Signal speed limit has nothing to do with simugraph physics though. The game already checks the signals even for AI trains (otherwise they would...
Considering it's a Rivet product, don't expect it anytime. Only chance for a proper variant is if someone else makes it again for some reason.
God, the HSP46 pack is pathetic...
I was also feeling like it is coasting better, but I thought it might just be my imagination. Still looses speed noticeable from 140km/h, but...
Add it to the list of "promising half-baked features that need finishing".
Well this definitely looks better than what we used to have at this enbankement! [ATTACH] Also I noticed lens flare from the sun? Was this ever a...
Oh, another thing - the LOD of the station lights at Groningen seem to have broken. The "head" of the lights are not visible anymore, only when...
The deadman or the ATB switches are not at the same place in the two cabs. In one of the cabs both are in the both row right next to each other,...
Of course they can, if assets are made right. Here it could be completely avoided as well. It's just a badly made track asset.
This has been discussed countless times already. There is no point to it. Switching to UE5 would not magically result in a better running or...
That doesn't mean it can't be done. It just means you can't see how they did it. I simply said if those are possible, then so should be this.
If they are possible, then I guess they would need to be done in a similar way for example how Arosalinie does the platform signal box thingies,...
Lowrider train, cool.
I believe it has already been confirmed that they will have suspension physics, yes.
Some of the requirements for the timetable layers seem to be either just bad planning or straight out trying to get people to buy more add-ons...
The recent patch notes say something about brake magnet rub sounds - but when are we supposed to hear that? Neither regular nor stronger braking...
No official info about this one. The most popular theory is that CalTrain simply doesn't want their old diesels represented anymore. It is...
How do they even manage to do this is beyond my comprehension. The route didn't even include any changes in the patch notes. They just brake LOVE...
Okay, but Rivet are the group that failed to simply set up the spring value of a buffer properly, causing derailments while braking on Arosalinie,...
It's just the usual DTG excuse.
Press Q to point at thing.
Yeah, as it is now, it seems to be the usual case of "this will come at a later date" then never actually happening.
I really hope the formations in the timetable will allow livery substitution. That would bring some more color into the formations. Like even if...
The myth that LGV is the most played route in TSW. Honestly can't believe it. Even if statistics at DTG really show it to be the most played, I...
You must be doing something wrong, because I don't have issues with the safety systems. They work fine.
It's not that dramatic, my man.
Well yes, on the other hand though, it's only half a route and is missing quite a bit of traffic. Neither the diesel services nor the New Haven...
That's not really an acceptable counterargument. If the game is sold on generation 8 consoles, then it MUST run on generation 8 consoles. After...
It is a slow route, 60 km/h I believe.
Could be it. I believe the old alerter ring sound effect might come from Harlem Line, so you're simply missing the sound effect, resulting in it...
Just did a drive in the M3 and can confirm, there are safety system sounds, no issue at all on my end.
The M3 doesn't have ACSES implemented, only ATC. I haven't drivet it a while, but last time I played the M3 it was all fine. I will take it for a...
Yes, if they are british ones! Sometimes if they are german routes. If it's an american route... well... Forgotten 2 weeks after release.
A few trees at Beilen do this in windy weather. [ATTACH]
Are there even any 4 car stop markers in real life? I don't think LIRR runs many 4 car trains nowdays, do they? Either way, yeah - usually if you...
If that's true, than that explains things, lol. Sadly university doesn't teach you enough. Unless you had side projects in uni to actually...
"Heavily modified", lol... General programming, UI and graphics will still be just avarage programming and Unreal Engine stuff. And TSW mostly...
That was the case for the old LIRR route. But on the new route it has it's own set of services.
I wouldn't say a lot more, but it does add a good ammount. You will see it probably at least once per run. And it will have playable services on...
Dutch cycling culture is crazy. [ATTACH]
Regarding the scenarios, another thing I have noticed as there are no times for arrivals at all. The scenarios keep mentioning "you're running...
Well for now they could simply make the E186 without ETCS, since in the Netherlands they run under ATB anyway, no? And then add ETCS later if it's...
Oh, I totally agree. Hopefully the DDZ is next, because it's aging as well, but still running around plenty, so it's good for many routes. I've...
Well even if no old Sprinter for Zwolle-Groningen, maybe the next dutch route could be set in 2019-2021 and feature them, and the SNG could even...
Well surely there was a transition period when both the old Sprinters and the new SNGs ran at the same time? They could to that, lol
Well yes, because these annual rereleases are completely pointless. While I bet most of us are curious to see what the new content will be, the...
These old sprinters would be nice. But unless they're making a backdsted route, I don't see them happening. But I would love it!
Both are over 30 years old. Clearly 90s designs, far from what one would call modern nowdays. That's a compromise I could make! The trains on...
Whatever the next dutch route is, I hope it will feature either the VIRM or the DDZ. They are funky looking and would be a great addition for...
I actually like it, lol
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