Is your main map the original map you created when making a new route or is it just a level you created to load the map?
The tracks need to be converted to static mesh and yes the splines are buggy. Export them as fbx file and reimport them as a mesh.
Is this on a custom route or on a dtg route?
Its a standard unreal engine thing. Heres a good tutorial about it [MEDIA]
This looks awesome! I assume u used the foliage tool to make the fields. I would recommend you using landscape grass types which is way more fps...
Try right click on the landscape and press "stitch tiles in tier"
google it
You need to reassign the correct materials to this object again. In the material slots is also a textbox where the name of the original material is.
In the service node in the timetable is a tab "passenger info system" where you can set the service number like ICE 584. If your service contains...
I'm sadly not allowed to speak about this.
Yes, awesome. Theres just the step with the TS2 ambient occlusion necessary and the Tunnel is finished. Good job!
Maybe select the spline and export it and then reimport it. This converts the editable spline to a static mesh.
Sorry this message slipped somehow. Yes you have the track scenery tiles in which you can cook. Before moving your scenery tiles out of the...
If you have complex scenery with vegetation, for the light baking process you need to move the Scenery tiles out of the map folder otherwise the...
No I used the Niddertahlbahn vegetation from the start but I was impressed on how good the default vegetation looks on the screenshots.
The scenery of your route looks great! Are you using the default DTG vegetation assets?
Absolutely no problem! Glad it works for you now.
You have to put the same name into the level crossing link [ATTACH] [ATTACH]
Those KS Signals are broken somehow in the Editor. Maybe they work normally then in the game or they need an update.
Did somebody found a way to snap the traffic splines to the Landscape Road spline? Because handplacing every spline for my Highway would be a pain.
To make level crossings work you have to place a spline point of your traffic spline in front of the level crossing where the cars have to stop....
You have to go into the attach linkable objects to track mode on the left side. (4 above the signal mode). But one small advice from me, do the...
As far as i know Bavarian Lidar data is free. I built my Schnellfahrstrecke Nürnberg Ingolstadt with full Lidar Data.
No just 1 per world. Place it in the level and move it into the persistent level
Weird. I get the same results when using the tod3 but with tod4 it works well.
Use the tod4
But to get the LZB cable working you have to change the track rule with a track rule where LZB is enabled and right click on the ribbon and select...
Go into the network edit mode, place your ribbon loft descriptor into the ribbon loft descriptor and right click on the track and select replace...
Follow my tutorial from step 4. This fixes the exposure inside the tunnel.
Hello, i know this thread is quite old but i found a solution. 1. Move your Tunnel Spline to the persistent level. 2. Move all your Landscape and...
The Sbahn will only be available as AI in the Timetable. But you can play it in the free roam mode and build scenarios.
I think this is done in the timetable, in the service node in formation speed limit overwrite. But i havent tried it out yet.
Just go into route building mode , create tiles, use your srtm file and click create landscape. This just creates the missing tiles and does not...
Hello, today I want to share some progress on my route with a new video. Keep in mind that this is still work in progress and things might change...
Just remove this specific tile from the tiles folder and generate a new tile in the same position
Yeah this is also possible, but with lidar data it is waaayyy more easy
Yes this is a good idea to build the SFS KRM together, but the problem is the missing lidar data. And it is nearly impossible to get the correct...
Nice work! I can send you my Feste Fahrbahn Tracks if you like
Yes sorry, i mean 0.300
Experiment with the density / kuu and with the density in the upper window. The density / kuu seems way to low. When I paint grass for example i...
Seems to be an issue with the Niddertalbahn/European content pack signals
Have a look in this thread https://forums.dovetailgames.com/threads/editor-crashes-at-selecting-signals-no-way-to-delete-them.77682/
Same with me. On my Main Weser Bahn I reconfigured the whole signalling system atleast 7 times. Wont make that mistake again:)
Thank you! The signals are not so difficult, but I place them and configure them at the end because everytime you change something with the tracks...
[ATTACH] [ATTACH]
Hello, today I want to share some progress about Frankfurt Hauptbahnhof. The signal box, the skyline and the main building is being modelled by...
Wow this looks awesome! Would fit perfectly on the route!
Right click on the landscape and press regenerate landscape collission components
Thank you for the nice words! Yes, I live close to the Main Weser bahn and thats why I built it first. But I always wanted to have a proper...
The 3d model is not yet finished
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