Well, passenger mode works. Thank you, AI driver! A quite relaxing trip between 3 stations. Sometimes all that is needed is a fresh perspective....
Well the plot thickens: I've set the timetable for this service to stop at Davisville Southbound Platform (which it does,) wait until the...
As an aside, I did set up an objective composer, even though the objective manager is set to generate objectives from the timetable, and now it...
Here are those screenshots. It doesn't work as just the service on its' own, or in my test scenario either. [ATTACH] [ATTACH] [ATTACH]
Will do, but it'll have to wait until I'm back home tonight. Yesterday was all about setting up a proper Scenario Manager (didn't help.)
First of all, thanks for the helpful replies! I Forgot to mention that if I set the stop instruction to have a wait of 1 second, the message at...
So I'm trying to get this train of M3s to stop at the second station along the line (Davisville.) Eventually I'd like to test loading/unloading...
Here's my output log. As you can see, as far as passenger activity goes, it's a total ghosttown. Something's not set up correctly somewhere, but I...
I'm having the same problem, or at least one with the same effect as you were; I've got a bunch of passengers lined up at the platform, a train of...
As a follow-up I've got passengers going 4 different ways to get to the platform, using nav modifier volumes with custom Nav Area types (which I...
So now I'm trying the TSW6 PC Editor after all. But here's a bit of progress: I've got passengers in my Eglinton station! [MEDIA] I can get...
I'm on the clock in a few minutes, but this tutorial I found should be of some use to you since your starting from square one:...
I couldn't see any DLC at first either. I think what I did was to click the folder icon to "select a path." That said, I'm keeping to TSW5 for my...
That's kind of a big one! I hope they start patching some of these bugs out soon. I think I'll keep using the TSW5 editor for now.
made the .BAT file: start %~dp0TS2Prototype\Binaries\Win64\TrainSimWorldPublicEditor.exe TS2Prototype -Installed this .BAT now works for me, but...
That's as far as I've been able to get as well, I guess that the "launch" version of the TSW6 PC Editor (BETA) is even more (BETA) than usual!...
Just a quick thought, but the DTG Simugraph driving the wheel animation is almost certainly doing so by updating the axle bone's rotation. My...
I decided I'd like to see passengers in my Eglinton Station sooner, rather than later. To that end, I started combining the various meshes that...
When I started a new plugin for my route, I don't remember having to put anything in the Developers folder. I'm operating under the assumption...
Davisville Yard
My RVM spawn box is still halfway in the ground as well. I adjusted my z position of the skeletal mesh component inside the RVV rather than the...
Well, I can tick that one off! (yes, it is a little too far to the left side, I was in a hurry to set up the material!) [ATTACH]
Not sure which platform you're on, but it's worth mentioning Windows 11 update KB5063878 has apparently been causing Solid State Drives'...
Well, I won't have as much free time any more, as my doctor tells me my finger has healed enough for me to return to work. I will be working on it...
No worries! I'm glad we're both making some solid progress.
Okay, so I did this in the SM editor to my big-collision SM: [ATTACH] and [ATTACH], then this to my small cube SM (to get the collisions in):...
I'm starting from scratch using the "TS2Prototype.RailVehicleView" Class for my RVV. For what it's worth, I haven't got collision working either....
Good catch! the static mesh component shouldn't need to be a box so long as you assign your custom collision to it, as it's not rendered in-game....
Glad I remembered that I bookmarked this thread, fceschmidt ! I've got my subway cars nearly to the point where I can use a pair of LIRR M3's to...
Sorry this one didn't work out, it was really looking terrific! I know we'll all be happy to see you apply all the skills and knowledge you've...
I think this warrants an update. I just worked out how to write text onto a texture, and then put that texture into a dynamic material instance...
One last update to end the weekend. I have my Rail Vehicle (G1-A) lying flat now (as you can see.) The culprit was a jumble of Simugraph nodes I...
Thanks, but that doesn't seem to be the problem in this case. Maybe I haven't filled out the physics asset correctly? Anyway, thanks again for the...
I know this was a few months ago, but do you recall what was making your loco float above the ground? As you can see, my subway car is doing the...
I spent the past day or so of working out the basics of the rigging setup, including the blender to PC Editor workflow. One hot tip: make sure...
Fantastic work! At the rate you're going, you may well get your loco working before I can do the same with my subway cars! I opted to get the...
Using the mouse is still a bit tricky until my finger heals, but I've managed to do a bit of work on framing the windows, as you can see: (the...
If you still need help with signals, cActUsjUiCe made a very useful tutorial where he explains in great detail how they are set up here: [MEDIA]...
Good news: I tried unifying the Gloucester model (well, the interior) in it's current state, and seeing if I could import the model as a skeletal...
That might go some way to explaining "traffic jams" I've seen from time to time while playing, particularly around terminal stations. Could be why...
I'm showing my ignorance here, but does anyone have any idea of how raindrops and snowflakes on windows are handled in Train Sim World,...
Nothing groundbreaking to report, but I remembered that this "junction lever template" BP which can be found in "Game/Core/RailNetwork/Junctions/"...
It's been nearly 2 years, but I can't help but wonder if F-Block is planning on expanding on these useful Rail Vehicle setup guides:...
Here is the G-1, if you couldn't tell. I've got it to show up in-game as part of a proper formation, as opposed to being just a static or skeletal...
Just want to take a quick moment to say the progress you've been making towards getting your locomotive to work in game have been both helpful and...
Just now getting back to things, but got a little bit done on Davisville Yard this morning. These iconic but ancient fire-watch towers may (?)...
Just popping by to let you all know the project's not dead yet, and my housing situation is no longer in question! One major change is that I've...
Hello all! I know it's been a while since my last post, and I certainly wish I had better news with which to present you. It's not easy for me...
I don't have time to test anything out, unfortunately, but it seems to me it may be possible to make a seperate blueprint for the lever you want...
Well, I may not be able to do much more on the route for the next couple weeks or so (due to other areas of my life unexpectedly needing urgent...
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