FWIW I tried it and the first time I free camm’d out of the station saw some random and very quick black vertical flickering. Once I’d passed...
Whilst the pin sharp shadows look cool from a ‘computer game’ perspective, I don’t think they’re necessarily all that realistic. Given the trade...
And what’s your impression with the visual change dropping the resolution?
Wow. That’s a big difference! Is that in 4K?
That makes sense. I only owned Nidder for a couple of hours but couldn’t use any ini changes on it. I’m now of the belief it’s the CSM shadows on...
What’s your system spec? I think it’s pretty much nailed down but happy for more feedback
This is that service. CSM shadow resolution only set to 2048 and cascades to 10 [MEDIA]
Just been having a look across other routes and I’m now of the mindset that the best solution for a trade off between performance and visual...
I’ll take a look :)
My bad, didn’t see that. Default ini?
Have you tried it in DX11 too? Can’t say it’s something I’ve seen other than it being to do with lower in-game settings.
Further testing has shown the following; Dropping the number of Shadow Cascades from 4 to 3 and upping the resolution makes no perceptible...
That corroborates exactly what I had found. The performance impact of cascaded shadows at certain times of day is off the scale and completely...
How’s about providing some evidence that those numbers are not representative, rather than keep repeating the same old tropes over and over again?...
This thread is as good as any… Wasn’t TSW4 meant to have had a new TSC style passing shot (the 4 camera), or did I dream that? FWIW I’m pretty...
In so far as it takes the load off your GPU a bit for virtually zero quality loss and allows you to have better graphics as a result. It’s no...
I’ll take you up on that offer. I’ll be in touch :)
I’m going to suggest this as an option as part of version 3. It’s exceptionally easy to do and means that you could effectively have separate...
geloxo I should add that I don’t claim to be an oracle on this. I really appreciate your input and all the work you’ve put in to this particular...
And this is what we’re up against. Anyone that reads these forums will know I’ve been banging on about the lighting in this game for years. I was...
Ultra (definitely), and High (very likely) would be too much for a 2070. When I’ve finished putting together the ‘new’ version I’ll include...
They will be brighter, but then screens on other units will be blindingly bright and unreadable in low light conditions. This aspect of the game...
Great, thanks for your input. I’m happy to send you the ‘new’ version to try out if you wish to see if that makes any difference?
Assuming this is the correct service (I think it is) this is what I see with the latest, unreleased, version of the ini (headlights on). I've got...
Thanks, I got it sorted this afternoon. The culprit was the CSM shadows in their entirety, but particularly the resolution at that very specific...
Do you use HDR?
Nothing I’ve done should change the intensity of train lights, or streets lights etc. The only global emissive changes I’ve made effect the TMS...
ps I started a new thread for an all new TSW4 specific version which is here;...
Is that a Time of Day 3 (as in from TSW2) route? It is nearly impossible to balance engine.ini changes across ToD4 and ToD3. If there’s enough...
Fundamentally, and I stress this is my opinion, DTG are using the right tools but have set it up incorrectly. Very little (if anything) has been...
I think I’m getting somewhere and have possibly had a bit of a breakthrough. Some more testing to do but hopefully I can get it out this week....
God Mode installed to allow the individual to tweak the skylight intensity with the slider. I’m having issues at the moment with the game taking...
Texture mods don’t work, dunno what gave you that impression.
I actually preferred the train running sounds (not the AWS etc) before the patch to be honest. To have lost the tunnel reverb on the ECML is a...
It’s not a short loop, it’s a 5m40s song. The problem is DTG set it playing from the start each and every time you enter the menu, so we keeping...
ps I don’t know what funeral directors you’ve been in but in my experience they tend to shy away from the soaring soundscapes of the TSW4 soundtrack!
…and I happen to think the music is very good.
I’m gonna assume that’s for me. The simple answer is don’t set the skylight intensity to 0.4 then. I said it is to be tuned to your liking on a...
Medic!
Yeah, that’s what I did. Completely different results after editing the exact same parameters to the same numbers. I’m just going to sack it off...
I ran into it not working the first time I tried it this morning, re-doing my dimmer Class 385 screens. Converting the old mod crashed the game,...
In all seriousness, how in hell does this keep happening? Depressingly it seems to have become a ‘thing’. Whatever needs to be done to rectify...
Link to latest version - https://forums.dovetailgames.com/threads/enhancement-lighting-graphic-enhancement-v4-7.74685/page-21#post-867117...
Good work has been done on TSW4 and plenty of good questions have been asked there. Mine is this; Matt alluded to a checklist to drive...
Would be really neat if someone could also take note of how the cab is lit in the those pictures. Just a thought.
Some people seem to but I find them dull as dishwater. I never played a single depot scenario since the days of CSX:HH, that’s hours of your life...
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As with the unofficial editor you can create a layer on top to add objects and the like. In other words you can’t edit what’s already there but...
Undervaulting is almost always better than overclocking in my experience. Both my CPU and GPU are undervaulted and everything is much the better...
All that current shot does is slap in your face every time you play the game just how terrible (really terrible) the raindrop effects are!
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