Thanks very much for the suggestion and for taking the time to reply . I have tried a few variations today but still not quite there. If I import...
It's a Class 57xx , although there were various versions numbered in different series. The one I'm making is an early version (as first built)...
Thanks to MJCKP and oakleymoss#1362 for your encouragement. Thanks also to TheShotte for your explanation and encouragement that this can be...
Having just returned to the Editor after a long absence I have been encouraged to try again with the loco and update on how things are going. I...
I hope I can give you a short answer to your questions about the file structure. The starting point is to create a new Content Only Plug In with...
Thanks to you both for your support (oliverlacey2704 and disco#7930). I think it may be possible to solve the issue by using my own skeleton with...
I have now completed this work as suggested. The skeleton was an exact duplicate of the 4F one (hierarchy etc) and was exported from Blender as a...
Thanks and congratulations for your continuing efforts to develop your mod.
This seems to have resolved itself for me following several false starts. I uninstalled the TSW4 editor this morning - unfortunately forgetting...
Thanks for your suggestion. Yesterday I installed TSW5 (in Steam) alongside my copy of TSW4.I didn't want to delete TSW4 until I knew the new game...
Also, have since discovered that I can't use PIE in the TSW4 editor either.
I think I simply duplicated the navmesh on my "main" station and moved the copy to the persistent level. It is not sized to fill the whole world...
Same here. I tried once with a scenario that has worked many times before in the old editor and it crashed while loading.. Then I uninstalled and...
In looking on Unreal forums I found this is an issue in Unreal - although in Unreal you can access the editor settings to switch off the "recreate...
I'm pleased it was useful. I also spent many happy hours trying to get the passengers to work.
I don't think that is necessary. All the platforms you see in my photographs were created by me in Blender (for TSC) as were the buildings and...
I don't think this is possible. You may be able to get passengers to walk on a "scenery only" platform (using basic Unreal) but they won't be...
The Navmesh Volume just covers the whole station and should be tall enough to allow passengers to walk over footbridges, ramps etc. You don't...
Thanks to all of you for your comments. I am pressing on with detailing and have returned to the chassis to finish off sandboxes, oilers, vacuum...
Thanks to all of you. Here is latest photo with extra detailing on tanks and cab included. [ATTACH]
Thanks for your interest. I have been working on it and about ten days ago I had done most of the "working parts" including the Brake rigging, all...
Thank you. Possibly more a case of "Fools rush in where wise men fear to tread" ! I have no idea how many features Simugraph offers (or how to...
Thank you !
As I had only just finished the wheels and they were separate objects I quickly joined them all into one object with the "frames". Then in Object...
As it seems unlikely that there will be any "official" GWR Steam loco DLC in the near future, I have spent some time building my own version of...
I have managed to get as working turntable in my route based on the West Somerset Railway. The turntables have a blueprint (which defines the...
From my somewhat limited knowledge this looks correct except I don't understand why the two BC_Body F and B air reservoirs (75.2 psi) are...
Thanks for your replies and advice on skeletons. If I make my own skeleton / skeletal mesh and import it to the editor I guess from what you say...
Sorry I misunderstood your question and wandered into the brake systems rabbit hole. When I made a simple animation of a rotating ground signal...
I used to work in the Railway Brake Industry - although I retired 14 years ago - but I was not a systems engineer. I hope this brief explanation...
Thanks for your reply. I thought that was probably the case. You are right about the AntiVirus programs. With earlier versions of your cooking...
No - sorry if I have confused you. If you are using the new Distribute button in the editor you click on "Add Mod" and then type the name of...
Does your pak. file have the name of your "DLC" in it ? I mistakenly generated several 1KB files because I hadn't hit return after typing the...
Thanks to both of you for responding so quickly. I remember the unblocking issue when you (CFTFC) raised it before but it's so long since I tried...
I have now removed the editor and reinstalled. I then extracted all the files from the zip file downloaded from your website (into a fresh...
Thanks for your reply. I did try to overwrite existing files but it's possible that I got confused somewhere and have missed or corrupted a...
I have tried first with the updated files and then with the full version. I removed my plug in from the editor , ran the generate file , then...
Thanks for your reply and the advice. I am now convinced the problems with passengers not behaving correctly are related to Navmesh but from the...
As promised in the last post here is a brief summary of where I am at the moment. My route will eventually have four stations but currently only...
Thank you for your reply and your continued interest in this thread. I will try to answer your questions and give you an update of latest...
Thank you for your reply. I will try to answer some of your questions but if you need more details I will have to get screen shots of the various...
I haven't revisited this issue for a long time but I think I may have found the solution to the Navmesh / level streaming problem. I was going...
Actually without the DLC (just Sand Patch and GWE) I was able to reinstall TSW3 quite quickly. I then copied my pak. file to the DLC folder in...
I agree. I'm always starting computer and model making "projects" without being sure that they'll ever be completed but I do them as a hobby. If I...
Sorry but I have been away for a few days. I don't know if I have set the content manifest (or anything else correctly) as nobody was able to...
I am remaking a route I made in TSC which used many custom assets (mostly buildings etc) and it is fairly easy to reuse these in TSW4 because I...
I have tried cooking and packing a route I am making (which has its own landscape etc. but uses many TSW assets) and it is simply not recognised...
At Chippenham station there was a Turntable similar to the one used at Minehead on the West Somerset Railway and I wanted to put this in my route...
Sorry it's been such a long time since I responded but I have been occupied with other issues on my route such as passengers, tunnels etc. Having...
Thank you both for your replies. I now understand that you can't have one huge navmesh and having checked the Liverpool Crewe route I see there...
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