It won’t, don’t worry
I have to say, it’s difficult to understand what you’re talking about. ‘Washed out’ means de-saturated. What in that image is de-saturated and how...
Amongst other improvements to the trains, it was the texture optimisation we did to the SEHS rolling stock as a proof of concept (which originated...
For what it’s worth SEHS should now be fine post Medway Valley release.
Doesn’t sound like you have it set up correctly then. Smooth motion does what Lossless Scaling does WRT to frame generation, but does it better.
I hate to say it, but this route barely makes my PC break sweat. Although there is always room for improvement, I’d say the issue isn’t so much...
Sorry to butt in. Mind if I ask what platform you’re on?
Foliage and vegetation in UE4 doesn’t work how you seem to think it does Vern. It’s anything but high poly anyway, and without going into the...
I'd like to take the opportunity to share the full list of patch notes for Medway Valley as a fair amount of information is missing from the...
To be honest Vern, a 3050 is barely worth it. It’s the entry level card from two generations of tech ago and you won’t notice a huge improvement...
Not sure what you’re talking about here? There is no ‘British’ language. People in Great Britain & NI speak English.
No probs. It’s not ideal because it does improve things quite a lot but the flickering is definitely a problem. If my hypothesis is correct though...
It’s always been there but previously I used much lower numbers for it. I moved it to the main ini file and set it to 0.01 because I’d been seeing...
Maidstone West will be accessible in the forthcoming Medway Valley patch
This is old news I’m afraid, and something that’s been tested and adjusted a million times over. The mod is not to blame for default behaviour....
This mod already does that, although I haven’t got rid of them entirely
Im not sure if there’s been crossed wires there, but there’s no plan to add anymore functionality to the TMS at this point. I won’t say it won’t...
Do you mean the actual river? If so there is nothing we can do as it is not reproducible, believe me we’ve tried. We cannot make it happen in the...
The route identifier is the same so there’s nothing I can do about it unfortunately. Sorry.
I means this mod works with TOD3 routes and keeps them TOD3. As cool as the TOD4 element is, none of the lights or emissives work correctly which...
Thanks for the kind words about Medway. The only thing in Medway Valley that is different to any other route is the application of the lighting...
Already tweaked slightly for the patch, but the signals and the lights on the chimney were/are virtually identical colours. The mesh/material is...
That’s entirely dependent on DTG at the minute. I sure hope so.
All in good time (and by good time, I mean hopefully this month) :)
Never say never but unlikely to be honest. It wouldn’t add anything to the gameplay and doesn’t justify the dev time really. There is plenty in...
Proper train length and weight, gradient etc
The 465 is nothing to do with us but then it never had an issue in the first place. The problem was with the 375 and the way the PS5 seemed to...
It’s been there so long it will come in the patch now I think, thanks for checking though!
DTG Harry No need. We fixed that for release but it wasn’t included in the release build, something which is out of our control.
https://forums.dovetailgames.com/threads/medway-valley-line-%E2%80%93-ps5-audio-hotfix-expected-next-week.97767/
As was said last week, PC and Xbox patch is to follow, if at all. Nothing is wrong with PC and Xbox audio.
I agree, there does need to be an update but this is not it, I can say however that we are working on it constantly and have made significant...
Well, that’s nothing at all to do with GodMode, unless you’ve manually changed the date and time.
We’ve had another report of this but can’t recreate it. What platform are you on please?
It’s a stormy day and varies between different degrees of rain through to dry and back again throughout the chapter. The point of it is it’s a...
Couple of things; 1) The intensity of the 710 headlights is simply just set too bright in the game, far brighter than other units of a similar...
There are no cab announcements per se. The cab audio slider is designed to alter how much of the passenger announcements you hear in the cab, so...
Nothing has been touched audio wise on any of the trains other than to fix a couple of technical things. Which 66 specifically are you referring...
It's simply down to us adding a halfway house offset to the core time to avoid it being completely dark in exactly this scenario
Just on this, this SEHS (default game) vs MVL to show the difference. It's far from ideal but as it stands there's very little we can do about it...
Thanks for the feedback. Unfortunately, you guessed it, all those problems are core bugs or trains that are not ours. I’ve disabled to TSR’s in my...
Core problem. We have moved it as much as we could (by half an hour, only route to do so to my knowledge) so it certainly shouldn’t be dark at...
That fix was made a good while ago but didn’t make the release build. We’re hard at work with a fairly significant patch for the route to come...
If you use dx12 fast no longer works, it broke a long while ago. You need to set VSYNC to on for it to work.
What do you mean? It does behave correctly.
To reiterate what Adam has said and clear up any ambiguity at all, there is no CTD bug on PC.
Sorry it’s not better news. If we find a way to make it work we will though
The boards are there on the line and they show in the HUD, however it is a core bug that they don’t show up in the track monitor. It frustrates me...
Not at all, no worries. I’m just trying to get to the bottom of whether or not something else is going on. I just drove the 2 700 services back...
Again, genuinely not sure what you’re talking about. We have done absolutely nothing here, this has always been like this and is a fundamental...
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