As far as I'm concerned, this was the LAST year I attempted something like this (i.e., downloading all the add-ons). Besides using up almost all...
Then you only have to wait for one of the two consoles (the one that will be released later and with the almond-shaped eyes...), because the one...
TSW has reached the point it needed to reach. The bugs will (for the most part) no longer be fixed. 10 years of development inevitably creates...
I'm closing the door. No TSW 7, absolutely, and from now on, limited DLC and only on sale. I have enough material for months and months of play....
This is simply a test to refine the UE5 programming for the next train simulator. In the meantime, they might make some money. It's been said...
Yes, that's what I think too. The multiplayer aspect already suggests a clear shift toward arcade gameplay. There's also the real risk of never...
UE 6 will not have such a big gap from UE 5, compared to the difference that there was between UE 4 and UE 5.
In fact, the UE graphics engine (in general) wasn't designed for "open world" games, but over time, it has been "adapted" to this. The result is...
Likely.
If I were sitting in front of Matt or a DTG or Focus executive, I wouldn't dare ask to remaster TSW for UE 5 (a program whose development actually...
Despite all this, many developers are switching to UE 5 (even games that previously had a "proprietary" engine). More developers (large and small)...
The fact is, it's DTG that decides what to use or not. And they've made that decision. Not forum members like you or me.
They'll be using UE5. They're honing their skills with this engine on another project: Metro Rivals New York. It couldn't be clearer......
You hit the target squarely!
The title isn't perfect, that's for sure. It's also been in early development for a long time. Perhaps too long (4 years) to believe in anything...
The game "The Bus," which has excellent graphics despite some claims to the contrary, requires a 3070 (recommended). It always depends on...
A thousand words, a thousand hypotheses. Naturally, development of a Rail Simulator based on UE 5 is already underway. Start coming to terms with...
Probably because DTG working on something else, I'd say... TSW will be in the hands of third-party developers from now on. As for the core...
Of course, Portugal is an example. I'm sure 99% of the world's population is interested in Portuguese railways...
I still like the graphics of TSW in many situations. However the thing that really bothers me about the UE4 graphics engine is the areas where the...
DTG no, but apparently others do.
The reference to the release of new consoles as the solution to all problems is unacceptable. New console release = late 2027. Before the new...
Maybe we'll soon have a new product that's very different from what TSW is today. I don't think users will be satisfied with a multiplayer arcade...
The French guys at Focus Interactive are usually forward-thinking when it comes to niche titles with huge untapped potential. Their brief is to...
Another thing that comes to mind is that time has passed, and third-party developers have been late to the game. So TSW is actually quite lacking...
Furthermore, in the Metro Rivals announcement video, if you noticed, DTG immediately stated that multiplayer will never be available on the...
This year, the announcement about TSW 6 was made suddenly, without any suspense. Did you notice? It's clear something isn't right. You can see it...
TSW will remain as it is now, with one or two more iterations. Its cycle is over, or it's ending. Let's be honest. It will probably be supported...
I'd prefer that too. But they've clearly said (or at least you can clearly deduce that from the Metro Rivals stream) that this isn't the case.
UE5 absolutely must run on PS5. It will be 2030/2031 before everyone switches to PS6. I think we already have an example of this with the move...
If it took two years to go from fish to trains (and we're talking about moving from the Kuju engine to a completely different engine originally),...
They're working on a TSW with UE 5, if you haven't noticed. What do you expect them to rework?
That's what I wanted to do, but evidently something went wrong.
Here are two examples of train games using UE5. Did you find improvements big enough to make your eyes pop out? SubwaySim Hamburg on Steam...
But all projects, even third-party ones, ultimately fall under the control of DTG. This is the policy implemented in the TSW. For example, in the...
I'm not worried about having to pay for all the DLC to be ported to the new simulator with UE5, we'll see what version it will be, given that UE6...
Ultimately, I find this announcement quite "disturbing". Not because of the game itself, but because of the clear reference to the construction...
Read carefully! I didn't write that this will happen tomorrow. Sooner or later this business of "bottlenecks" due to technically backward...
And so the infernal cycle begins again, ending in a (relatively) few years. But what's the solution to all this? Simple. A €200-300 tablet or...
Unreal is a highly overrated game engine. Epic's main business is providing sparkling videos of what the Unreal Engine is capable of....
..."TSW/Metro Rivals will be developed together"... What does this mean? Will you rework the existing TSW or develop a new one from scratch?
No, because I changed PCs and just yesterday, I simply downloaded TSW 6 without running it. That must be the problem. Thanks for the reply.;)
Has the path to engine.ini (C:\Users\User\Documents\My games\TrainSimWorld6\Saved\Config\WindowsNoEditor) changed in TSW 6? I can't get there anymore.
The link to the full RM article doesn't work. Edit: It works now.
But who cares what you do?
5 thing: it's a good thing DTG is developing this product, otherwise railway enthusiasts would have to rely on Trainz or SimRail (which produces...
The e94, pictured there, is not a diesel locomotive
I had a Onexfly Onexplayer (AMD Ryzen 7 7840U, 32GB RAM, Win 11). TSW with Ultra settings never caused any problems. The performance of this...
Well done, great job. A piece (random eventi for old routes) has already been removed.
It seems like they're doing it on purpose. I don't understand the difficulty in creating and implementing (for example, on the new Leipzig line)...
Separate names with a comma.