Those errors are caused as the editor is not loading any of the files from the game which it uses for things like the track textures, you can set...
Make sure you have also joined the Epic organisation on GitHub as well as linking your account. You should have an email with an invitation to...
Pretty much, unless you want to edit existing content then you must extract the pak file. For creating any new content, the paks can be mounted...
You'll firstly need to mount the Bakerloo line pak file in the editor (Under 'Editor Preferances->Unoffical Editor->Train Sim World') then go to...
The 'Tiles' folder is only needed if the custom scenario is adding extra scenery. Any extra tiles in the map folder will appear on every scenario...
Not sure, but I'll have a look at it before the next update. The only changes to the TOD should of been adding V4 but I'm guessing V3 got messed up.
To be honest I think I broke that part when trying to improve how one of the functions worked. DTG added a new type of splines but that is only...
What route are you trying to load? There are some that may crash when loading certain tiles. I don't think low disk space would cause a crash...
I just tried loading the whole of the Sand Patch Grade map and it doesn't seem to crash with the latest version (0.3)
You'll need to make sure the content folders from the extracted pak files are copied to the correct place in the editor and 'show plugin content'...
It isn't possible to edit existing timetables, they can only be viewed at the moment. The editor won't cook already cooked content, so the reason...
I can't see anything that stands out as being an issue in that log file, so I'm not too sure what else to try. As it doesn't crash or show any...
Please could you upload the log file or a bit more of the log towards the end of the file. The last two lines also appear in the log when the...
The editor can normally take a while to start up for the first time, but it shouldn't be more than 20 minutes with your CPU. Normally the...
The only other thing I can think of is the 'Player Only Services' array in the scenario definition. The name of the services the player is going...
Everything in the screenshot looks fine, do you spawn on foot or in the cab of the service? I don't think any objectives appear until you are sat...
In the scenario definition make sure 'Generate Service Objectives' is set to true. When false every objective would need manually creating in a...
Not fully within the editor at the moment. However there is a method being used to do this by inheriting from an existing RVV blueprint and some...
The weather is normally applied through the materials so as long as the items placed still reference the original material it should be fine
Sounds interesting, I might have a go at using that.
The problem with some of the moors on NTP is they are quite far from the player so I'm not sure if any items placed up there would spawn in unless...
That looks amazing, much better in the photo after.
The unreal foliage tool has a paint feature where it'll randomly place different sized trees in an area you paint. But I don't think there is a...
I haven't really decided what will be in it. v0.3 is probably going to be around September or as soon as it's ready after the summer update. I may...
yes, that would involve either editing an existing formation or creating a new formation that can sub into an existing formation.
You can include it in the original SandPatch plugin as shown in the video but it's best as it's own plugin. That way it won't conflict with any...
Yep, I think that would work. One method I used on my PIS mods was to make the material for the old passenger boards transparent so even though...
Looks great, Sadly removing assets from a tile probably won't ever be possible as it would require editing an existing cooked tile.
You'll need to of joined the Epic Games organisation on GitHub to be able to download it. This page explains in more detail how to download the...
You can't create a new timetable as it isn't possible to generate the data track which holds the trains position throughout the day. So, the...
Hi, I don't plan to include a plugin like 'UAssetAPI', that project uses a different approach to modifying assets. Which looks particularly useful...
With this update the editor should be much more stable overall but still expect some crashes when loading up certain items. The worlds from some...
Yep, that'll be possible
The next update 0.2 will have better support for opening cooked maps, this is planned to release soon. Editing properties of existing items in the...
I'm still working on the route, but it's slow progress as I'm building the tools at the same time as I make the route. I plan on providing an...
The initial issue when launching the editor for the first time was due to all the shaders needing compiling, it should be much faster to launch...
It can do tack unevenness, but can't do easements or superelevation. This is something I plan on adding though, I aim to relay the track on the...
I recently made a thread announcing that I’m making a route using an in-development version of the unofficial editor. The links below are to two...
Firstly the contents of UE-Editor.part1 must be extracted. There is a guide on doing this here:...
Potentially, adding new scenery to a route can be done. However, editing the existing track, signals, or scenery cannot be done at the moment as...
You don't necessarily need experience with UE4 to make the 3D models for a route. To get started with 3D modelling the best place to start would...
I don't plan on adding support for custom locos anytime soon
You could make a route with all your own assets but if you reference a formation from a DLC that DLC will be needed to play the timetable unless...
If I could get it working on console I would and release it free but consoles are very hard to mod.
If it any point I discover DTG don't like the community editor or the fact I'm creating a route, I will stop as I don't want to cause trouble....
I have just updated the tile and first post in the thread with what the route is. It is a small section of the West Highland Line between Upper...
I wouldn't say impossible just a lot of work to get working and so as trainsimcz said its not our target for now. The route is already using a...
Thanks. Yes, It'll be released publicly just it may be a while before it's fully complete and ready to be released
Good guess, Due to the fog it looks quite flat. However, there are some signs of a hill/mountain through the bridge so there is still a chance...
At the moment the release version of the unofficial editor does not allow for building routes and won't do for a while. I made this route partly...
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