Great, sounds like it works better by default than I thought it would, you're welcome :)
No, you don't need to do anything with the in game calibration tool. I just meant that I haven't spent any time customising the 142 setup in the...
Yep, Quick fix to get the 142 to recognise the Raildriver:...
Sometimes I see services get stuck when the go to condition is set to "overlap" rather than "within" for a platform.
Apologies if this has already been covered elsewhere but if so, I missed it and it took me a while to work this one out. So on simulating my...
Yes, it works, although cooking is only the first half, then you need to worry about packing your plugin correctly so it appears in the game. If...
Based on what I've seen if you travel far enough away with the camera for the station tiles to be unloaded (the camera available when you have...
I've just some spent some time going backwards and forwards as the Buxton - Miller's Dale shuttle in a class 101: About to depart from Platform 4...
It's not automatic, I found the answer on one of the other threads here, you need to run the following from the windows command line (not from...
You need to double click on the map file, for Northern Transpenine for example this file is found in the following location:...
As I understand it, the datatrack file details where each train is going to be at any given moment, so when you spawn into the middle of a 24 hour...
Ok, so I've got my little class 08 going backwards and forwards in my test timetable, next question: How do we generate datatracks for our custom...
I wasn't expecting to be able to edit existing timetables but I was hoping to be able view existing timetables, you can in the unofficial editor....
I just spawned at Huddersfield to test out free roam in service mode. First I took a look at when the next passenger train to Leeds was due, then...
Yes, that's right, the calibration is done outside TSW. Each loco has a separate file defining what the raildriver levers do for that loco. There...
If you download the program from the thread linked to above you will find a full manual and quick start guide included, it's a standalone program...
I was just about to say the same thing, you really should give Cobra One's software a try. I was playing Bakerloo last night with the combined...
I've been playing a lot of the Riviera Line in the 50s route for TSC recently, it was made by DTG themselves 7 years ago. Unfortunately if you...
On my system with a Ryzen 5600x and rx5600xt GPU I'm seeing very similar FPS with dx12 and dx9. I've just tried using the Dxvk package and dx9...
I have actually just reinstalled TSC because I wanted to drive realistic steam trains again and TSW just isn't up to scratch in this regard at the...
Learning a route simply takes a lot of time, therefore it is not going to be suitable for or desired by most people. However if you want to, it's...
That makes sense, I suspect that they set the timetable up first when they were still expecting track 3 to be included, with the lower hp/t trains...
This was annoying me as well, happily it falls into an area where I can make unofficial changes. If you are prepared to install mods, you might...
The 100 car manifest is very underpowered, I'm looking to see what I can do.
I've produced some maps for the Spirit of Steam route as a little project for myself, I hope somebody else finds them useful as well. If you spot...
Thanks for writing this software, I remember the Train Sim version and how much of a difference that made. I've just done a test run in TSW3, no...
Agree on NTP (just edges it over TVL for me because of the more interesting gradients) Agree on Peninsular Corridor, interesting loco haulage,...
The steam physics in TSW3 are unfortunately broken at the current time, DTG know about it and are working on a fix. Until the issue is fixed you...
It looks like fence splines no longer work in the editor. When I load up my WCL mod, you can't see the fences I added any more. The assets are...
Are you trying to load all the scenery tiles at once? I wouldn't recommend that, it's a better idea to work in small sections only loading the...
I think this may be because the dispatcher is only reserving the route ahead as far as the next waypoint/station stop, probably a function of the...
I think the problem is that the dampers are now decreasing the steam generation rate, rather than increasing it. If you set a combination of...
So, I've just bought Spirit of Steam TSW3. I don't use the word broken lightly but things do seem to be broken in regards to the simulation of...
Yes, when heading West into Huddersfield Platform 1 the signaller sends you across the first crossover outside the station as if you were heading...
Look at what's going on in the world, we need people to join the armed forces and also I would have thought that a lot of RAF roles would be...
I'm not usually one to complain but Peninsula Corridor is literally "literally unplayable" for me and it looks like many other people at the...
You need to go to the account settings page and tell it which DLC you have I think. chrisvazquez7 Nice idea, I like being able to see what I've...
Hello, The number of locations that have markers is a subset of locations that you can see in the game. I haven't looked at TVL but in NTP most...
+1 I found exactly the same thing when I was watching cab ride videos, there is a lot of vegetation next to the track in most places. In fact...
I've doubled the number of paths available in the scenario planner:...
I think currently the only way to change a timetable consist would be to overwrite the original consist, leaving the timetable untouched, even...
NTP is still my favourite route, it manages to capture an atmosphere unlike any other route I've played. I'm thinking about expanding the number...
The save button should just be removed until such a time as the functionality can be made to work properly. We all know that it doesn't work so...
Yes, I saw that but 3 car class 101 Vs 2 car 101 with a 108 centre car does not justify a comparison with Thomas the tank engine. There are things...
Can we stop the silly exaggeration and blowing things out of proportion? I spent 30 seconds on Google:...
Yes, it's important that the distant signals work correctly, i.e. only show green when all the stop signals between that distant and the next...
Now available: https://www.trainsimcommunity.com/mods/c3-train-sim-world-2/c19-patches/i2374-west-cornwall-revisited
I was concerned about that as well, I did check before spending too much time on it and the winter textures look OK to me:[ATTACH]
Yes, that's the plan but it's only going to cover part of the West Cornwall Local route, it's a time intensive process.
I can confirm that the foliage tool is working well: Before: [ATTACH] After: [ATTACH] Thanks for the unofficial editor, great work!
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