[ATTACH] Working on Doncaster West Yard Concrete Sections with tracks. - Reworked Doncaster West Yard into its own BP. [ATTACH]
[ATTACH] Doing some more OHLE work.
Update is now up, this fixes a few issues including the departure being set to late.
I'll look into it, its related to the timetable but I'm not 100% sure what needs changing. Update: This should be fixed by next update, it was...
Currently reworking vegetation/foliage to use Riviera versions.
Update 4 is now live, this fixed the announcement and onboard announcement issues as well as some new stuff. Railsinging in next update, but...
Well to be honest one of my scenarios was going to be a Doncaster West Yard event that would have loads of different old trains.
Regarding the BR Blue which train are you specifically referring to? I can add the train as a static train in the Doncaster West Yard. And the...
I'd suggest watching the playback and seeing if there's anything slowing the train down or stopping it from arriving on time.
Could you tell me what train number service it kicked out on Aldwarke junction was? The waypoint stops I'll need to ask others on how that's...
Update 3 is now released, this will be the last one for a while. Check first page of this thread to get link. - Please wait for the update to...
That'd be core related and I don't think so.
Yes its really simple to do, on a goto instruction you can change the propulsion mode. [ATTACH] This can be applied to the service and the goto nodes.
Submitted the updated alpha and it’ll be up soon, for link check the first page of this thread. Update 2 is now live for this route find link on...
Next alpha update will be this week after some testing, this will reduce DLC Dependencies hopefully. And reintroduce the trams layers.
So I've done a bit of testing and found that the main map/route and the timetable with one service can operate fine with only one requirement...
I hope you know what you're doing because its not well documented.
You would need to remake Simgraph for the train which is very difficult.
Will be taking some time off from working on the route, just need to take a break.
So upon further testing there's not much I can do in terms of the hanging, performance wise the route runs very well.
So a major restructing of the timetable is in progress due to performance issues, I've currently removed the tram layer. Due to limitations of...
Will be going through my main timetable again to figure out an issue with hanging at instructions, I'm unsure whats causing the issue. Usually an...
So made adjustments to timetable again mainly freight related to allow the trains to switch EOTD correctly. This has moved some services to Part...
[ATTACH] Working on the approach to sheffield, taken a while to figure a good way to model this area.
Adwick/Rotherham Steelworks and Rotherham Parkgate Shopping Centre blockouts. [ATTACH] Update 26/04/2026: [ATTACH] Did a little work on the...
[ATTACH] Did some blockouts of mexborough swinton warehouses and factories. Update: [ATTACH] Some sheffield buildings and factories blockouts.
I'm aware =)
[ATTACH] Rotherham Station updated block out still need to figure out a few things for this station.
So due to public editor not being really fleshed out in terms of everything being in there, when I get time I'll setup a template version as the...
I didn't really like the geographic design as you get that already with pressing 9 in game, I wanted to go with a more railway map oriented look...
So the timetable widget map is getting a lot of tweaking and simplfying due to the limitation of the way it works.
[ATTACH] R [ATTACH] Preview of the map still WIP. Fun with the timetable map widget and got some stuff working, requires a lot of work though....
Firs [ATTACH] First look at one of the custom liveries Lumo 803 (GWR 802), this will involve extracting the original models and modifying the mesh...
[ATTACH] Progress on some foliage painting, landscape painting too.
So to cook you need the MOD to be in the DLC folder for cooking.
Currently working on repainting the landscape, got a working timetable widget in progress, and working on some material work. Timetable is mostly...
Ooof so this is a headache on its own.
So recently got my hands on some more indepth material from a dev that has allowed better performance and better paint layer control....
[ATTACH] Moddelled out the orange cable trunking that is under some tracks. Currently dev textured until I get around to texturing properly.
Taking things a bit slowly to get my mood up a bit, timetable is pretty much complete in terms of services and times. Cabling Trunking and...
I messed up and clicked a link by accident it affected a lot of stuff so had to change all my passwords and make sure all accounts had been logged...
Gonna be slowing down for a bit had a bit of mental health related issue that I need to take care of. Also had a nasty pc virus that hacked my...
So depending on the quality setting it can be in xx amount or xxx amount.
The DLC names and content folder names won't be the same. It should all be there just probably not under the name you're expecting it to be.
Timetable work is coming along well, added a few more services related to the freight side of things mostly missed few services that used the...
Some are just for the signs they use and some are for different train amounts.
So if its an official route you can't change these. So there's nothing you can do other than exact stop on timetable instructions.
So this is setup in the timetable and virtual stop boards. [ATTACH] [ATTACH] This is whatever you want it to be, or if official route it'll have...
Still working on timetable adding extra services that runs on certain sections of the system. Needs a lot of work still, will keep updated on...
[ATTACH] 713 Services my god have I been working on this for long time. So currently I'm checking services and fixing certain issue, currently...
Separate names with a comma.