Oh boy, there will be a lot of people sad from finding out how bad is their usual driving style :D The report William gives you contains the...
The roadmap literally says "with the release coming very soon" and "Be sure to follow for more information in a Coming Soon article".
The data are actually loco-dependent, and do not correspond 1:1 to just calculated BrH. For 101, you can find the translation sheet in the cab...
Is it possibly just pantograph sparks? They are implemented in very shitty way where they just flash insides of the cab through the roof for some...
The czech asset pack was already distributed to players when Dovetail pushed yet another wrong build of the game to players, so it's safe to...
Hah, I'm surprised that nobody noticed that before. I fixed that, and also adjusted the ZDE data so that it always shows consist speed for...
Well, that error is clearly mod related.
A pack of all-new tasks for Frankenbahn was added to the generator, exploring the sidings and less used parts of the route :) Each comes with a...
I tried to run it and brakes seemed adequate to me given it's downhill to Bietigheim, I went full 100 km/h when passing the sign and by 4.2 bar...
Do you have some example services and settings you used? I can take a look. 140 is weak in power, but I didn't notice anything extraordinary with...
I don't think this is true, the freight locos actually have varying PZB and brake modes preselected in timetable mode, but I think it's based...
You guys have capital city stations in TSW?
Both loco and train air brakes are friction based, that means that finding a sweet spot of application where it just maintains speed is actually...
Thanks for the report, currently it upgrades train to LZB/line speed only when it's capable of 160 km/h on the PZB section of the route, but yes,...
Slow 30 km/h is a valid signalling to enter dead end tracks, but most/all the signals that should show 30 km/h are dark in game. There is a lot of...
I'd go with occam's razor on this one and expect simply that there is a train that ends in Fulda on either DLG or SHN so they had to add that word...
140 has one of the most fantastic soundsets in the whole game.
The red G doesn't flash out of nowhere, it lights up steadily to order you to expect and comply with brake curve. Only after like ten seconds when...
I'm also waiting for a germany-fitting version :)
If it's a protected trademark, it has a recorded license owner, if it's not, then it's even easier. ;)
Leipzig-Engelsdorf Ost [ATTACH] [ATTACH]
German timetables in reality work differently, the maximum speed is calculated for each slope change on the route extra and while the train...
The things is that in timetable, there are usually only like 3-5 consists for freights that repeat everywhere, so these will always share similar...
I think the timetable speed in TSW is just a single number, if DTG sets it to 100, then LZB will never let you higher. However, you can build your...
There is some level of realism simulation in TSW, only locomotives that are connected through MU link and using same protocol are compatible. If...
You can just spawn the 430 on FTF in freeroam.
Dovetail really just slaps there a random number, which tends to be 100 for light and medium freight, and 80 for heavy freight. This may happen in...
That actually sounds like a great idea, to have "reduced timetable", "full timetable" and "full timetable + decorative trains". Nonsense services,...
Ask and you shall be given ;) There is a completely new calculator available! Rewritten completely from ground up, it now also supports...
There is actually one hidden bundle that offers imo a good value for german content both for completionists and beginners, adding a selection of...
I don't think anyone is working on fixing that, Matt said that the shadow generation they use for it doesn't work on switches already when...
There is unsignalled 110 km/h through Ludwigsburg towards Heilbronn, the signal speed reduction from Esig would end by the Zsignal at km 14,2, but...
The junction at the Bietigheim-head of Walheim station does not seem to be junctioning. It just set me through straight and the freeroam bugged...
Turning off Ebula screen also turns off the radio on BR140. BR140 has multiple indicators lit when in restrictive U mode. Walheim has signals...
They were allegedly modelled intentionally wrong to not interfere with licensing, although the speed they approach there makes me shiver every...
Every yard and basically every station where such operations happen has floodlights so exactly that does not happen.
These Zs signals apply 30 km/h limit, but don't show anything. [ATTACH] There is a bunch of "4" signs floating across platform 6 in Stuttgart....
Main purpose of 500 Hz is to stop trains starting from platform against red as there may be only short distance to junctions and potential path...
Track 5 in Bietigheim-Bissingen has track speed set to 25, but signals allow departure at 80 km/h.
Stuttgart - Heilbronn FIR 51882 Mannheim Rbf Gr D - München Nord Rbf at 07:08 13 December 2025, I used live weather Hard difficulty [ATTACH]...
Somebody forgot to pay the electricity bill, eh? Seriously, is Stevie Wonder your only tester? [ATTACH]
I definitely saw that happening before, I think in kako. Never fixed. Wiko is just a really bad copy-paste with a different panel.
All signs in Kirchheim say Kircheim instead [ATTACH]
A brilliant complex gameplay on Stuttgart - Heilbronn, spread over eight services and involving three different drivers. NZ 1999 Hamburg-Altona -...
Lol, "it has the same color, so it must be the same". It's different from almost every part of exterior to the way how control levers work. I'm...
In last two years Dovetail focused mainly on acquiring new players and committed everything in that direction, but in the process they lost a lot...
Nope, kennlicht is defined as white light. Also, for devs reference, from wikipedia how the aspect sequence should look like: [IMG]
Before some mod rushes in to close this thread, I would like to raise that Halbregelabstand signals need to have kennlicht (single white light) on...
It was officially said in a roadmap long time ago already that there is no progress and players can consider the project cancelled.
I'm pretty sure they also said that passengers are now fixed and not present during empty movements as one of the selling points of TSW6.
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