It’s a stormy day and varies between different degrees of rain through to dry and back again throughout the chapter. The point of it is it’s a...
Couple of things; 1) The intensity of the 710 headlights is simply just set too bright in the game, far brighter than other units of a similar...
There are no cab announcements per se. The cab audio slider is designed to alter how much of the passenger announcements you hear in the cab, so...
Nothing has been touched audio wise on any of the trains other than to fix a couple of technical things. Which 66 specifically are you referring...
It's simply down to us adding a halfway house offset to the core time to avoid it being completely dark in exactly this scenario
Just on this, this SEHS (default game) vs MVL to show the difference. It's far from ideal but as it stands there's very little we can do about it...
Thanks for the feedback. Unfortunately, you guessed it, all those problems are core bugs or trains that are not ours. I’ve disabled to TSR’s in my...
Core problem. We have moved it as much as we could (by half an hour, only route to do so to my knowledge) so it certainly shouldn’t be dark at...
That fix was made a good while ago but didn’t make the release build. We’re hard at work with a fairly significant patch for the route to come...
If you use dx12 fast no longer works, it broke a long while ago. You need to set VSYNC to on for it to work.
What do you mean? It does behave correctly.
To reiterate what Adam has said and clear up any ambiguity at all, there is no CTD bug on PC.
Sorry it’s not better news. If we find a way to make it work we will though
The boards are there on the line and they show in the HUD, however it is a core bug that they don’t show up in the track monitor. It frustrates me...
Not at all, no worries. I’m just trying to get to the bottom of whether or not something else is going on. I just drove the 2 700 services back...
Again, genuinely not sure what you’re talking about. We have done absolutely nothing here, this has always been like this and is a fundamental...
I’m trying the 700 at night with fog right now and am genuinely not sure what it is you’re talking about. I can say though that the blue flash...
Well yeah, if there is moisture in the air any light source is going to be more visible, but then that’s realistic. It’s why the light cones from...
Those are the 3rd rail sparks, it is not a bug. Before we updated the 700 they were also reflecting in the windscreen through the bottom of the...
I’ve not seen anything of the sort Vern. Can I have the headcode, time of day, date, weather etc and your in-game settings please.
Smooth motion is game changing, genuinely. If someone had told me a couple of years ago I could run TSW in 4K, 150% screen percentage and an ini...
Don’t worry about that at all, we’ll try and help you get to the bottom of it. Shutting down the console and booting fresh is always a good idea.
No probs!
We’ve heard nothing of anything like this. Which platform are you on? If it’s PC I’d ask you remove any mod to the Class 66 and try again. Can...
Daft question, but had you turned the safety systems on? They are on by default in the scenarios but off in TT mode
As yet there has been no update to MVL, nothing is any different to launch day.
It’s to do with the fact that the weather is only visible in a bubble around the player. I agree it sucks but it is nothing new.
That’s on every tunnel that has ever existed on any route in TSW. It’s maybe more noticeable on MVL because, other than the Higham, Strood,...
You’re absolutely correct, and that is 100% the best way to deal with it. That is the beauty of GodMode. There’s a few things in play here...
Yes, it was added in TSW5 but sadly a lot of devs don’t apply it. On PC the keybind is PgDn
6.1 is as smooth as silk for me
I genuinely hadn’t really noticed it but it is better now, and now I’ve seen it I can’t unsee it! We can’t really concentrate properly on...
Judging by the crash log you posted earlier you have an issue or sorts with your GPU. MVL will not, and cannot, cause the D3D device to hang. It...
The mods are identical except I removed the memory streaming and garbage collection elements. I’m sorry, but at this point I simply haven’t got...
A patch won’t be for a while (critical fixes aside - read PS5 audio), but all patched items will be across all platforms as always.
It won’t! I just tested the revised track and I think (hope) you’ll all be happy.
We believe the ballast is fixed. bescot has been working on and off over the last couple of days on it and it’s looking much better. Even better...
Thanks. It’s not the same people, were tag-teaming it. DTG (particularly Matt) are going beyond the call here too, all of whom were working on...
An official announcement has just been made. There’s nothing more we can add at the minute except to say people were up past midnight last night...
That isn’t a fix, it’s a fudge. It doesn’t solve the fundamental problem. The good news is we may have made some progress with it
I have explained this already and can confirm we are looking at it but I can’t guarantee anything can be done about it. This is an unfortunate...
I don’t disagree but that’s a bit of a minefield that we’re not getting involved in. I know you say you don’t use mods but Luc (who made the 375...
That’s very strange, not seen any other reports of this. It looks like a tile loading and/or LOD thing specific to Xbox. Will look at it. I...
It might, which is why we urged on the side of caution and would like now to test it.
It is mentioned under the section ‘Passenger Door Controls’
It’s not a skybox, the lighting setup on console is identical to PC. I think what you are referring to are the clouds and the answer to that is...
I’d agree with the above. As fantastic as lossless scaling has been, I now use Nvidia Smooth Motion as it is an all round better solution and more...
That’s interesting, I didn’t realise you were on PS5. That is very helpful to know. However, Fawx has a PS5 and played it to me last night and...
So here are two examples of the in-cab announcements. The first has the volume slider at 70% and the second at 100%. This is exactly how we...
Ok, thanks. Not what I feared at least so that’s good.
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