Yes, that is correct. It is basically (or equivalent to) a double check valve that combines the air from the direct brake line and the Cv-line...
Hi Toto, This effect is intended and prototypical. There are some cab rides which show the displays available on Youtube where you can see this...
Taking a look at the version control history there has been no changes to the Simugraph blueprint since release back in TSW3, the RVM (basically...
TSW varies from DLC to DLC in terms of physics realism. From my estimation, at it's best it beats out both Run8, Simrail and even Zusi, at it's...
Minor correction: Momentum is linearly proportional to speed. I.e. p = mv. Kinetic energy is what is proportional to the square of the speed...
While the UK has had some tragic and high profile accidents in the last 30 years, surprisingly (to me as a Swede where cab signalling and...
Hi Jan, That sounds like a good idea!
Most of your criticism has been brought up earlier and I already responded to it (in the Vectron Advanced Features thread and the Feedback...
There is nothing specifically wrong with the way the MCB is implemented on the Vectron. The issue you are experiencing is a core TSW/(or UE?)...
In TSW this should be the IC, Doppelstock and "n-wagen" coaches. Freight wagons do not have UIC cables (> 99.9% of the cases, maybe some test...
shpranavar and wcwood92 multi-traction (double headed or top-tail) control is simulated on the Vectron, both Vectron-Vectron and Vectron-German...
The guard simulation on the MML Class 158 was made by a real world guard (in the UK) :)
I tried reproducing this in the editor and was not able to. There was a bug reported to me previously that all the "BSAAS" (cab alerts) stopped...
lukas#9469 , Fawx Fitz The headlights on the Vectron are intended to work on both TOD3 routes (pre TSW3) and TOD4 routes (TSW3 and TSW4) but...
Looks like some changes I made to the brakes (snow/ice build-up on the brake shoes/pads) is now in TSW4 (hopefully it should be coming to TSW3...
Most likely not. But UIC have tables for both full-train tests (locomotive brake isolated) and uncoupling tests. Appendix A vs B.
That is my understanding, yes. I haven't tried it in a long time (previously this would instantly derail the train above a certain speed).
Something I'd love in the game is a "consist overview" screen where you can see the weight of each wagon in the train. That would make computing...
Hmmmm.
Most of the questions have been answered already but let me give some confirmation/clarification. 1. Does TSW simulate variable braked weight...
You've stumbled upon a bug here. Basically the direct brake target state is not transmitted between the cabs. Until a patch is released with a fix...
I don't really see the problem ;) Either apply the direct brake fully (so that there is no doubt) or let AFB handle it. This is basically what the...
The direct brake lever is actually prototypical, believe it or not :D The real Vectron only has notches in Hold and “Full Service”. You then have...
I'm interested to hear from PS4 players regarding a potential bug. If AFB is enabled and you move the AFB Speed lever with analog input (i.e....
From my understanding (of the real locomotive) there is not, and neither is there any indication of this in the game. However, there's a neat...
The "tap increase/decrease throttle twice in quick succession" input system is not implemented on the train length counter because, in my opinion,...
Other than coupling the locomotives together and making sure that the 2nd locomotive does not have the master key turned (i.e. active cab) there...
Glad to hear that! :D
Thanks. I was able to reproduce this bug in the editor. I will investigate the cause :)
I know you already edited your post but not sure why you kept the comment about it being "pure cosmetic". It literally has different performance...
With the caveat that the manual states that "Türsteuerung" (door control) is variant dependent: no, it shouldn't by default. On the real Vectron...
The Z-fighting (flickering textures) issue you're mentioning is a serious problem that I hope can be fixed promptly. 3d/texturing artistry is not...
That will disable the popups for changing inputs (throttle, brakes etc) though so it's not optimal. However, at the moment that is the only way to...
Payday 3? :D On topic: I don't think I've ever been helped by Steam reviews. Too many trolls and the hive mind is too strong (either it's the...
Do you mean the driver assist message that says: "AFB is now deactivated. Set the Train Brake to RUNNING and the Throttle to OFF to reactivate...
Can you try to reproduce that and make a video recording of the game? The Vectron using dynamic braking in Emergency/Zwangsbremsung is realistic...
1. Unfortunately, at this moment (on consoles) the only way to confirm AFB speed and engaging the train length feature is to pan to the AFB lever...
I've seen a lot of confusion regarding the "Quick Release" position (also called Füllstoß) on the Train Brake lever of (mostly) German locomotives...
Simugraph simulates slip speed/percentage, yes. EDIT: I removed the description here because I don't have the editor open and I don't actually...
Last point is not quite correct if I understand things correctly. For train weights of 2501-4000t rest of the wagons can be in "P" if none of the...
The conditions I wrote are only for the locomotive. Wagons follow different rules depending on where they are in the consist. The wagon preset...
Like JustusLM mentioned it indicates the software version. In this case it is the ”Software E” symbol.
Note, the locomotive always starts in "M". So if you want the mode to be accurate to real life you have to verify/set it yourself. It's mostly a...
I think (don't quote me on this) that you will be able to share uasset files. These should be possible to open in the editor. I think you should...
It depends on how the locomotive acts with Füllstoss. One some locomotives (which, from my reading of the manual, includes the Vectron) Füllstoss...
There is currently a bug on the Vectron with regard to the direct brake in multi traction. If you apply the direct brake on one of the locomotives...
You created that problem by using Füllstoss (Quick Release). I think I explained it previously in this thread. Basically: Don't use that position...
Sure :) I hesitate to say everything but really almost everything that has to do with the wheel slip and traction is a physics simulation. There...
Door issue and the reversed cab light/reading light switch in cab 2 are known about. Thanks for reporting these! Regarding the "weak brakes" I...
Added a section on the limitations of the presetting of the PZB Mode and Brakemode since I've seen some confusion regarding this on the forums....
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