Just popping by to let you all know the project's not dead yet, and my housing situation is no longer in question! One major change is that I've...
Hello all! I know it's been a while since my last post, and I certainly wish I had better news with which to present you. It's not easy for me...
I don't have time to test anything out, unfortunately, but it seems to me it may be possible to make a seperate blueprint for the lever you want...
Well, I may not be able to do much more on the route for the next couple weeks or so (due to other areas of my life unexpectedly needing urgent...
Thank you very much! To my critical eyes, it's hard not to see everything that still needs doing, but I'm glad you like it so far! I've made a...
In my case, I had my compile button grayed out too, until I linked my route map in one of the details of the timetable, or perhaps it was a route...
Thanks for the reply Matt! That certainly puts my mind at rest. Hope you had a good weekend, as for me I focused on feeling well again, and laid...
I apologize if it's a dumb question. I know I can get the trees into my level and play-in-editor still works fine, but like anybody, there are...
I have a quick question about inclusion of other DLC content in our plugins, specifically foliage. For those who don't know, I'm creating a...
It looks pretty standard to me. I don't think I've ever seen that warning before. What happens if you try to use the material with that configuration?
Old thread for sure, but if anyone is still having issues with glowing rails in tunnels, I've worked out how to manipulate the TOD4 system's sky...
I don't like skylights. They're coarse and rough and irritating and they get everywhere. :) But I digress... For those with dark tunnel and...
Well, the 38 Stock had all kinds of fourth rail requirements, so I put it aside and tried out an M3 from the LIRR, which had no such complaints....
Thanks for the signal setup and colour tips, cActUsjUiCe! Knowing me, I'll probably try to do it a vastly different way, and then sheepishly*...
is this right?
Well, my understanding of signals and junctions has developed by leaps and bounds this week. A few days ago I was bugging cActUsjUiCe for a way...
Gosh, I didn't think I'd be spending so much of my weekend setting up the lenses on my signals! Now for the gory details: Well, instead of using...
I'm very pleased with how my signal material looks and works. I'm going to thank DTG Matt once again for a very hot tip about using the distance...
includes parameters for colour and "on-ness"
fully configurable multi-head signals are working!
The more I look at cActUsjUiCe 's video tutorial, the more confident I feel about getting my signalling working as it should! I've got the...
Now here's a real milestone! It may not look like it yet, but this is the first signal on my route! In real life, it is (was) signal N308 (X8), or...
A little mini update from me as I head into a long weekend. After some investigation and much meditation, I think for my underground lighting...
I just started looking at editing ranges of track properties in the Network Edit Mode. Unless I'm mistaken, it seems you get one shot at making...
Since No one else has responded, just speaking for myself, I'm wondering what the purpose would be. Is it that you want to be able to run whatever...
Thanks for mentioning that! I'm not that far along yet, but I would have been pulling my hair out trying to figure out why that wasn't working.
Progress is slow, and real life tends to get in the way from time to time, but here's my current plan for the route going forward: Finish Loft...
That's not a bad idea at all! Also, I think i may have spotted an option towards the end of the loft descriptor that may have something to do with...
It's been a few months, but I think my spline-based tunnels looked a lot like that even after baking the lighting, due to general spline lighting...
So the PC Editor thought it had me on the ropes by making me lose the scenery work I did on that open section near Rosedale Station. Well I...
Not sure if this is properly documented anywhere, but one thing you should probably do is ensure that the latitude and longitude you enter for...
It is kind of complicated, that is for sure. I'm pretty sure the process hasn't changed in the TSW5 PC Editor though, so everything in that video...
Just a reminder to backup your plugins often. I would backup more often myself, except that Windows file explorer consistently hangs at about 12%...
Incidentally, here's a look at the earliest incarnation of the project. It was originally to be set in the 80's, when the Gloucesters were still...
Well I want to thank everyone again for their support. There is a small amount of progress in the cab to share, primarily on the gauges and some...
This looks like it will be a great tutorial series! I see the first episode's out, though I haven't had time to watch it yet. I should probably...
I'd say not bad for a first pass. In my experience, It's always easier to go from hi-poly to lo-poly than the other way around.
Just caught the Roadmap video. Thanks DTG Alex and DTG Matt for the shoutout, and words of encouragement! It helps more than I can say! I was...
Well, we're into the new year, and one of my Christmas presents (from myself, lol) was a book covering the history of the Gloucester cars, written...
Oh, and Happy Holidays!
route data and backups migrated to the zippy new drive! Well, I'm feeling a little burnt-out working on the cab, so my latest plan is to pivot to...
Been a busy week for me ('tis the season!,) but I have taken a few hours out of my weekend today to do a little bit more on the Glocuester's cab...
Got a few more details around the top of the cab interior roughed in. Also, ironed out a couple of kinks in how I import the street textures from...
^ This.
Well exporting the spline from the editor as a mesh should be pretty easy. What works for me is selecting the spline, and then selecting...
Well, obviously not done with the cab, but I am done with the cab for tonight. Anyways, this guy looks as tired as I feel. [ATTACH]
...and here's what I came up with for the dialface texture. Not sure the typeface is 100% what they would have used back then, but I think it's...
For my next trick, I'm going to try to make a usable dial face for the ammeter in the cab of the Gloucester G-1 from this: [ATTACH] It seems to...
You might want to have a look here, if you haven't already:...
Sounds like you're using a platform asset from one of the other routes, and that would explain why it doesn't want you modifying it. To be honest,...
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