Here's how the ingame buffer physics appears to work. [MEDIA]
Currently, in TSW3 the buffers provide zero cushion when couple cars. You basically just bounce off the rolling stock because the bumpers are...
well I'm getting the same sounds and functionality when selecting any of the 3.
Well I have the same issue except when I select any of the 3, I just get the same loco in game, same livery and working train length computer.
Fairly new here, my question is, do things like this ever get fixed by DTG? From my perspective, they would basically have to start over from...
AFAIK, it doesn't matter which one you pick. Its all the same time tables and same loco. Not sure why there's multiple.
This problem still exists in TSW3. I reported it to the bug tracker and got ignored.
[ATTACH] Anyone else notice this bug where none of the conflats appear to show any cargo loaded on them?
Separate names with a comma.