There's no need to apply the patch for the injectors. Fortunately, DTG did corrrect the problem in the core code update and now it all works fine...
Is that perhaps the case in modern locos? What I've described is stated in the operating manuals for older diesels with dynamic braking. For...
In the 26-L (the most common modern brake schedule), the locomotive brakes will be bailed-off (without the handle actually moving) automatically...
That point about the power cutoff when brakes are applied was was very helpful. I hadn't noticed it myself! It's corrected in the upcoming...
Sorry, but changing the value from 38 to 70 is completely wrong. There's a reason why it's 38. If it's higher (on empty freight cars), the brake...
No, that's a different Mike Rennie.
If it were farther back, you wouldn't be able to see the brake gauges properly. The game doesn't have a "lean forwards and look to the left" function.
The HUD still works fine. That's just a standard comment that DTG put for all Pro Range DLC and originated from the fact that some (not all) Pro...
But I do exactly that in the tutorial video. I don't know if I'm doing it the way you would (unlike you, I'm not a real world locomotive engineer)...
I'm not aware of that functionality existing in TSC, but if it does, I'd love to know where to find it, because it would be very useful.
Are you referring to using a block beyond the end of timing section signal and an AI loco programmed to move out of the block and free the...
Press the 8 key and then use the arrow keys to move the camera from its initial position. Press Shift at the same time to move the camera faster.
You'd have to ask DTG that. I've got my temporary workaround patch, that's all I can do for now.
More specifically, how the updated core code uses a particular value (injector size) in the engine simulation blueprint.
No, you still have to disable the default auto-fireman in the game settings and having the loco's own specialised expert autofireman enabled or...
It was inevitable. Despite my posting of a workaround for the injector malfunction caused directly by the TSC core code update, somebody posted...
None of the problems I've had have anything at all to do with LUA.
The problem with the injectors has absolutely nothing to do with my LUA scripts, which continue to work perfectly all the time. I narrowed the...
It's the interlacing in the png files that now causes the crash, not the image size. It doesn't even have to be divisible by 2. For example,...
The problem appears to be in how the updated core handles the "size" value in the injector element of the engine simulation blueprint. I...
It's covered in this other thread: https://forums.dovetailgames.com/threads/tsc-update-made-game-unplayable.69719/
In advance of an official patch via Steam, I've uploaded to my Google drive an "rwp" file, called...
By the way, 256x128px is also OK. It's the compression and/or interlacing that isn't backwards compatible.
Strange that those "non-standard thumbnails" have worked perfectly for 10 years. Oh well, I guess I'll have to spend a few minutes updating them,...
Hi Torfmeister, Excellent detective work there! Well done for pinpointing the problem. I've no idea why that file is zero bytes. The source file...
Are you using Windows 7? I don't think it's been tested on that older version. I did all my testing on Win10 64-bit.
I tried it right now and it works fine for me. Windows 10, 64-bit.
Oh! Well spotted!
Thanks Torfmeister! Each of the brake schedules has its own little nuances and it's fun learning about them, programming them and, above all,...
That's the correct behaviour. In that particular brake schedule, the 24RL, "Release" on the automatic train brake also holds an automatic set of...
Can you try to post the pictures again? They aren't showing, at least not for me.
Do you make sure to release the independent at the beginning of the scenario? When the script is initialising the locos (those with the advanced...
Are you watching the brake pipe pressure continue to reduce? That's perfectly normal. The auto train brake controls the equalising reservoir...
Most of my locos automatically blow their whistles, when acting as AI, when they start, stop or (in some cases) back up.
Everyone saying it's not a Pro model ("nothing Pro about this" ... seriously, nothing at all?) is very confused. While it doesn't go the "whole...
I'm sick to the teeth with this thread. You can now say whatever you like. I'm done with it.
In that case, your understanding of Pro Range differs considerably from mine.
It's done that way to be consistent with the handle in the cab. It looks silly if the slider is moved up and causes the handle in the cab to move...
Or did he return the F4 HUD throttle slider from the top (full dynamic braking, which at the speed the loco was travelling would have been fairly...
The script never loses control of the locomotive.
Immediately after taking control of the loco, the script applies the train and loco brakes (this is to prevent the train from rolling if it...
I had the distinct impression that Jamie hadn't read the manual, or if he had, he failed to understand it. When the loco came to a halt...
Blacknred1 got it. It's the main driver of a Union Pacific S-6 class 0-6-0 Switcher.
It's a free update, so no career scenarios are included (they take a long time to create and test, which would incur a cost and then it would no...
Besides the Clinchfield livery, today's update includes several minor bug fixes and a lot of enhancements: 1. Additional version - Clinchfield...
That keyboard "stickiness" is just the standard behaviour for notched lever controls in TS, nothing to do with the tactile detent scripting. Lap...
Ctrl+Shift+3 overcomes the tactile detents with keyboard as well as mouse. However, it's not yet implemented on all the previous packs that have...
Errata: No. 60 "Jupiter" did of course belong to the Central Pacific.
Good photo by the way!
I always use the mouse on the handle in the cab or, sometimes, on the F4 HUD's slider, and that works smoothly. If you use the train brake keys (I...
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