For anyone looking forward to this, sorry to let you down: I am no longer working on the Bromley North branch. That said, I am busy with other...
There are two ways to do timings: simulated or manual, following the real Working Timetable. I always use manual timings when building timetables,...
It's lovely to see community assets like this being developed. :)
Here's a news story about the impact on the Clinchfield line:...
For what it's worth, Matt clarified on the next page that owning the free edition will let you play DLC. The restriction is that you cannot buy...
Blackpool Branches has some great Class 08 shunting services in the wee hours of the morning at Preston. Turn off all the lights in the room, get...
Programmatic horns is a very interesting feature idea. You'd need base sounds for each tone, and some sort of "muffled" modifier for when you're...
Rule 261 versus 562 has nothing to do with PTC. Under both methods of operation, trains are authorized to move by signal indications (as opposed...
The player doesn't need to do anything (and cannot). The EOTD placement is set in the timetable: when a service starts, you can set the EOTD on...
Yes and no. Many stations have a "mini high" platform at the outbound end of the platform, just long enough to provide level boarding to the two...
[ATTACH] Creating timetables in the official TSW 4 editor is very rewarding, but challenging to get right. To aid other timetable creators,...
Yep, it’s once daily in each direction. Westbound in the late morning, eastbound in the evening.
What freight is there, you ask? Let’s go east to west. Beacon Park Yard in Boston was mostly abandoned but is currently being used by “dirty...
Check out the FAQ, it answers your questions. :)...
Trains do not run through puddles. Standing water in the track is very bad and typically only happens when there’s flooding or some kind of slide...
1. All formations must be in your plugin, not in the original route gameplay plugin. If this is already the case, something is going on with the...
South Western Railway confirmed on Fife Circle?? ;)
Here's a photo of the cab signal display of an MBTA Rotem cab car, showing clearly the "APP" label. (In this photo, the cab is cut-out and...
Nice! Looks like a nice first project to get to know the editor. :)
I would be interested in participating in such a program, if it existed. I have a radical idea from my other train game: OpenTTD. This transport...
If you're on PC, I created a timetable mod for ECW that adds these services and more.
I have received many reports of the recent core update playing havoc with timetable mods and some official third-party timetables for loco DLCs....
FYI: "Spawn on foot" in custom timetables is now broken since the June 3rd patch. It was previously possible as long as you define all formations...
It’s a spline, so you have to extend it. (Look up a YouTube tutorial about splines in Unreal Editor). That said, when I’ve tried other signal...
I am very excited for this timetable! NTP has so much potential, and I'm glad you are making a timetable so I don't have to. ;) A few thoughts...
I have just released v5 of the timetable, which now includes this information. Also, 2F53 no longer blocks 1F10 at Lewes with a signal reservation.
Has anyone successfully set up a character diorama? I am looking to add track workers along the line, each with a small spawn probability so a...
You can use textures from DTG routes, but you have to set up materials yourself.
Door closing behavior is set on each timetable node, on each route. In my East Coastway timetable, I leave the doors open when transferring a...
I haven't reached "write a tutorial" level of understanding on anything I've done lately, but I have been busy. Ground textures are in and I'm...
A slightly larger screenshot for image (2).png would be helpful, to see the names of each property and not just the value. And to confirm, these...
Thanks. The problem was that the materials were almost wiped when exporting and reimporting. I copied the material from the original folder and...
I have Blender, but for this I just exported and re-exported the DTG tunnel spline.
Looks great!
Thanks. I tried that, and the re-imported tunnel lost its texture. [ATTACH]
Whatever Skyhook is doing with this trend of "free updates" and "fun features," I like it. :)
I've followed these steps, but my tunnel is not dark. There are also dark sections of the tunnel walls near each end of the spline, which didn't...
(Original Poster)
Care to share your discoveries? It would be nice to add this to our growing collection of unofficial documentation. :)
Congratulations! That final timetable simulation is always scary. :)
Setting up AWS, TPWS, and other signalling equipment The UK_Content_Pack plugin contains blueprints for UK signalling equipment in...
Signalling Signalling your route should wait until after all the track is laid. I followed the official masterclass by Lukas and used a...
Which direction to lay track? When laying track, the direction you create the ribbon is part of that ribbon forever. This determines Line Side...
Resources for UK routes I live in the US, and a research trip isn't in the cards at the moment. There are a few invaluable resources I use to try...
Matt said that new route-builders should "start small," so here's my take on small. :) The Bromley North branch line in London is under two miles...
If you're up for it, it would be lovely to have a tutorial thread on how you've done your tunnel and station lighting.
You need to select which side the third rail appears, using the "Edit ranges of track properties" tool. Side note, ribbons have a direction and...
Did you previously create those tiles, and then delete them from inside the editor? I've done this before, and it doesn't fully delete the tiles...
Ah, thank you for the correction. :)
Try the PC Editor subforum or the community-created documentation/tutorial document linked in this thread.
Separate names with a comma.