I resolved my issue just with adding a proper masking for boulders 'dents' and adjusting TOD 4 settings. Looks pretty cool now and doesn't have...
Thanks! Seems it will work, but I want my ballast DO shadows... Otherwise it will cause inproper shading at morning and evening, not?
Here's my material with POM. It renders quite OK, but I want to eliminate this shadowing effect - shaded volume dissapperas at some distance from...
[ATTACH] My POM node generates weird effect both with my material and your sample. I already found a way to minimize, but not eliminate it. Also,...
Ah, I found it, thanks! Will try your settings today. Also, you can use built-in POM material function in TSW Public editor now, it seems to be...
pierrechi , could You please share your node tree for the ballast prism material? I have a weird shading issue there and kindly ask you for the...
- When we'll get updates for 'distant track shadowing' feature for all TSW5 compatible routes? - How about public Editor Wiki/documentation or...
Come on, even MSTS has well-detailed junctions now, as TSC doesn't.
Agree. I worked in railroad simulators business some years ago, rode many miles on subway trains and guys, your Bakerloo line looks unrealistic....
Hello! Is it possible to make pre-defined track sections for TSC same like MSTS had many years ago? This feature can be effectively used for...
They are only a few of them (less than 20) and to make a modern landscape You should make a thousands of trees of various type and size as TS...
Who can make a mod to replace a stock terrain shader so it will adopt textures higher than 256x256 ? I'm ready to donate it. PM if You can.
Hello. Seems that old sample files made by Kuju, are the only one work correctly with skinned geometry. Here's a man made from a sample file...
As I see, free camera movement doesn't work in TSW anymore. Pressing the Y key while in "8th camera" mode takes no use - I'm still manipulating...
Night mode is the smallest part of this game which (at least) looks REALISTIC. Train physics and onboard mechanics are still arcade.
All these reasons are features already implemented in previous products. What's about NEW features and improvements, bugfix at all? There's so...
Will be glad to see updated Gradient tool, allowing precise values during EDIT MODE (not laying the new sections). Thanks. Laying tracks in TS...
It will be no use cause many 3rd party developers are making their content for "1" grade of route quality only. So this objects will be always...
Hi guys! As I've mentioned many times, procedural rails, used to build junctions and crossings, has no mirror symmetry between LEFT and RIGHT...
Routes cannot be x64-specific cause they're using same DEV tools as x86. The only reason to separate x64 content could be, for example, support...
I'd like to have separate x64 version to remove tons of obsolete content. Cause I'm a RW/TS user since 2008, I have many old routes and rolling...
Great news! I've thought it would come much later, about December 25th. Thanks, guys. Could you answer some questions please? 1. Do you have...
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