Wasn't traffic added to the WCML on the Bakerloo line in the timetable update a few years back?
The sat images in MSFS are streamed from datacenters spread over the globe (in Microsoft Azure), and is an immense dataset (several hundreds of...
Ah, alright - I was under the impression they had been involved in the project from an earlier moment. Thanks!
There are a few, of course. Trainz is another big one on PC, and Simrail is gaining ground (slowly). And that TSC looks like FSX is no...
On a lighter note, this is how DB currently operates in reality too.... so...
I do, but I'm an experienced developer. I know what it's like to balance the resources available to you at runtime (i.e., the hardware that the...
Of course we (PC players) do understand. We're consumers too, and occasionally we get the short end of the stick in other games, so we know how it...
They are, in the frame of reference to how AI "traffic" is handled in game engines. Both CD Projekt RED's in house engine and Unreal Engine rely...
I'm not defending the blurry textures or the sudden crappy performance of existing routes - I'm with you on that. But I am trying to put the...
I think you're missing my point: this would be a very plausible reason for the lack of services on the consoles for this route. The services that...
I played a stretch of Cyberpunk 2077 on my friend's PS5 Pro yesterday. What I noticed was how empty the streets were compared to the PC version of...
The "problem" with PS5Pro is that the performance improvements over the original PS5 all go into rendering - higher native res, better AI...
The problem with that is that people start complaining about blurry textures and model warping. You can't please them all, all of the time.
Thank you for the advice. And I have. What I meant with my comment, is that every train you see in TSW (including AI) is a full-on simulation....
To be fair, GTA VI engine doesn't have to emulate real life trains to every small details, and can "fake" a lot of things - your brain will fill...
Here you go: https://www.ah.nl/producten/product/wi407552/van-gilse-schenkstroop :)
Red and green are a big no-no when it comes to anything other than signals intended for (and visible to) the driver, as the driver must never be...
Not sure to which signals you're referring, but flashing white (assuming you don't mean the departure ("V") signals), are usually warning signals...
Driver's may only accelerate if they can visually confirm that the upcoming signal's aspect has upgraded to green (or to flashing yellow with a...
It's not prototypical. PZB normally switches on using one of the locomotive's screens, after the driver enters the specifications of the train...
This Mat'64 is unit 904 owned by Stichting 2454 Crew foundation, and is normally just NS yellow and blue. Keolis have rented it from the...
Quoting myself here for a second, as there are developments! 24TrainsTV (a Dutch train enthusiast subscription channel) reported today that...
Fair enough. I'm not a train driver ("but I play one on my computer!"), but I do have a legal background. I misinterpreted the rules I quoted...
I must admit I thought this was an April Fools last week, but apparently Keolis really does plan to use the 904 for the Valleilijn!
Are you sure? This is not how I understand it. Even according to ProRail themselves, the netverklaring (which is issued by ProRail, not the...
It does raise the correct pantograph. It should be (and is) the inner of the set of pantographs, and the one near the rear cab in the direction of...
The 95kph is a given maximum issued by ProRail for the entire network (with the exception of the aforementioned Betureroute). Routelint can't give...
In the Netherlands, the top speed of a freight train is 95 km/h. Depending on the axel load, total weight of the train, brake mode or the wagon...
Currently, they run the entire route to Vienna. [IMG] NightJet with NS Vectron 193 733 at Vienna Hbf [IMG] NightJet with NS Vectron 193 733...
You're right about the Class 1700 - they were only retired in december 2023 (when the new timetable took effect) and replaced by the Vectrons. By...
ICD only runs to certain destinations, and don't come anywhere near Groningen. That is set to change, but by then ICD services will exclusively...
Quite different unfortunately. The E186 is a multisystem loco (support for four voltages), while all TRAXX locos currently in TSW are single...
DDZ is currently in pre-retirement, which means that if a unit gets seriously damaged of develops a serious malfunction, it will not be repaired...
SGMm and SNG did run at the same time. Between 2019 and 2021, both SGMm and SNG were active, with SNG units gradually being delivered as SGMm...
My personal guess would be DDZ, either as train with the next route or a separate DLC. DDZ is used on quite a few routes, including Groningen...
VIRM was originally launched as DD-IRM (before being lengthened as "VIRM") in 1994. The first unit was actually built in 1991, but didn't enter...
There are 3 (3.1 to be precise ;)) SGM(m) units preserved. The National Railway museum (Spoorwegmuseum) in Utrecht has unit 2133 (a two-car unit)...
DTG happened to pick a route where the windmills are just far enough out to not be modelled in the game. Groningen city has two windmills ("De...
The system is called Routelint and is not just in use at NS, but at a few freight operators in the Netherlands too. It's an app that runs on the...
No it isn't. The sound itself isn't accurate either. In real life, at the exact moment the deadman light comes on, you'll hear a pneumatic valve...
I've noticed that too, and I think it's a bug in TSW. In real life, both SNG and ICMm are able to maintain speed while coasting on level track for...
In theory, you drive off in R, and switch up through the various settings to accelerate to your target speed. Then you dial the traction...
You're absolutely right! Shows that I haven't been there in a while... last time I travelled that line, was with a DM90 diesel mechanical unit :)
The unelectrified single track branching off to the right line is the Arriva shuttle line to Zwolle Stadshagen and Kampen. The two electrified...
VIRMm: "hold my beer!"
In Koploper you're about 5 meters above the track, which has an effect on how your brain senses the speed. But in SNG, you should feel the speed....
That's unusually loud. No idea why that is. If you look up other cab rides on Youtube, I'm sure you'll find the choppers to be less audible on...
A real life ICMm driver isn't really able to hear the chopper hum, even if he's in the motorcar's cab. He can kind-of sort-of hear them faintly in...
They're only found near tunnels where stopping in that tunnel is or could be problematic for freight trains. For example, the Rotterdam Blaak...
These signals are called WUBOs - "Waarschuwingsinstallaties bij uitzichtbelemmerende objecten" or "Warning equipment near objects that obstruct...
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