Thanks for your replies - I hadn't understood about the AI controller. I have now solved the Passenger boarding issue (partly) by adjusting the...
Yes the navmesh seems to need rebuilding after every save. I have now solved the issue of Passengers not spawning. My idea of placing the...
Hi I have been having the same trouble and in fact asked this question back in January https://forums.dovetailgames.com/members/daunfr59.381/...
Thanks for your help so far. I had noticed lack of a display name in The7Train's example and it was also missing from the plug in I tried...
Thanks josh_the_tech for your help. Yes, I did have a Content Manifest data asset in the root Plugin folder before cooking. I only had 1 defined...
I have also been having trouble in trying to get my short route into the game as a test. Although it says cooking failed every time I can find the...
Latest update having transferred the main station buildings and lamps from my TSC model into the editor. As this was one of my earliest Blender...
Thanks for this. I have created several material functions in my Landscape material (adjustments for normal strength , albedo brightness etc.) ....
Thanks for your reply - hopefully someone can help. Even before making this station I was getting a screen message saying "Navmesh needs to be...
can anybody help with setting up a station so that passengers work correctly in Scenarios. I created static meshes for the Platforms om my...
Thanks for your interest. I have been carrying on with the modification of the Up Platform in Blender and have almost finished. I think I will...
Thanks for your advice although I am not quite clear which aspect of the signalling you think there may be a problem with. When I made the signals...
First screenshot from my GWR route based on Calne Branch from Chippenham. Train standing at Down Platform Chippenham Station.(Apologies to GWR...
This worked for me but a couple of points to clarify may help if anyone else is planning to try this: 1. The console in Steam starts downloading...
I have watched the first part of the video about landscape creation and would like to thank Lukas for his help. When Matt and his colleague did...
I first noticed the huge blocks after I had loaded several tiles correctly but I had restarted the editor in the meantime. When you close the...
If you have the assets in a "regular " copy of Unreal 4.26 you can use migrate function (right click asset or folder) but you must migrate to a...
Further to my post yesterday I have now installed Unreal 4.26 , and added the Black Alder trees to a test project. Then I found the Black Alder...
Sorry - I think I mislead both of us when I tried this yesterday. I am now trying the Migrate option in the asset options menu rather than Export....
Re. Marketplace assets . I tried to get some Quixel Megascans street kerb stones which I had downloaded in my Unreal Editor (5.2). You can't copy...
I have imported UK LIDAR data and got it to work using Lulon's method although I had to reinstall the editor at one point as it kept crashing. I...
I first clicked on the National LIDAR Survey data Download which brings up a map of the UK. You can then home in on the area you want and there is...
Further to yesterday's post I didn't touch the LIDAR data but I did Uninstall and Reinstall the Editor to get a fresh start. I then set up a plug...
Thanks for the detailed tutorial which certainly helps with using QGIS. Sadly it hasn't worked for me as when I got to the last stage and selected...
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