As I say I'm not talking about Scenarios - I've made that very clear!! Making points changeable within a quick drive is not replicated outside of...
But i'm not talking about career and standard scenarios
Anyone know a solution to roads not generating traffic please?
Normally in Freeroam you dont have AI traffic moving. In this solution you do
Why?
No they don't.
Recently discovered a new way to have AI and Freeroam together. 1. Go into a quick drive edit and select a starting point for your player...
Solved this - too many consists in the pre load folder that I have devoted to wagons in sidings. Split it into two and all is fine
Interestingly if I do a installed files check it tells me that there are 16742 missing , it seems to go through the process of reacquiring them ,...
Suddenly out of the blue, static consists fail to appear on any of my routes in QUICK DRIVE mode (bought routes and self made) Drivable...
Cured thanks. Adding a wagon didn't do it but moving the scenario marker did.Cheers!
Ah right Ill give it a go
Yes have done that thanks
On a new route I'm building I was wondering why AI trains didnt appear in quick drive. It seems that when I go into build and select the quick...
I should have said BLEND. My mistake! oops
Some are not there, the others refuse to be deleted
On the quick drive screen I have a number of locos (and freight consists that I mistakenly ticked as driveable when building them ) shown there...
No, sorry I mean track types
Has the Merge function been disabled as despite following the instructions I cannot get it to work whatsoever?
Not everyone has sales!!
I fear the prices of new 3rd party content is going to kill the golden goose however .
Oh by the way there is a Cauliflower 0-6-0 ex LNWR in that pack that a lot of people miss.
Its the Ivatt 2-6-0
The 43xx loco that comes with The Stainmore Route has always been a bit of a problem for me. For weeks on end it will appear when selected but...
Hi again. Not running that DX 12 beta. 64. I used ts tools and it showed quite a lot of missing assets, going to try and replace them or even...
Thanks I will try that John thanks for your help (and everyone) Downloaded those files and least now I have the Kewswick Penrith bin file,. Tried...
Hi John just looked, no I have not.
Mundo correctly checked but bizarrely (having changed nothing) ground textures now missing again!!!! Very frustrating.
I'll take a look
What causes certain structures to be visible when cursor is over it in edit and vanishes when you move the cursor and that is missing altogther...
Got the ground textures - they show up now (after a 2nd install) , when I press 9 I see the route map, but no track in game and seemingly no...
says:- (x86) steam\steamapps\common\railwaorks\assetss\BDY26\routees\tempalteRoutes\Keswick_Penrith.bin Could not be found
Ok Cheers
Indeed but out on the WCML sectiojn there they are all nicely cleared well ahead as you approach doing 60 plus.
I'm presently building a new fictional route. I'm using in places the LNWR signals (superb) that come with the Stainmore route. I've found that on...
Sometimes when editing the camera suddenly starts moving of its own accord and cant be stopped. Is there a key combination that stops the camera...
Wondered if anyone had Keswick and Cockermouth route up and running (available out there after a quick google) I have no ground textures or track...
I was able to restore things as It was all backed up.
I followed the steps here to the letter in order to try this out but when the quick drive scenario loaded (The Falmouth Branch in this case) much...
I can happily use the ‘snap to’ function to bring terrain up to meet track and always assumed this was possible with roads too. Can’t seem to do...
Anyone remember a route that may perhaps have been called ‘Lancashire lines ‘ that was steam era and featured locations such as Liverpool...
Without doubt this is the major factor missing from TS and indeed other sims. I don’t believe it would be difficult to institute into the sim and...
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