First look at road traffic with branching paths. [MEDIA]
Not currently. Plan is PC only as a MOD atm.
Update 0.2.0 is now live, this is the last update for TSW6.
Next update will be possibly released for next month, just need to finish up OHLE related clutter and scenery and double checking there's no...
Will possibly be an update soon, just finished placing and connecting the OHLE from Doncaster to York.
Timetable Mode and Freeroam is the only working modes. The scenarios are not complete and won't work. That's my fault I forgot to mention on the...
It would mean missing DLC, double check you've got all the DLC listed for the route.
Done most of York OHLE now proceeding down the mainline to doncaster with OHLE. Changed threat title to be more accurate. [ATTACH]
Have you enabled mods in the settings? DLC folder in the game directory?
[ATTACH] Currently taking a break from the Doncaster side of OHLE and working on the York side of OHLE.
OHLE Progress is going slow due to lots of testing to make sure pantograph doesn't freak out, this will be a long process. But most of the...
It can take a while depending on how big the files are, I would suggest SSD and fast CPU.
Tiiiny picture.
Sorry for lack of updates heat has been exhausting so not much has been worked on.
[ATTACH] Working on Doncaster West Yard Concrete Sections with tracks. - Reworked Doncaster West Yard into its own BP. [ATTACH]
[ATTACH] Doing some more OHLE work.
Update is now up, this fixes a few issues including the departure being set to late.
I'll look into it, its related to the timetable but I'm not 100% sure what needs changing. Update: This should be fixed by next update, it was...
Currently reworking vegetation/foliage to use Riviera versions.
Update 4 is now live, this fixed the announcement and onboard announcement issues as well as some new stuff. Railsinging in next update, but...
Well to be honest one of my scenarios was going to be a Doncaster West Yard event that would have loads of different old trains.
Regarding the BR Blue which train are you specifically referring to? I can add the train as a static train in the Doncaster West Yard. And the...
I'd suggest watching the playback and seeing if there's anything slowing the train down or stopping it from arriving on time.
Could you tell me what train number service it kicked out on Aldwarke junction was? The waypoint stops I'll need to ask others on how that's...
Update 3 is now released, this will be the last one for a while. Check first page of this thread to get link. - Please wait for the update to...
That'd be core related and I don't think so.
Yes its really simple to do, on a goto instruction you can change the propulsion mode. [ATTACH] This can be applied to the service and the goto nodes.
Submitted the updated alpha and it’ll be up soon, for link check the first page of this thread. Update 2 is now live for this route find link on...
Next alpha update will be this week after some testing, this will reduce DLC Dependencies hopefully. And reintroduce the trams layers.
So I've done a bit of testing and found that the main map/route and the timetable with one service can operate fine with only one requirement...
I hope you know what you're doing because its not well documented.
You would need to remake Simgraph for the train which is very difficult.
Will be taking some time off from working on the route, just need to take a break.
So upon further testing there's not much I can do in terms of the hanging, performance wise the route runs very well.
So a major restructing of the timetable is in progress due to performance issues, I've currently removed the tram layer. Due to limitations of...
Will be going through my main timetable again to figure out an issue with hanging at instructions, I'm unsure whats causing the issue. Usually an...
So made adjustments to timetable again mainly freight related to allow the trains to switch EOTD correctly. This has moved some services to Part...
[ATTACH] Working on the approach to sheffield, taken a while to figure a good way to model this area.
Adwick/Rotherham Steelworks and Rotherham Parkgate Shopping Centre blockouts. [ATTACH] Update 26/04/2026: [ATTACH] Did a little work on the...
[ATTACH] Did some blockouts of mexborough swinton warehouses and factories. Update: [ATTACH] Some sheffield buildings and factories blockouts.
I'm aware =)
[ATTACH] Rotherham Station updated block out still need to figure out a few things for this station.
So due to public editor not being really fleshed out in terms of everything being in there, when I get time I'll setup a template version as the...
I didn't really like the geographic design as you get that already with pressing 9 in game, I wanted to go with a more railway map oriented look...
So the timetable widget map is getting a lot of tweaking and simplfying due to the limitation of the way it works.
[ATTACH] R [ATTACH] Preview of the map still WIP. Fun with the timetable map widget and got some stuff working, requires a lot of work though....
Firs [ATTACH] First look at one of the custom liveries Lumo 803 (GWR 802), this will involve extracting the original models and modifying the mesh...
[ATTACH] Progress on some foliage painting, landscape painting too.
So to cook you need the MOD to be in the DLC folder for cooking.
Currently working on repainting the landscape, got a working timetable widget in progress, and working on some material work. Timetable is mostly...
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