Hi, I'm using the latest Steam version of Railworks / Train Sim Classic (75.8a). Out of the box, MSAA just does not work for me. There is simply...
To get the sharpest image in DSR, I use one step up from my monitor (something that fits in perfectly, in this case 2.25x) - I have a 2560x1440...
Well yes, I inferred that the different settings levels were intended for different systems, I only bothered sharing my testing because without...
Please could you send me these settings in PM? If you have the Medium variant that would be great too. Thanks! --- Following my previous posts...
So I have given up on DX12, moved to DX11 now, where I'm using the Medium preset, and High-Ultra settings, maintaining 30-40fps everywhere,...
While your interpretation is completely reasonable, and makes sense, I'm afraid you've still missed most of the details from my original post......
Thanks but as already stated clearly in my post temp & my system are fine, you only need to look at performance in other games to know this... CPU...
I already tried removing shader cache via Disk Cleanup many times, and as already stated in my post, also let plenty of time for shader cache to...
I'm having a really serious problem with the -dx12 launch option since I started playing TSW3 in March 2023. Here's how it behaves: DX11: Always...
Hi, I thought I'd share a post for another UE4 game (Hogwarts Legacy) here, which has a lot of different commands I've never (or not sure) seen...
Thanks but as mentioned I've already tried DX12. I still have my doubts that it's related to my laptop as someone else made the exact same report...
I'm using the latest version of the .ini, and as for the type of ini, as described in the post tried all presets today. Asus Zephyrus G15 2021...
Thanks for the suggestions. Unfortunately, despite making this change, I don't see any difference. Just tested and still 12FPS at Clapham...
I'm still having this long standing issue in TSW3, where some detailed stations bring the game to its knees. This includes Derby on the Midland...
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