Thanks for your reply I will certainly be re reading your thread when it comes to doors on the Autotrain. Thanks also for the pointers on the...
Thanks for your support. A Steam Railmotor would be quite a challenge but I think getting an Auto Trailer working (passenger loading and...
Thank you . I have persisted in working forwards from a copy of the plugin which works and doing one change at a time. After each change I recook...
Success so far. I got the plug in working with the "old" RVV and RVM so the working version now includes placeable headcode lamps and the...
No problem - just a few real life events getting in the way ! I used the Event Dispatcher to send all the values from the RVV to the HUD but the...
Good to hear you are making progress, albeit with discouraging steps along the way as we expect from the Editor. I think the Event Bind Door node...
Thanks for the encouragement. I have realised that comparing the two Simugraphs is not the way forward. I tried renaming the recent one as "...
Surprisingly (to me at least) the failure came back after I put the "current" Simugraph in the earlier files so it seems the Simugraph was at...
I had thought the fault was in the RVV which on the old version referred to an "unscaled" Skeletal mesh (100x Root Bone Issue) but reworking this...
Some progress in that I have just cooked an old backup and that worked OK in the game so the Editor/ Mod Manager is not at fault. I will now...
I have sent a conversation message to you with details of the problem.
Just for fun: :) [ATTACH] To be correct, of course, I would have to rework the model to include top feed etc.etc for the BR era. !
Doing the textures in Substance painter you have to allocate vertex colours to the faces of the mesh, each colour representing a different...
Thanks - glad you like it Who knows ? Given enough time I might just do that. How about a filthy dirty black BR version to represent a Class...
Just a quick post to thank Victory Works for liking this post. I think of this as praise indeed as I was always a great admirer of the locos you...
Thanks . Having wrestled with RVM's RVV's and Simugraph etc. for the Class 57XX it's easier to understand the basic setup and there are a lot of...
UPDATE I have now completed the Boiler textures and using baked normal map for the rivets reduced the size of the mesh by about 17,000 triangles....
Thanks for that. My first attempt (using an internet image for GWR Loco Green) was coming out excessively light (bright) in the Editor which is...
Sorry to hear you are having this trouble which sounds similar to the "3 minute" problem I have. It is discouraging to feel you have made good...
UPDATE MAY 2026 Still struggling to get Scenarios to work in game whenever I recook the pak file. I have been working on mods such as headcode...
I had a similar problem with couplings where the loco would pull the wagons but the distance between the vehicles would stretch and te wagons...
No problem - I'm glad it was some use. London Underground had been using the (Signal) trip Arms fore some time so I guess Westinghouse suggested...
Thanks for your reply. At the end of last year I treated myself to the Steam "one off licence" version of Substance Painter and this baking...
Brief Update I have just completed most of the Boiler / Superstructure modelling although there is some mirroring to do to get Filler Caps etc....
You cast from your RVV to the Animation Blueprint for the Cab (or to the exterior in some cases.) To do this you need a reference to the Animation...
I have been thinking about a step by step tutorial on how to set up a custom vehicle for some time but you will appreciate it is very time...
I'm no expert on Unreal Animations but this method worked for me with simple control levers for the cab. All of my controls were rotating levers...
As regards animations (of the throttle button I assume you mean) I set up a cab animation blueprint and used direct bone manipulation for this...
Here are a couple of images of the old class 57 on my own route to illustrate my answer to your PM. This one !! [ATTACH] and this one :-...
Thanks for your reply. I can't see anything wrong with your RVM coding or the Simugraph, although having made steam locos I'm not very familiar...
Sorry I may have got a bit confused with my explanation. The nodes are in your RVM Event Graph so they should connect up OK as shown in this...
In your RVM you have the switch set up as Push Button which is linked to the Input Identifier "Engine Stop Start." You also have a Throttle...
Having updated the Editor I have managed to access the RVV and the image shows the setup that I used. The collision is set to VHID and I can...
My editor was crashing at 75% and I don't have Cesium but I see there is a new update on Epic Games website. I've remembered to back up the editor...
Thanks for your encouragement. I'm hoping that the Train Sim World aspects (RVM/RVV/Simugraph) etc. will just be a cut and paste exercise as the...
Hello With my loco I didn't do any coding in the RVV and the Climb Up camera transition seems to work OK. Currently my Editor is crashing at 75%...
May I just add one or two points (or 3!) which may help. You select a node by dragging it from the list on the RHS into the main window. You can...
Having made a start on my next loco project (GWR Auto train) I have completed the Class 48XX (14XX) loco chassis and about to start creating the...
You're right. Simugraph isn't impossible to deal with but in many of the nodes there are lots of variables you can set and it can be tricky to...
I'm sorry I can't help with your query but I felt I must congratulate you on your Britannia model which is very impressive. Apart from the...
Thanks - that could well be useful
Glad I was able to help. I used an event Begin Play in the RVV event Graph with the same nodes as you and promote the Anim Instance Return Value...
As you may have seen elsewhere I successfully managed to cook my custom GWR locomotive on 18th January including a simple scenario and the pak...
I was struggling to attach an image to the message I sent earlier so thought I'd post it here. This image shows the Event graph for the Regulator...
Thank you. When I started I had serious doubts that I would ever be able to get a custom made locomotive working in the game.
As an amateur / hobbyist who has also been retired for many years I don't think I'm an ideal candidate to be a DTG third party partner . I cannot...
Thanks for your comments. It is interesting (and quite strange !) to see other people's photographs of the loco now that I have sent it out into...
Thanks.
Thanks for your comments. The route project has been going on for a long time (started way back in TSC days) and I am slowly rebuilding it in TSW...
UPDATE It seems you won't have to wait as it has already been released on the Train Sim Community website. I was surprised to see there is even a...
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