I'm back again (temporarilly). I've only got modelling and scenery to do now really. Currently the todo list is - The rest of the signals - The...
My main plan is to get this released on trainsimcommunity. I've gotten the stock plugin cooked and put into the game with no issues as well as the...
I wouldn't be able to as you have to be 18 to become a third party.
A bit more 150/1 progress over this weekend. Mainly visual work including redoing the front and adding the middle window. The passenger interior...
I was tempted to make that route originally but eventually settled on MVL. I would've just used the 700 and HST but the 700 is stuck on DC mode...
The 150 has now reached a state where I could put it into the main game for testing. The current list of stuff I've changed is: - Added a static...
Its that time of year again where I do as much work as possible before the next version of the game. In this update, I've been working around the...
Just a little "test" to make sure im scaling things right. [ATTACH]
Something different from the smaller scenery objects and onto something a bit bigger. Bletchley TMD shed with a somewhat detailed interior....
I will eventually get round to updating it. It’l be a while until that happens as I want to focus on the actual operations of the route so the...
Also started work on a few scenery assets. (More to come later) [ATTACH] [ATTACH] The plan with these specific signs is that they have the...
Yes it is, I like how trains leaving the Jowett have to reverse at the St Johns goods loop to access bedford.
The track issue seems to be fixed now why may have removed Birmingham CrossCity from being a requirement (but I'm unsure of that at the moment) I...
So in recent news, I went on a reference trip today. Also Birmingham Cross City updated and broke a load of track related stuff so thats fun!...
i think theres a way to do something in the formation to "kill" it, which should stop the engines.
Some work around Bletchley TMD tonight. Mostly just some scenery improvements and preparations for a custom depot shed, which should be in the...
Noted, thanks!
Back to actual work! I'm redoing previous sections with skills I learned later on in the development of the route. Starting with some of the OHLE...
I did eventually do those 153s. I've spent some of my spare time making some nameplates for JT's upcoming 86/2 pack. I've been planning the...
Have you put in road splines yet or is it just material work?
Just need to fix the numbering and attempt to lock the gangway. [ATTACH][IMG]
Got a little bit of spare time over the next couple weeks so I'll be making this and hopefully releasing it. [ATTACH] It will most likely also...
There go loads of places (WCML south, the new ATS route, SEHS & BML)[ATTACH]
We could even get some WCML ai at Lichfield TV low level
Quick update, Development is almost non-existent at the moment. The only things I am doing are small projects such as this stop board:[ATTACH]...
Just a few images to share tonight. A few changes have been made since then which aren't ready to be shown off just yet! [ATTACH] [ATTACH]...
It would be cool to have them as drivable as they add slightly more gameplay opportunities.
I finally set up the gantries for the WCML OHLE. I now realise how to properly setup OHLE masts in the editor. All that needs doing is wires then...
I finally remembered to import the entire 319 in for scenery at bedford. [ATTACH] [ATTACH] [ATTACH]
Now with route accurate posters :)
Turns out later in the week meant the next afternoon. So here's the result of that: [ATTACH] [ATTACH] [ATTACH] [ATTACH]
The branding is now applied in-game and should no longer have the animation issues. I shall test this later on in the week! [ATTACH]
I'm going to try and redo the branding as my current approach is by altering the model which seems to keep causing animation issues. I belive...
Thats not very helpful. Also the one already made was the 2017-2018 WTT. I think with the station directory, you'll need to make a new route...
I did this as a test. Possibly as a future project but mainly to get more practice of making reskins and the like. [ATTACH]
A bit of blender work today[ATTACH] [ATTACH]
If you're in the Train Sim Community discord then its here. If not, you basically need to copy that diagram in your landscape material
A little bit of a "change in scenery" here :) I've modified and upgraded the landscape materials using a global overlay that Ethan Tait showed off...
This week's midweek update: I have no idea how to use blender properly.[ATTACH] (Ignore the maps not perfectly matching the platforms, it won't...
I don't think the 47 being a cooked asset would change much considering someone is making a loco using the 4F simulation/setup and it seems to be...
they never ran on that route. We will most likely not see any GA routes or stock until 1st of October this year as that's when it becomes...
We don't have any route it could run on really.
Hello, I made a reskin for the Class 150/1 which does not have working animations upon reimport. The unmodified interior works as normal and the...
Doing texture stuff has helped me get the hang on blender in preparation for modelling stations.
Here's some images I nabbed off the TSC discord.[ATTACH] [ATTACH]
I'm back now. Going forward, I'll probably post maybe once a week rather than every time I work on it. The Bletchley Flyover is now in (which...
I'll most likely take a break from this project for a little while to work on other non TSW related projects.
Here's a few of the bugs lol
I'm doing some testing with the liveried 150/1 on the MVL route. Not all signals are in yet so not everything works. However, this test has helped...
I've blocked out a few structures in UE using basic shapes before exporting them into blender for actual modelling. [ATTACH]
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