Thank you for the explanation. I'll try to follow your list and see if I can import a working rollingstock. I hadn't login for the past 16...
The CentovalliBahn ("hundred valleys railroad) is a 1m gauge international railroad between Domodossola (Italy) and Locarno (Switzerland). It is...
I have looked at the video the day prior so I was going with memory:). But the concept is more of the same... to wait.
There are some information in this video about the Roadmap Q&A. [MEDIA] It starts at 36:20 They are planning to do smaller videos about the...
Is it just me or the updated RoadMap (February 2024) does not have a single reference to the editor? The one in novembre 2023 had, at least, an...
Good luck with google maps or a couple of pictures.:D Milano Centrale is like a cathedral. [IMG] [IMG] [IMG]
When DTG will produce some documentation on how to rig and import a piece of rollingstock... For the moment it is incomplete and just a static...
The old Visp station/depot were wonderfull. The depot(s) in Brig too, but the progress required "Glisergrund"....
If somebody has time and a lot of info I can suggest the Mariazellerbahn but before the "himmelstreppe". I cannot stand those trains :D
I agree. The doubling destroyed a really nice section of that railroad.
It is not a problem of terrain, it is a problem of 3D objects. Without taking in consideration strees, houses etc. there are 3 stations to be...
Personally I think it is copyright violation. For example, I need Beech trees to populate my route ( I have opened a topic abouty this point). I...
With a bigger brush and some free time. It is not a fix, just a better adjustment of the terrain. [IMG]
Yes. Those are the trees I'm looking for. Thank you.
I have checked the terrain generation and the issue is not caused by the verticality of the source data. For some unknown reason, during the...
Just tried with a row of trees but, when I'am on the other side of the valley, they are not visible. I have found the value to force the distance...
Thank you. There are beech trees but only for UE5 and a couple of packages for UE4 as payware. Strangely there are no trees on the quixel site....
Hi. Within the assets provided with the editor there are some good trees but I need these two. Fagus sylvatica also known as European beech...
Unfortunately does not work with rollingstock. Tried to export one of the base freight wagon and obtained bones with an illogical distribution and...
Could I request some official documentation on how to request and receive some needed official documentation? :D:D:D
Check the coordinates format used to define the starting point.
Check if the texture has the sRGB flag disable.
Hi. Looking for a solution to the fissures in the terrain, I have come across an UE4 function called "merge actors". This is normally used to...
At least you were able to implement the bones and the animation :). I tried some time ago to add the basic bones (main body and axles) but nothing...
Genève Cornavin (the station and the extensive depot), Lausanne CFF (the canopy :) (i hate the "concrete cube" which was built on the site of the...
+1 The first step should be an example of what (at least the main bone, the length and location) to rig in Blender. Tried that with a 2 axle...
They cannot be filled. They are a misalignment of vertices located at the boundaries between two "levels". In this case, the terrain tools can...
Hi. Happy new year. Without opening another topic, I would like to show this issue to the Dev(s). Sometime, the "infamous" UE4 limitation,...
Would you be kind enough to share which are the basic properties to rig a rollingstock? A bone for the body and 4 bones, one for each wheels,...
DTG Matt I have found a way to import one my old 3D to create a custom road. [IMG] Before "branching out" in an other "mess" (terrain textures...
Maybe I have missed something but in the BP menu there are no entry for: road/generic loft water loft or water in general (and it cannot be found...
My textures were all washed out because of a missing "tick" when importing BMP files. [IMG] I still have an issue to define where the "bladea"...
As a first time user of UE4 I was not aware that the classic BMP format was not the favourite format for textures. I had to change the format to...
I followed a similar approach with a couple of differences. Since I have taken the textures from my own photos I had to add a couple of nodes to...
A simple question: why are there multiple landscapes under "landscape editor"? I have three "landscape" and one each from landscape2 to...
It is just me or all the nodes under "worldaligned" have been switched off? If I add them they are blank, instead of having options. Maybe the...
It is not 100% complete. There are missing clips, in the inner side, that I have not figured it out yet. (the textures are still a test too)....
I think I found a couples of "simplifications" in the way a switch is built DTG Matt Rails and wing rails have a custom cap entry but check rail...
Thank you. I have checked everything and the solution was rather "logic", more or less :D. A basic switch is divided into 3 "zones": 1 - is the...
In and around. Even changing the pivot point does nothing. Nope. With or without nothing changes. In my case I have taken the actual 3D from the...
Adding supersleepers was "easy". Adding plates and clips is impossible :D. Tried every combination in the BP and in Blender and nothing appears...
The issue was caused by "gap for single rail clips" and "repeat interval" se to zero. So the editor was trying to place an infinite number of...
Try to create a custom supersleeper, add to the track and do a switch. In my case the editor takes up the entire free memory (over 25GB) before...
An hint about tracks. For example, which is the magical number to reduce the length of straight pieces composing a curve. In my case is 2.5m which...
One doubt taken off the list :). Thank you.
Just to return on topic... DTG Matt you said that a plugin should contain a route, another one should contain trains etc. A single plug-in can be...
1) Yep. The BP is customizable with the "nodes" instead of having them in the 3D. For the moment I'm trying with a single mast to understand the...
It has been stated (in multiple topics) that base routes cannot be modified.
It took me a while to figure it out but the number to be changed it is the one below the gauge. It is counterintuitive but "rail cross section...
Finally finished with the terrain (long story), I started checking the structure of the switches. A lot of single pieces to be built, like in a...
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