DX12 has its issue too, especially when games aren't specifically built with it in mind (which TSW3 was not.)
Dovetail peeps - got anything for us?
Well that's convenient! ;) In any case, as to the topic of the thread, and having done many... many (no really - MANY, including using UUU to...
Care to post any direct side-by-sides?
That is not true at all, the settings are exactly the same.
I've always been a PC player when it comes to train sims, but I do enjoy using an Xbox controller for many games as it can be a more...
That's not how a (well-designed) bug tracker works. A bug only gets added if DTG confirms it is present, and only gets removed once a bug is...
I honestly feel like this should be done, and in fact should be a top priority for DTG. A carefully constructed public bug tracker would be the...
I agree, that's not... great. At the very least they should set up the help desk to alert users who create new tickets during the away period that...
No, it's a separate setting in UE4 from distance field shadows, as you can see in pierrechi's screenshots. It's basically an extended version of...
I fervently hope that DTG can at least add an option for extended shadows with a method similar to what pierrechi describes above.
I disagree, I think the way it is after the patch is far better. The odds of seeing lightning strikes at close range as it was in TSW3 would be...
There are only two possible answers: either they are tracking issues that they've acknowledged and have just decided they're not worth spending...
you're not wrong, but let's be clear - the addon is still being sold. if there are bugs in a DLC product still being sold for a "parent" product...
the class 20 is still like this in 2022 and TSW3...
Dynamic gameplay/"randomness" is definitely the key IMO to expanding gameplay possibilities without requiring a lot of new assets like locos,...
what if you started with TSW3?
Stuttering ("microstutters" or whatever you like to call them) has been an issue since TSW originally launched, but it's worse than ever in TSW3....
It would make perfect sense for DTG/Skyhook to port the Cajon Pass sounds over to Horseshoe Curve. I don't own HC yet but updates like that would...
Are you using any engine.ini tweaks? What I've found is that the visual presets in TSW3 are quite a bit more aggressive than TSW2 in some ways,...
It did strike me as being far too "yellow desert" looking than it should as well.
You can use blended braking, you just have to bail off the independent brake once you set your train brake where you want it. Then the dynamics...
As someone whose primary area of interest is North American freight stuff, TSW3 was worth it for Cajon Pass alone (IMO it's the best addon they've...
it's rare that bugs like this ever get fixed in DTG (or its partners') products, unfortunately. but you never know, miracles do happen.
try these engine.ini settings I found from some helpful users here. the key one here relating to shadow distance is the r.DFDistanceScale=10,...
Pretty cool tweak, thanks for sharing! Definitely makes a nice little bump up in visual quality in TSW3. Anyone know of any shadow draw distance...
I recall this happening when TSW2 came out, and it was fixed shortly thereafter. The game crashes every time I exit with the following:...
Why don't they offer an open beta test where route owners can access it via the Steam beta tab and offer feedback before any fixes go live? Just...
there's only so much you can do with 8 year old hardware.
Yikes, I wouldn't have done the stream from such a low spec PC. People are going to get a really bad impression.
I'm a big fan of how they're layering DLCs. Anything that gives me more value for money is a hugely welcome addition.
I thought I read here somewhere that Skyhook did the route, scenarios and time table services, and DTG did the locos. So basically the loco issues...
One day I hope we get a similar upgrade for the freight experience in TSW2, with dynamic work orders that mean AI (and player) trains work yards...
What are all the DLCs that layer on top of WSR now? I'll have to get it all during the next big sale Also I really hope this is a sign of...
That's too hard of a setting on routes packed with foliage like Clinchfield. Unless of course you don't mind low FPS. I try to keep it 60fps bare...
This is the only engine.ini tweak I'm using as of the new update. The game is really well optimized at this point, both in terms of performance...
Thanks for the advice, I'll give it a go!
So this problem has been occurring randomly for literally years now, but I'm wondering if anyone here has a surefire way to avoid this problem....
.. doesn't the game run in DX11 by default?
All the horns are the same at least in the DLCs I have. That is to say, for the most part, weak, flat and unconvincing save for a few standouts...
Who knows. There are a thousand possible things that could cause the crash on TSW2's end. Could be a specific combination of DLCs (or lack...
It's not a mod issue, it's not a user error issue.
It's a common suggestion when no actual solution is known yet.
Just a thought but did you have any engine.ini mods/tweaks?
Crashes for me on exit too, but only once I've loaded into a scenario or service. If I quit straight after starting the game it doesn't crash. How...
It's the same thing for the SD40, just without the computer screen. Cut in the brakes, set the MU valve to "lead or dead" and press "DISP" on the...
There is no manual because... well, because!
I'm in complete agreement with you. The new UI is not an improvement and feels amateurish in many ways.
Sorry your post is kind of hard to read. Are you just asking how to configure the 4 locos on the Q261 service? If so, all you have to do is...
Anyone else getting an Unreal Engine crash when exiting the game?
Separate names with a comma.