No it isn't that issue. My issue isn't with how ETA is arrived at in the scenario editor, it's how the dispatcher handles the timetable in game -...
This is exactly what I've done. I'm seeing different behaviour of the dispatcher between the stable version and beta - with an FPS lock of 30. I...
Apply an FPS lock of 30. (-FPSLimit=30). Compile a scenario with a start time of 2100 for example, with fully timetabled stations stops. Run the...
Take it from me, I have plenty of beta experience and know the score. I also know that reporting an issue does not automatically result in a fix....
This would appear to broken once again, scenario timings if an FPS Lock is enabled through launch options - this was a most unexpected and most...
UK distant signal functionality. Keeping it brief, these do not work in line with actual signalling practices.
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