Now we know you’ve lost the plot.
Sorry to be a Tommy tell-tale but GodMode has the ability to slow time by 0.5 and accelerate time by up to 4x. I use it all the time for exactly...
Gees, it’s just so painful to look at. As you said above it’s just downright sloppy. There is no excuse at all for that to look like that.
To be fair, that game isn’t even 2 years old. TSW is almost 7 (plus development time pre-release)!
Blinking heck. It is UE4 and by the looks of it is different league to TSW. How can two train sims made using the same engine look so damn...
A perfect illustration. I had set the compromise figure for the legacy emissives (which controls the brightness of the TMS screens almost...
Aircraft landing lights are mightily more powerful than train headlights, and unless you are in cloud (which is effectively fog) you can see...
Having looked at this more and discussed with the guys testing it, when it goes out I’m going to suggest people use the Dynamic Ini function of...
That probably explains why ECML is very performance intensive with not a great deal of scenery other than trees. It definitely correlates with my...
It depends what they’re reviewing. If it’s TSW4 as a standalone, one-off purchase then it’s an alright game probably in the 7.5-8.5 range....
Look at this, I'm beyond baffled. Just look at the GPU usage approaching 6am on a December morning. The first shot is in the pitch black with GPU...
Meanwhile, over on another UE4 game… [MEDIA] Remember that Gelaxo’s first image is from a game that is at least 7 years old and on it’s 6th...
Laika’s better rain mod helps that significantly but I totally agree, 6 years and countless iterations of the game, that isn’t anywhere near good...
FWIW I tried it and the first time I free camm’d out of the station saw some random and very quick black vertical flickering. Once I’d passed...
Whilst the pin sharp shadows look cool from a ‘computer game’ perspective, I don’t think they’re necessarily all that realistic. Given the trade...
And what’s your impression with the visual change dropping the resolution?
Wow. That’s a big difference! Is that in 4K?
That makes sense. I only owned Nidder for a couple of hours but couldn’t use any ini changes on it. I’m now of the belief it’s the CSM shadows on...
What’s your system spec? I think it’s pretty much nailed down but happy for more feedback
This is that service. CSM shadow resolution only set to 2048 and cascades to 10 [MEDIA]
Just been having a look across other routes and I’m now of the mindset that the best solution for a trade off between performance and visual...
I’ll take a look :)
My bad, didn’t see that. Default ini?
Have you tried it in DX11 too? Can’t say it’s something I’ve seen other than it being to do with lower in-game settings.
Further testing has shown the following; Dropping the number of Shadow Cascades from 4 to 3 and upping the resolution makes no perceptible...
That corroborates exactly what I had found. The performance impact of cascaded shadows at certain times of day is off the scale and completely...
How’s about providing some evidence that those numbers are not representative, rather than keep repeating the same old tropes over and over again?...
This thread is as good as any… Wasn’t TSW4 meant to have had a new TSC style passing shot (the 4 camera), or did I dream that? FWIW I’m pretty...
In so far as it takes the load off your GPU a bit for virtually zero quality loss and allows you to have better graphics as a result. It’s no...
I’ll take you up on that offer. I’ll be in touch :)
I’m going to suggest this as an option as part of version 3. It’s exceptionally easy to do and means that you could effectively have separate...
geloxo I should add that I don’t claim to be an oracle on this. I really appreciate your input and all the work you’ve put in to this particular...
And this is what we’re up against. Anyone that reads these forums will know I’ve been banging on about the lighting in this game for years. I was...
Ultra (definitely), and High (very likely) would be too much for a 2070. When I’ve finished putting together the ‘new’ version I’ll include...
They will be brighter, but then screens on other units will be blindingly bright and unreadable in low light conditions. This aspect of the game...
Great, thanks for your input. I’m happy to send you the ‘new’ version to try out if you wish to see if that makes any difference?
Assuming this is the correct service (I think it is) this is what I see with the latest, unreleased, version of the ini (headlights on). I've got...
Thanks, I got it sorted this afternoon. The culprit was the CSM shadows in their entirety, but particularly the resolution at that very specific...
Do you use HDR?
Nothing I’ve done should change the intensity of train lights, or streets lights etc. The only global emissive changes I’ve made effect the TMS...
ps I started a new thread for an all new TSW4 specific version which is here;...
Is that a Time of Day 3 (as in from TSW2) route? It is nearly impossible to balance engine.ini changes across ToD4 and ToD3. If there’s enough...
Fundamentally, and I stress this is my opinion, DTG are using the right tools but have set it up incorrectly. Very little (if anything) has been...
I think I’m getting somewhere and have possibly had a bit of a breakthrough. Some more testing to do but hopefully I can get it out this week....
God Mode installed to allow the individual to tweak the skylight intensity with the slider. I’m having issues at the moment with the game taking...
Texture mods don’t work, dunno what gave you that impression.
I actually preferred the train running sounds (not the AWS etc) before the patch to be honest. To have lost the tunnel reverb on the ECML is a...
It’s not a short loop, it’s a 5m40s song. The problem is DTG set it playing from the start each and every time you enter the menu, so we keeping...
ps I don’t know what funeral directors you’ve been in but in my experience they tend to shy away from the soaring soundscapes of the TSW4 soundtrack!
…and I happen to think the music is very good.
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