On the subject of VHID's I have been messing about trying to setup a Simugraph and RVM (both from scratch) for my GWR steam loco and have just...
Sorry I have been away from the forum for some time due to important family matters. I am disappointed to see that we are going backwards as you...
If you haven't done so already please look through the thread "Custom Station Help" started by GreggyGran around May 2024 as there are several...
I have succeeded in getting passengers to board correctly on one of my (many) station blueprint tests but I can't give you a quick answer as to...
1.Platform Static Mesh The first requirement for a station is to create a Static Mesh for the Platform (s) - you can either have all the platforms...
Sorry, but I have neither the time or the skills required for me to produce a video tutorial on station setup. Like you, I started my project as a...
I can't really offer any help without more information. When you say the passengers are not spawning on the platform - do you mean no passengers...
I suggest you look at the thread "Custom Station Creation" as the issues around getting passengers to appear on the platforms, Navmeshes etc. are...
Thank you for such generous appreciation of my efforts. As I'm sure you know from your own project there are times when the scale of the task can...
For my locomotive (where the textures come from Armor Paint) I'm just using normal materials with base colour and roughness ,metallic etc. The AO...
Thanks for your support and encouragement. I diverted slightly to test the texturing of the cab in Armor Paint and here is a photo of the cab (so...
Thanks to "brfan#9132", "LouisianaSouthEastern2087" and "FreddieTheShepherd" for your support. Although I have been making slow progress I am...
It's some time since I was involved with the station and passengers but I had run into problems with Navmesh. I didn't mention that in this new...
Finally got the finished exterior model back in the editor (having lost the link between bones and vertex groups.) I can now complete my...
I have modelled them, that is they were separate objects which are now combined into the overall skeletal mesh. I will be adding bones to to...
Latest progress on the Cab Skeletal Mesh. Just finished the three pressure gauges but the vacuum one doesn't have pipe connections yet as the...
The jury is still out on ArmorPaint. I had been using Quixel Mixer which was free but since Epic Games relaunched Quixel as Fab I think it is...
Thanks but I'm a bit reluctant to hijack this forum for a talk about models in general and think I should stick to posts related to what I am...
Thanks for the picture of the model - I assume it is 4mm (OO scale). In the past I have made a couple of static locomotive models (metal) in 2.1/2...
Thanks Andy Gough and LouisianaSoutheastern2087 for the support and encouragement. Now working on the Cab Interior and Controls starting with the...
I have followed your pdf. tutorial and was able to cook the route and get the packed file into the game DLC folder. Sadly the route is still not...
Thanks very much for this pdf file. I have read through it and it looks as if it will be a great help in getting my route into the game. I...
Thanks for your support and continued encouragement. I don't think DTG are likely to invite me to become a third party developer as I am just a...
Of course I'm always happy to help although I can't guarantee I would know the answer !. Perhaps I could ask you a question : To get your route...
You are right of course. The Simugraph Axle Node has wheel size and gauge but also somewhere it has the offset (X, Y , Z ) of each axle from the...
You have certainly put a lot of effort into this and hopefully you will be successful. I have been working on a GWR Pannier Tank loco for a long...
Apologies for long wait for an update but I have been working on the texturing of the loco. I realised it was a mistake to leave the UV...
Thanks for your continued interest. At the moment I have completed chassis detailing and am trying to get the UV map unwrapped and packed in...
You've got me there ! I haven't sorted the collisions for my loco model yet. For Static Meshes (buildings etc.) you can either add boxes in...
What I meant by a variant is a model of a loco that is very similar to an existing one but with slight "external" changes. To make a child of...
It is indeed very complicated especially if you are starting from scratch rather than making a variant of an existing loco.. You will need all of...
This is certainly a very impressive model (!) and a tribute to your skills in Blender (if that's what you used). Can't offer much help on PBR...
Disappointing that nobody has replied to your original post. I have been working on my own route for some time but was never able to get the...
This is a very big question. Have you read the Custom Station Help thread started by Greggygran last year as there is a lot of information in...
Thanks for your continued interest - sorry for the delay in responding but I have been busy with other things this week. I have completed the...
Since the last update of the editor I have been having a few problems. Firstly my AV program began blocking everything because the editor is...
Thanks once again for the advice. I had realised that Animation Blueprints are not transferable but thank you for pointing me towards UAssetGUI...
I think this refers to me and my GWR tank engine steam loco. You can use your own Skeletal Mesh by substituing it for the DTG mesh in the RVV....
They were (all?) lever reverse (on right hand side). The main variations between the batches are that locos made after 1933 were fitted with...
Thanks very much for the suggestion and for taking the time to reply . I have tried a few variations today but still not quite there. If I import...
It's a Class 57xx , although there were various versions numbered in different series. The one I'm making is an early version (as first built)...
Thanks to MJCKP and oakleymoss#1362 for your encouragement. Thanks also to TheShotte for your explanation and encouragement that this can be...
Having just returned to the Editor after a long absence I have been encouraged to try again with the loco and update on how things are going. I...
I hope I can give you a short answer to your questions about the file structure. The starting point is to create a new Content Only Plug In with...
Thanks to you both for your support (oliverlacey2704 and disco#7930). I think it may be possible to solve the issue by using my own skeleton with...
I have now completed this work as suggested. The skeleton was an exact duplicate of the 4F one (hierarchy etc) and was exported from Blender as a...
Thanks and congratulations for your continuing efforts to develop your mod.
This seems to have resolved itself for me following several false starts. I uninstalled the TSW4 editor this morning - unfortunately forgetting...
Thanks for your suggestion. Yesterday I installed TSW5 (in Steam) alongside my copy of TSW4.I didn't want to delete TSW4 until I knew the new game...
Also, have since discovered that I can't use PIE in the TSW4 editor either.
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