I know I'm a little late to the party but I discovered this mod only yesterday. @Spikee1975 I don't know if you're still active here but I just...
Hey Dmitri , thanks for your reply. If you take a ballast material with an applied shadow effect from DTG and apply it to a cube partially in...
A question to DTG ... and since I don't know who of you is from the material-magic team I'll ask DTG JD who exactly I could ask this. :) are you...
Hey JacobR , are you using standard sleeper assets? Usually the sleepers are built with the clips in the same mesh. Only for points or crossings...
Hey Dmitri , you could try this approach in your ballast material. (The "Add" Node is only necessary if you do other WPO-Stuff). [ATTACH] But...
Usually POM-materials do have problems with shadows because the POM-effect transfers the texture behind the shadow (they are two seperate passes)....
Hey Dmitri , thanks for the tip that I can use builtin POM now. I didn't know that. But actually I haven't used the editor for a while now. Your...
Hey Dmitri , sorry for the late reply. I didn't see it before. What do you mean with ballast "prism" material? I shared a template ballast...
In the past two roadmap articles there were new screenshots of the BR 420. I love that we get a version with the old pocket-doors. It is a...
The BR 420 is my favourite train since I grew up with it. And even though the passenger windows and doors on the model are a little too big I'm...
Hey Slemcer, thanks for your answer. :) I also know how many I have. But it is very hard to read. I wanted to raise awareness for this...
so apparently this isn't bothering anyone? No attention to this?
Hey WabbeLKonG, I ran into the same problem with the chack rail caps. I don't think there is a solution to that yet or at least I havent't found...
Nacho Olmedo have you added and configured a junction rail cap? [ATTACH] [ATTACH] Without Junction Rail Cap: [ATTACH] With Junction Rail Cap:...
Hey WabbeLKonG, I encountered that too, when I first try to create my first track. This can have multiple reasons. Make sure that your UVs in...
If your rails don't appear it can have different reasons. First in mind comes that the UVs have to be aligned vertically, so begin of the rail in...
Hey Nacho Olmedo, if you right click on your descriptor, you can go to "Asset Actions" and then choose "Bulk Edit via Property Matrix". This...
Hey everyone, I searched for a similar topic but could not find it. If there is please feel free to ... yeah whatever. I just wanted to try...
Thank you. Have a nice weekend too. :)
The supersleeper should consist of 3 sleeper parts - the start, the middle that lies inbetween the track and the end part. The clamps are also...
Here you go. You can use it as tamplate if you want or just take what you need. Since TSW-Editor runs quite unstable I gave my best to strip all...
Hey this looks great! :) Do you have maybe a too high value in your "Min Point Blade Length"? This could cause the rail to be a blade over the...
Yeah you must know where to find your stuff. :D A lot of necessary thingies you will find in the "Data Asset" just a few entries above the loft...
Looks great! Good work. :)
Great that it works now. :D It's always good to look at the original Loft Sections to sort issues out. But teamwork is even better. :D
Hm, how strange. Maybe clipmesh view distance? :D Here is my junction part of the loft section. But I have the feeling the problem of yours may...
My Clips and Plates are displayed correctly. Have you checked if they are IN the sleepers? Second option: In your Loft Discriptor under LOD -> 0...
My actual problem is that the rails are disappearing very close. I used the LOD-settings from munich augsburg so no idea what's wrong there.
I already did that and it works fine. But I had crashes when I had empty entries for the junction rail cap meshes. Try deleting all empty entries...
After a few days I could continue working on my track. Ballast, sleeper and rail meshes are now selfmade as well as the textures for it. I wanted...
Importing Meshes from blender into the editor is easy. Export the mesh as fbx from blender and then drag and drop the fbx into the content...
Ahh here we gooo :D
Yeah but I have to have a look in the Loft section file from DTG again. I thought I had all relevant parts covered. :D
Oh no! Will you continue in the future? Yeah there are a lot of parts. I looked into a loft section file from munich-augsburg and copied over...
YAY a soulmate :D Have you started with your track already? :)
Hey everyone, today - well rather yesterday because it's past midnight - I startet with the editor. I'm familiar with Unreal Engine so it wasn't...
Oh please no auto AI Takeover after 60 seconds. I'd prefer a manual AI override. But not an automatic one after a certain amount of time. I'm also...
I love the possibility to spawn in trains. But I'd love to have a visual representation of the train in the spawn-menu like in the main menu....
I totally agree. The old one looks way more realistic and natural to me. So I would wish for an option to deactivate it - but I do not believe in it.
I see the point that it counteracts the TAA flickering artifacts. I had no problem with the fact that they were semi-transparent since real...
Hey folks, I can't help but I'm not happy about the new ohle rendering. I had no issues with the old one. But the new one feels like the wires...
I'm sorry to bother again: The upcoming route Linke Rheinstrecke would really profit from the far shadow feature of the directional light. Just to...
For a little while now the dedicated timetable for the 1938 Tube Stock is missing in my TSW3. Also when I select the train first it offers me no...
Seams to work. Thank you very much and happy Trick or Treats to everyone. :)
I just experienced almost the same problem. When I started Kassel-Würzburg the game crashed. Even when I started on foot. But since it was the...
Ah thank you. That wasn't clear to me. :)
TrainSim-Matt is this here still in consideration? Just to be clear again: This is not distance field shadows mentioned here.
Dux of Fatumnia, thank you very much for the suggestion. I just wrote them and they activated them for me too.
To be precise it is a setting in the directional light actor.
Usually far shadow only applies to the landscape. But meshes can also cast far shadows.
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