Similar thing happened to me in the Greenbriar Branch scenario on Clinchfield. I finished loading all my cars at Crooked Bridge Tipple, but the...
No way! I had no idea there was such possibility. Thanks!
Fortunately, they didn't have to. It only applies if BOTH ditch lights fail. Single failure is treated in the following way: 77. One Pair [sic]...
I agree that it's a question of control. But... Sitting in a light car with mechanical transmission is a bit different from controling a half-mile...
Thanks. Just out of curiosity, this is what I found for the three forementioned railroads. Union Pacific: 8 locos or less = passenger speeds, up...
That's an interesting question. I went through the GCOR rule book, but the only thing I found regarding number lights is this: "When an engine...
Thanks for actually testing it, I've never noticed that, as I mostly run w/o HUD. My question for everyone is, which behavior is correct?...
I can confirm that at least for railroads using GCOR, but it's very likely other RRs use the same setting. 5.10.1: Highly Visible Markers ......
Various forums + watching videos. This is where I just confirmed what I was pretty sure about. Note that it's from 2017, since then CSX received...
DPU capability was an option for both AC44 and Dash 9. Railroads with hilly routes like BNSF or UP mostly opted to have DPU equipment on their...
They did, because no locomotive presently in game is DPU equipped in real life.
I've played Greenbriar Turn in its entirety, and if memory serves me well, there was no loading. Only set out/pick up.
Small suggestion to those who like to drive prototypically and would like to use CRR locomotives on SPG. As CRR locos do not have ditch lights,...
Even much newer SD50 still has this section in its manual. Maybe just to ensure you won't damage the older units in your consist, but it's there....
As the operator manuals quoted by breblimator state, it is Engine Run switch that enables you to control engine rpm, while Generator Field switch...
Doesn't the Engine Run control the speed of all engines on the line? I suppose having it ON on two locomotives at the same time would cause quite...
All my experiments so far showed that all units will develop braking effort when breaker on lead unit is ON regardless of its position in trailing...
Note that SD60's dynamics (graph 1) are very effective even at low speeds. I'm quite sure that's because it uses extended range dynamic brakes....
Something like these? Sources: Link Link2 [SPOILER]
That's how it works. Most older DC traction motors are series-wound, which means their field windings are in series with their rotating armatures....
I suppose there's still no way to get rid of certain vehicles in timetable mode? Seeing original CRR SD40 (not mentioning its rear-facing...
The problem is that that's not exactly how it works in the game at the moment. I took the Extra 3005 North and I encountered three sidings where...
That's what I hope for as well, as I'd really like to add some variety to my SPG manifest traffic.
From what I've found out so far, you as an engineer need to know exactly which sidings you will take and where you will hold the main. Maybe you'd...
Scenario designer allows you to use Peninsula Corridor's "GP38-2 UP + 12 Mixed Loaded" consist that contains 6 loaded centerbeam cars, which I...
Maybe I just did not understand what you meant by that, but my timetable from 2005 clearly says that all signals on the Keystone Sub (CSX's name...
I believe Matt mentioned in the latest CRR stream that it's just a visual problem. The HUD indicator has some kind of 'minimum step' it can show,...
The description of recent community challenge 'Fully Loaded' says it's 150 years since the completion of the CURRENT Sand Patch tunnel. In fact,...
ATSF used Automatic Train Stop system (ATS) on many of their passenger routes and locomotives since around 1930s. I think that this system, while...
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