to place every asset in any DLC pack you own. Just keep in mind that just like with TSC, adding an asset from one DLC makes...
1) No route length limit. 2) Very possible. But not something I'd worry about.
When doing reverse moves, a crew member stands at the rear door and communicates with the engineer via radio.
Even still, there are mods that can bring it more in line to reality.
Acela Express
I recommend watching my signal guide for Boston if you want a good understanding. There are safety system sections. [MEDIA] Start at 20:50
Separate names with a comma.