No, the 218 very much also has Electric Train Supply. It's called that because it supplies the train with electricity, not because it's something...
It is off when you spawn in and you have to turn it on. You'll also need to re-enable it whenever the MCB has been open if I remember correctly.
Fair enough - perhaps make it a bit clearer that any text in that field of the status bar means a fault has developed. I completely missed that...
There was one other (unrelated and non-fatal) fault that did show up in the [St] view, so I didn't consider it might have been that bug. Either...
Hi, I just took my first drive of the Expert 101 and recieved an emergency brake application with "ZSG/PNEU" blinking in the status bar on the MTD...
...Jan is from DTG.
Did you add the Station Directory to the Route Definition?
What menu exactly? You should be able to choose "return to free roam" and continue.
There are lots of situations where for one reason or another, you need to set a limit far below whatever the absolute maximum is.
Checking if a train is above or below a set maximum length is indeed very easy. Figuring out what exactly that maximum length should be is very...
There are many pieces of rolling stock, many routes, many scenarios and many timetables in this game. Having to check every single relavant...
Well, yes of course there is. But, like I said, how is someone developing a loco supposed to keep up with how exactly those flags are set up on...
Of course it's unpredictable. As the person setting up a locomotive, how are you supposed to know how exactly timetable authors set up the...
If you want drivers (player or AI) to switch cabs, end the service and start a new one.
There are just five work days left until release - there might simply not have been a date that worked with their (these days men actually aren't...
One would assume that for a train driver, driving actual real life trains takes priority over doing so in TSW.
What would you need that for? The tankers come included with the route.
There are other freight trains using wagons layered in from other routes.
True, true. If you did it in the modern day, you'd actually have more variety: 185, EuroDual, Blue Tiger and 285...
DR-era Rübelandbahn with the class 251 locos would be amazing.
You can't take something that's already in the game away from people and make them pay to get it back.
Signals probably. What was the aspect on the exit signal?
The scaling of the force selector is different for traction and braking. 50% and above does in fact translate to 100% brake force.
Matt wasn't saying TSW won't ever have request stops, ETCS, or better steam physics. He said that it doesn't currently have these features, which...
That's not something I've heard about. Keep in mind that the aux control isn't just a different input to the main control system, but a whole...
Yes. The loco will try to 1:1 replace the force it would get from the air brake with electric brake force. Yes. Yes it does - it's essentially...
In real life you would use the "free run down" button rather than either of the selector levers. However, that doesn't exist in TSW, so the best...
Do you have a source for that? I've recently read the original 143 training manual from Deutsche Reichsbahn (my university library had a copy) and...
Yes. That's one of the key differences between the 112/143 and a modern loco with AFB. Exactly. No, the loco blends electric and air brakes...
Making the route bigger in any way also means making the timetable more complex in TSW. This isn't an insurmountable problem of course, it...
What the 143 has is not AFB, it's a whole thing of its own. Using the speed controller to brake (for speed restrictions, not to stop the train!)...
Revisionsdaten.de has data on when each loco was painted how, and this confirms Orientrot for 101 001...003. Looks like they wore it for quite a...
This is a great idea. Two complete commuter rail lines, with three different paths to take, plus different stopping patterns, plus Amtrak......
And if you have the doors closed when switching it on, it'll even do a little self-test tilt either way while standing still. It's a really cool...
Newer trains that come with new routes usually aren't, yes, but a Loco DLC or Gameplay Pack adding to older routes certainly isn't unheard of.
[ATTACH] Seems like we've got some rather extreme levels of cant going on here on Tharandter Rampe. Hopefully Matt had a word with whoever laid...
There are several tilting trains already in the game...?
It's not really inaccurate - if anything, it's more realistic like that. In real life, you'd know track speed limits from route knowledge and/or...
Yes. If you have several "competing" speed limits, the lowest one always applies.
That's probably the jump back up to line speed after the end of a signal speed limit. These are not signposted. Speed limits imposed by signals...
Running in Germany. Going by country of manufacture makes very little sense. The Thameslink Class 700 would be a German train if you wanted to...
The difference in real life is that the 766 is second class only, while the 767 is first and second class. The difference in game... depends on...
Works for me too.
Well, you don't need to use slow gear because you're in PZB M or U, but any time that a train requires PZB M or U, slow gear is probably a good idea.
Are there any other lines about scripts being called (and failing) around the one that you've quoted?
The switch is on the back wall of cab 2.
Nope. That way they won't be able to talk to one another at all. You always need the same setting on those vehicles that you want to communicate...
He said cab car at the rear, not at the front. You can do that, you just have to run around for the return trip.
The cab car at the rear doesn't do anything. KWS.
Honestly not sure about the tilting itself; I was talking about the safety system that allows you to go faster when tilting is active.
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