UPDATE Now have the first texture test for the Trailer /Coach Exterior bodywork. Exporting tga textures from Substance Painter instead of png...
Since replying to your message in "conversations" I have discovered that the Vehicle Spline components in the RVV are related to deciding which...
Sorry to hear you are having trouble getting Passengers to board. They are very frustrating even when using DTG vehicles with your own platform....
I don't know if this is relevant to your problem but I recently recooked and packed my GWR loco file (including a scenario) and uploaded to Train...
Glad to hear you've finally got the doors working .
I was surprised to see this old thread reactivated, although what "greggryan2" said then is still probably true. The difficulty is how basic does...
UPDATE. I now have the Auto trailer "working" in the Editor in that it can be towed along by the loco. Sorted out a few Simugraph issues (bogies...
Another photo showing the more detailed chassis and first attempts at body. No interior textures so far. [ATTACH] This is the exterior of the...
I remember it well ! The100 x Root bone scale is a well known Blender to Unreal issue. At one point I had 600 foot Coupling Rods following the...
Not quite correct as I realised I had miscalculated the bogie separation dimension when converting from feet and inches to metres. Repositioned...
It has just been reported that the latest pak. file no longer works with TSW5. I have tested it in my own copy of TSW5 (on Steam) and can confirm...
Now released on Train Sim Community website. Thanks for all your support.
Back on the subject of the Auto train here is a photo of the Trailer Coach basic chassis. [ATTACH] Placeholder textures at the moment apart...
Thanks for your support. Almost ready with the release just have to finalise the "changelog" and comments in the maual.
I have finished adding the updates and tidying the plugin files and will release the latest pak. file on Train Sim Community shortly. At one...
Thanks for your reply I will certainly be re reading your thread when it comes to doors on the Autotrain. Thanks also for the pointers on the...
Thanks for your support. A Steam Railmotor would be quite a challenge but I think getting an Auto Trailer working (passenger loading and...
Thank you . I have persisted in working forwards from a copy of the plugin which works and doing one change at a time. After each change I recook...
Success so far. I got the plug in working with the "old" RVV and RVM so the working version now includes placeable headcode lamps and the...
No problem - just a few real life events getting in the way ! I used the Event Dispatcher to send all the values from the RVV to the HUD but the...
Good to hear you are making progress, albeit with discouraging steps along the way as we expect from the Editor. I think the Event Bind Door node...
Thanks for the encouragement. I have realised that comparing the two Simugraphs is not the way forward. I tried renaming the recent one as "...
Surprisingly (to me at least) the failure came back after I put the "current" Simugraph in the earlier files so it seems the Simugraph was at...
I had thought the fault was in the RVV which on the old version referred to an "unscaled" Skeletal mesh (100x Root Bone Issue) but reworking this...
Some progress in that I have just cooked an old backup and that worked OK in the game so the Editor/ Mod Manager is not at fault. I will now...
I have sent a conversation message to you with details of the problem.
Just for fun: :) [ATTACH] To be correct, of course, I would have to rework the model to include top feed etc.etc for the BR era. !
Doing the textures in Substance painter you have to allocate vertex colours to the faces of the mesh, each colour representing a different...
Thanks - glad you like it Who knows ? Given enough time I might just do that. How about a filthy dirty black BR version to represent a Class...
Just a quick post to thank Victory Works for liking this post. I think of this as praise indeed as I was always a great admirer of the locos you...
Thanks . Having wrestled with RVM's RVV's and Simugraph etc. for the Class 57XX it's easier to understand the basic setup and there are a lot of...
UPDATE I have now completed the Boiler textures and using baked normal map for the rivets reduced the size of the mesh by about 17,000 triangles....
Thanks for that. My first attempt (using an internet image for GWR Loco Green) was coming out excessively light (bright) in the Editor which is...
Sorry to hear you are having this trouble which sounds similar to the "3 minute" problem I have. It is discouraging to feel you have made good...
UPDATE MAY 2026 Still struggling to get Scenarios to work in game whenever I recook the pak file. I have been working on mods such as headcode...
I had a similar problem with couplings where the loco would pull the wagons but the distance between the vehicles would stretch and te wagons...
No problem - I'm glad it was some use. London Underground had been using the (Signal) trip Arms fore some time so I guess Westinghouse suggested...
Thanks for your reply. At the end of last year I treated myself to the Steam "one off licence" version of Substance Painter and this baking...
Brief Update I have just completed most of the Boiler / Superstructure modelling although there is some mirroring to do to get Filler Caps etc....
You cast from your RVV to the Animation Blueprint for the Cab (or to the exterior in some cases.) To do this you need a reference to the Animation...
I have been thinking about a step by step tutorial on how to set up a custom vehicle for some time but you will appreciate it is very time...
I'm no expert on Unreal Animations but this method worked for me with simple control levers for the cab. All of my controls were rotating levers...
As regards animations (of the throttle button I assume you mean) I set up a cab animation blueprint and used direct bone manipulation for this...
Here are a couple of images of the old class 57 on my own route to illustrate my answer to your PM. This one !! [ATTACH] and this one :-...
Thanks for your reply. I can't see anything wrong with your RVM coding or the Simugraph, although having made steam locos I'm not very familiar...
Sorry I may have got a bit confused with my explanation. The nodes are in your RVM Event Graph so they should connect up OK as shown in this...
In your RVM you have the switch set up as Push Button which is linked to the Input Identifier "Engine Stop Start." You also have a Throttle...
Having updated the Editor I have managed to access the RVV and the image shows the setup that I used. The collision is set to VHID and I can...
My editor was crashing at 75% and I don't have Cesium but I see there is a new update on Epic Games website. I've remembered to back up the editor...
Thanks for your encouragement. I'm hoping that the Train Sim World aspects (RVM/RVV/Simugraph) etc. will just be a cut and paste exercise as the...
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