I have modelled them, that is they were separate objects which are now combined into the overall skeletal mesh. I will be adding bones to to...
Latest progress on the Cab Skeletal Mesh. Just finished the three pressure gauges but the vacuum one doesn't have pipe connections yet as the...
The jury is still out on ArmorPaint. I had been using Quixel Mixer which was free but since Epic Games relaunched Quixel as Fab I think it is...
Thanks but I'm a bit reluctant to hijack this forum for a talk about models in general and think I should stick to posts related to what I am...
Thanks for the picture of the model - I assume it is 4mm (OO scale). In the past I have made a couple of static locomotive models (metal) in 2.1/2...
Thanks Andy Gough and LouisianaSoutheastern2087 for the support and encouragement. Now working on the Cab Interior and Controls starting with the...
I have followed your pdf. tutorial and was able to cook the route and get the packed file into the game DLC folder. Sadly the route is still not...
Thanks very much for this pdf file. I have read through it and it looks as if it will be a great help in getting my route into the game. I...
Thanks for your support and continued encouragement. I don't think DTG are likely to invite me to become a third party developer as I am just a...
Of course I'm always happy to help although I can't guarantee I would know the answer !. Perhaps I could ask you a question : To get your route...
You are right of course. The Simugraph Axle Node has wheel size and gauge but also somewhere it has the offset (X, Y , Z ) of each axle from the...
You have certainly put a lot of effort into this and hopefully you will be successful. I have been working on a GWR Pannier Tank loco for a long...
Apologies for long wait for an update but I have been working on the texturing of the loco. I realised it was a mistake to leave the UV...
Thanks for your continued interest. At the moment I have completed chassis detailing and am trying to get the UV map unwrapped and packed in...
You've got me there ! I haven't sorted the collisions for my loco model yet. For Static Meshes (buildings etc.) you can either add boxes in...
What I meant by a variant is a model of a loco that is very similar to an existing one but with slight "external" changes. To make a child of...
It is indeed very complicated especially if you are starting from scratch rather than making a variant of an existing loco.. You will need all of...
This is certainly a very impressive model (!) and a tribute to your skills in Blender (if that's what you used). Can't offer much help on PBR...
Disappointing that nobody has replied to your original post. I have been working on my own route for some time but was never able to get the...
This is a very big question. Have you read the Custom Station Help thread started by Greggygran last year as there is a lot of information in...
Thanks for your continued interest - sorry for the delay in responding but I have been busy with other things this week. I have completed the...
Since the last update of the editor I have been having a few problems. Firstly my AV program began blocking everything because the editor is...
Thanks once again for the advice. I had realised that Animation Blueprints are not transferable but thank you for pointing me towards UAssetGUI...
I think this refers to me and my GWR tank engine steam loco. You can use your own Skeletal Mesh by substituing it for the DTG mesh in the RVV....
They were (all?) lever reverse (on right hand side). The main variations between the batches are that locos made after 1933 were fitted with...
Thanks very much for the suggestion and for taking the time to reply . I have tried a few variations today but still not quite there. If I import...
It's a Class 57xx , although there were various versions numbered in different series. The one I'm making is an early version (as first built)...
Thanks to MJCKP and oakleymoss#1362 for your encouragement. Thanks also to TheShotte for your explanation and encouragement that this can be...
Having just returned to the Editor after a long absence I have been encouraged to try again with the loco and update on how things are going. I...
I hope I can give you a short answer to your questions about the file structure. The starting point is to create a new Content Only Plug In with...
Thanks to you both for your support (oliverlacey2704 and disco#7930). I think it may be possible to solve the issue by using my own skeleton with...
I have now completed this work as suggested. The skeleton was an exact duplicate of the 4F one (hierarchy etc) and was exported from Blender as a...
Thanks and congratulations for your continuing efforts to develop your mod.
This seems to have resolved itself for me following several false starts. I uninstalled the TSW4 editor this morning - unfortunately forgetting...
Thanks for your suggestion. Yesterday I installed TSW5 (in Steam) alongside my copy of TSW4.I didn't want to delete TSW4 until I knew the new game...
Also, have since discovered that I can't use PIE in the TSW4 editor either.
I think I simply duplicated the navmesh on my "main" station and moved the copy to the persistent level. It is not sized to fill the whole world...
Same here. I tried once with a scenario that has worked many times before in the old editor and it crashed while loading.. Then I uninstalled and...
In looking on Unreal forums I found this is an issue in Unreal - although in Unreal you can access the editor settings to switch off the "recreate...
I'm pleased it was useful. I also spent many happy hours trying to get the passengers to work.
I don't think that is necessary. All the platforms you see in my photographs were created by me in Blender (for TSC) as were the buildings and...
I don't think this is possible. You may be able to get passengers to walk on a "scenery only" platform (using basic Unreal) but they won't be...
The Navmesh Volume just covers the whole station and should be tall enough to allow passengers to walk over footbridges, ramps etc. You don't...
Thanks to all of you for your comments. I am pressing on with detailing and have returned to the chassis to finish off sandboxes, oilers, vacuum...
Thanks to all of you. Here is latest photo with extra detailing on tanks and cab included. [ATTACH]
Thanks for your interest. I have been working on it and about ten days ago I had done most of the "working parts" including the Brake rigging, all...
Thank you. Possibly more a case of "Fools rush in where wise men fear to tread" ! I have no idea how many features Simugraph offers (or how to...
Thank you !
As I had only just finished the wheels and they were separate objects I quickly joined them all into one object with the "frames". Then in Object...
As it seems unlikely that there will be any "official" GWR Steam loco DLC in the near future, I have spent some time building my own version of...
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