So I've been trying to get my timetable to work with yards and for some reason the ai freaks out complaining there's a train in the way even...
Radio silence is due to lots of work on the LNER Azuma 225/800/801 services on the timetable, its a beast. Also figured what was causing an issue...
I’m basically copying down the real world timetable, so any train that passes or stops at any of the stations along the route will be included....
[ATTACH] Working on timetable for today, working on the class800 trains. - Update: Change layout made it easier to use. [ATTACH] Update2:...
[ATTACH] What do the triange and grid square mean? What would they be used for?
Be sure to use blosm plugin if you need a template for real buildings =) Blosm is a googlemaps 3d building importer.
Ignore the green dot it just means its linked, I would suggest deleting that section of track and relaying it down recreating the junction. And...
Oh the switch might be broken? Has it been linked up correctly?
Dispatchers cannot control yard switches, if a train has entered a yard exit or yard it will not automatically control the junctions.
So I remember what usually causes off path problems is the type of go-to condition it has. [ATTACH] Do experiments with the different types.
That's wonderful thank you =) Basic templates helps me understand stuff and experiment =)
I'm very new to the whole node blueprint thing, so this is very complicated for me.
Currently going through moving signals misplaced, laying down safety systems AWS/TPWS/OSS and junctions.
Thanks for the replies. Might be to complicated for me atm. Nothing in the core as far as I could see.
So I've been trying to figure how I would go around setting up an actor (signage) that has similar functions to the official ones. [ATTACH]...
[ATTACH] Custom tunnel spline (mesh block out) [ATTACH] Clearance is good too =)
Sorry I won't accept any members to the Trello board, it is just to be viewed, this just for keeping a track of things.
A bit more thought of the previous post, I could have each collectable appear in a hub area on the map (workers office) with old images of the...
Oh if you have ribbon mode selected unselect it. [ATTACH]
[ATTACH] Tinsley Yards Gradients sorted as well as accurate speeds for tracks. Still need to go over the junctions to make sure I've added...
[ATTACH] Ariel view of Sheffield. Gradient checks and modifications are almost fully checked. - I've had a thought about adding diaramas across...
It was a strange one as i couldn’t load the editor at all and it had happened right after the update. Changed the title so it’s not as confusing.
That'll explain why the official maps where weird when selecting tracks =P Luckily I'll be creating my own custom tunnels at the point I finish...
Followed the instructions and I'm getting glowing tracks, I've done exactly as mentioned in the tutorial. Oh are splines buggy?
[ATTACH] Conisborough Viaduct And Conisborough Tunnel to the right just around the corner.
So on further inspection it crashes if I try to open the map view. And further inspection its one of my signals freaking the editor out, so time...
Yes it is, one of the first blockouts I made. Absolute impressive viaduct its absolute beast when you stand at the base of one those arches. -...
No mods installed. Uninstalled and reinstalled fixed the issue. Put all my projects back into the folders and its still working, the verify files...
So while the editor is broken I'll do some model block outs, mainly some custom buffers. Also some other models to complete their blockouts....
Just wanted to let people know the update broke the editor again. - Update: It was an issue on my end, what it was I have no idea. But anyone has...
It's something timetable related then, good luck =)
[ATTACH] Rotherham Steel Yards Gradients fixed, including junction switches added.
Signals: S450 S862 S213 D1458 S233 seem to be problematic signals that appear quite often in simulation.
You didn't mention if this was custom map or a current maps?
So I've done another pass of the map and found a lot of missing gradients and broken tracks, so timetable stuff has been put to side while I work...
And sometimes the game is just a pain.
[ATTACH] PIS Screens and Timetable functioning correctly now, still not 100% sure how the system works as spawning at one station doesn't update...
Considering old DLCs work with the New releases, and if the editor is updated regularly upon each release. Then yes, I'd support my mod as long as...
This can be a pain but try messing with the stop within, overlap settings and in the map view check where the train is going to stop, you can also...
Just random train getting stuck at signals for no obvious reason, no off path errors, no reserved tracks I really don't get what's up. All route...
Going through signals again to change the Doncaster signals to the modern versions, the DLC uses the old types which aren't really used much...
I believe its related to the timetable, how to set it up properly for the display screens to work I'm not entirely sure. I got mine working by...
I swear to god this path finding is broken half the time, change one signal and some how breaks a signal half way across the map. Update: So...
[ATTACH] Slowly correcting signals and fixing pathing issues, fully working timetable after a lot of work. Its slow work and a lot of signals are...
Redid my notes on signals and calls on for two of the stations and depot so far. Added the wagon notes too. [ATTACH] [ATTACH]
Yes, for couplin purposes.
Yes that’s what i meant by my quick doodle, thank you for helping. Love your hand writing too =)
That’s not what call ons are used for, it’s related to signals and having more than one train enter a section. This is used for coupling...
I was recently up Rotherham way, was taking photos of the old Rotherham masborough station and bridges. [ATTACH]
No idea, i want to get the ai timetable fully operational first before I even get to release an alpha, right not I'm working on some track...
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