This is something that would have sold me on purchasing the pack. Realistic length trains in NA is a must now that they've demonstrated it can be...
Having just run a few runs on Sherman Hill, I would definately recommend it over Cane Creek. It has a few bugs but they've already noted they know...
Rivet counter question for anyone who might be in the know regarding the refer cars in real life. They appear to only have brake shoes on one...
Working distance counter are incredibly important for immersion. Once that's working, the second screen needs to work as well, as there are quite...
I was getting 20-40 just in Cheyenne yard with a 1080Ti. Was just about to start a run, now I'm scared.. Let's see how this goes.
The horn on the SD70ACe sounds so good though, it's hard not to! Thanks JimmyMillisky!
Nice to see that the Cane creek C44AC is subbing in. Sadly, that constant bell ringing in the SD70ACe after using the horn that was shown in the...
I just picked it up from steam.
For those coming to install this mod after the latest update (20211124), the corrected height between boggies and frame appears to push the...
After the update, TheShotte's mod is no longer working correctly. The boggies are laying right on the track with the axels above. Will need a...
Knowing when we can expect to have working speedometers again in Boston Providence would be swell. I won't hold my breath for the timetable to...
For now let us all rejoice and thank Will and trainsimcz for going above and beyond and sharing their creation with us and not worry about what...
Works fine. Just put a 107 car train together on CRR with 3 SD40's and F7ABBA in Dante. Sadly this is the only place it seems possible on CRR to...
To note I can restore the 3rd units sounds by restarting it, yet when I return to the lead unit it's now lost it's prime mover sound.
I've been encountering an issue where with 3 SD40's, engine sound from the 3rd unit is never heard after loading. Appears the game can only render...
I've noticed similar results adding adding cars to a train, and switching from the head end to the rear. Gauge lights and a few other cab elements...
I recall one of the streams Matt saying that currently the anglecocks are actionable, they just have them restricted. Why 4 years in this...
What DTG provides on a constant basis is unprototypical for North American roads. Even if by mistake I find it a welcome addition that adds some...
As nice as the car body appears on this model, I can't believe the HOTD doesn't even function and Matt P. in the stream states no idea when or if...
trainsimcz, I have so many thanks to give for this. This plugin alone adds so much more play-ability that really should be in the base game. I...
With the new TSW2 preserved collection team and fixes with Adam's team, it would be great if someone could please investigate this. I would so...
For North American routes, working angle cocks and the ability to drain the air from the cars. This would make switching a little bit more...
I'd love to know why this imaginary 'stop the engine' notch is in either the F40 or the Gallery cab is there in the first place. Is this a...
I'll also have to hold off on this one until the sounds are fixed in the MP36PH cab, where making a brake pipe reduction actually makes the sound...
Here's another refund request submitted. I stopped playing not long after the original CSX:HH release due to horrible physics. 2 years later this...
If only we had things like railway museums and such...
The recycled sounds are one thing, yet the sound mixing is horrible. It's almost as if whomever is doing the mixing has never been inside, or even...
One patch later, and nothing has changed. Still no air exhausting when the air is cut into passenger service. How missing a sound such as this...
I'm enjoying the quality of these models in this set, although the lack of air venting when the air is cut into passenger mode is killing the...
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