Incredible how there wasn't much in the way of safety systems back then, hardly any AWS, no TPWS/ OSS etc. Just relying on the driver to observe...
Fair enough, haven't been that direction yet (to Blackpool North) so didn't realise this. For me, I'd 100% rather have unprototypical AWS to get...
Just one more small signalling anomaly.....approaching Kirkham and Wesham from Blackpool South, the colour light signal protecting the junction...
Just awesome, the detail is incredible, so many custom objects bring this sim to a new level. The Pacer is so immersive to drive, the route and...
Interesting cab ride below detailing braking points etc for part of the route. Modern day though, but bits may come in handy for any hudless...
Awesome looking route and pacer. The scenery is the best I've seen so far in TSW. The Pacer looks like great fun to drive, loving the suspension...
Yep, this was driving me crazy, don't know why it's so low at default..
Just mega impressed with the loco driving physics and functionality, really does feel like you're driving a heavy train. Couple that with the...
Surprised this hasn't been mentioned https://store.steampowered.com/app/998400/TransSiberian_Railway_Simulator/ Just had a play with the demo,...
Just wondering if there is a route guide showing the permanent speed limits for the routes? It's just that I like running with no HUD and it is...
Try adding the following to your launch options in steam for TSW4 (right click TSW4 in steam, click Properties, then the General menu) -dx12 I'm...
I must say, I've recently got back into this, and have been mightily impressed with all aspects of this sim. The attention to detail is amazing,...
Looks v good. If the physics, signalling are all top notch, i wouldn't care so much about the visuals (like Run8) . Could make a bit of money...
This looked interesting - maybe for us PC users in the future? I bet the physics are spot on. [MEDIA]
Brilliant work, this will make a big difference. Can I ask, how are you doing this? I made a few new speed boards in Blender and imported them...
I know, it can be a painful experience. Have you used the following (highlighted in blue) UK based coordinate system when following the tutorials?...
This is a good tip, when I was practicing in UE4.26 this was driving me crazy. If I had a pound for the number of times I did a google search for...
Yep, it's an unreal thing. You basically have to create whats called a landscape material to cover your world. You can then program in various...
Definitely - Use the video above (the one that I posted) as a tutorial and you should have textures to paint. Just choose any textures from your...
I used this video for basic materials, works well. Just use TSWs textures to begin with, that's all you need really. [MEDIA]
New creations... [ATTACH] [ATTACH]
That's great guys, makes sense, thanks for taking the time to explain. But fiddly, but getting better results now.
Just wondering if folks are doing OK with their track laying and have any tips and tricks? I've been laying track (60mph line speed) with auto...
Not sure about that, is there anyway you may have selected and moved a landscape tile by mistake? Not sure if it's possible. It is v easy to...
Great to hear you've got it sorted, it's cool when it works and shows all the cuttings and embankments. It's a long hard slog after this though,...
Yep, so I haven't looked for any snap to loft/track terrain tools I must admit. I've just been using the smoothing/sculpting etc, taking time but...
Frustrating. A few things to try maybe..... I take it you've ticked that pseudo mercator box in the editor, mine was unticked by default. When I...
So another approach control potential issue, at Loversall Junction heading north through Doncaster. We have in game 125mph to 70 with approach...
Excellent, I managed to get the mesh in but not the materials and textures a few days ago - I'll try the migrate method, thanks! *Edit, yep,...
Thought I'd just start a thread where we can share our tips and tricks for scenery placement. There's a mind boggling array of different things...
Ramp tool is helpful, make 2 points, 2 mountain icons appear, raise or lower each mountain with the gizmo, change falloff etc from the menu on the...
All done, thanks guys, all matched up perfectly with lidar.
Cheers Vern, when I watched a video I thought the chap was clicking the Simplygon icon - didn't notice that one underneath, silly me again!
Well you've got further than me Vern, I couldn't even find where to put the key in.
Can anyone help with GE overlays? I've got the lidar in, but not sure where the GE overlay is. I thought it was the simplygon button, but nothing...
For all the guys that were getting flat terrain upon importing LIDAR (and in the air) , I think I know the reason - Tick the Use Pseudo Mercator...
So, I've had a crack at this using a combination of the tutorial above and the video. It goes kind of well in QGIS, but I having trouble...
Thanks Daunfr59, I've got some assets in UE4.26, I'll have a go at exporting. Edit - yes, it works OK ish, but importing the trees isn't...
So I just approached Retford from the south and got the flashing yellows - so from the north we're not getting them? Haven't tried from the north...
Thanks for that Matt.
Understood, but I think line speed is 125, so 125 to 40 would need more than Double Y toY with feather I would have thought - I could quite easily...
It may be time for some newer tree models as well. Just playing around with the editor it seems DTG only have a palette of 4 or 5 variants - this...
Just wondering how we can change seasons/time of day in the editor. I guess via the ` (tilde) key but a list of commands would be cool. Also, a...
Signalling on the whole has been excellent, although I have discovered a minor issue. The Carlton Down passenger loop is not set for approach...
Yep, have this also
Looking to have a crack at this LIDAR business now I've had a play with track/materials etc. Has anyone had success with UK LIDAR data using these...
Whoops, I've made a mistake above, didn't separate out the normal map blend, that's probably why! *Edit, yep it solved it, mucked up the node...
Sorry, noob question re landscape material. I've set up some textures for my landscape but they appear overly glossy. See pics below. I've applied...
Whoops, didn't realise that this aspect doesn't work, having never used the unofficial editor. Does this apply for our own route creation as well...
No, you can, the landscape material just needs a bit of setting up. I've already painted some basic textures on a test level. The painting tools...
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