I think they were first introduced with Spirit of Steam or Peak Forest Railway.
There are also old man standing with a young model, looks a bit odd if Im honest..
The PS Store says Semmeringbahn is 50% off, not 75%. Is this correct or is there some error made?
This audio bug is since TSW2. All sounds are not properly looped. While they are looped fine on PC, it misses them completely on PlayStation... As...
They all have been replaced by digital bells. There were back then (2023-ish) some sets with digital bells and the old mechanical ones both active...
The 85 and B light is on the 101 dimmer compared to the other lights. This is because they are pretty much always on and therefore more worn out....
It is a joke, every month has a different message. There is somewhere on this forum a list of all the messages.
You can also use "Off the Rails" mode for that..
Because it isn't supposed to run on other routes. Only 1,5kV DC...
The Expert 101 DLC is not appearing anymore after most recent update..
Gosh I can’t wait for the TSW Movie…
Zwakveld, weak field
On the SNG: -The MR needle is yellow in stead of orange when its dark outside. - The doors closed light should be a ring, like the cab light...
You can make two extra rounds around the Training Center and achieve platinum.
Looks like we need some extra assets [ATTACH] ([MEDIA])
Watching videos from Train Drivers POV.
The ICM is pretty accurate. But the SNG is horrible, you should be around 15% traction when coasting around 140kmh.
Just to add on this: this is a bug since the “view screen” feature in TSW5.
no
The compressor of the SNG is constantly on, even if the MR is full. And the traction handle seems very sensitive on the SNG, reminds me a bit...
If you put the reverser into neutral, it goes back to yellow/40. Matt didn't put it in neutral..
No, DC doesn't use neutral sections.
[MEDIA]
The dead man is actually directly connected to the air brake system, so every time the dead man light start illuminating, it actually 'counts...
You can't have everything perfect. If you want it to be as is, go outside and experience the real life thing.
Well, other routes has even more inaccurate catenary, and I haven't heard that much complains about it...
Not even VIRM, all the before it, DD-IRM... Their GTO's got replaced for IGBT by the 2010 and the sound was gone.
I thought you meant like they just made that screen up. But I don't think the screen will have any further functioning, same reason why EBuLa...
The screen is not fake, it’s the actual startup screen of TimTim. I don’t have a picture of it.
The letter-code after ICMm3 and SNG3 are the code of one car of the train. mBfk = motorized second class end coach with bike storage mABk = first...
It’s not a PIS control. This is the start screen of TimTim Routelint (like a TomTom for trains) [MEDIA]
Compared to other trains in TSW, the SNG is one of the more dirty trains we have in TSW. Nowhere near real-life, but at least we got something
There is a sound after a couple of seconds when the driver doesn't respond, just like with Sifa. Because the ICM deadman is mechanical, you can...
That is the GSM-R. The destination on is synchronised with the train number, so it changes automatically. With the ICMm, if the display doesn't...
I find floating grass more annoying than branches going through my train...
It does, in fact, not rolling stock, it’s with every sound file. For some reason they broke it on the console. On PC it’s fine..
On Playstation the audio don't have a good loop transition, it is for some reason broken on PS. This is already a issue since TSW2..
When in 'up', just release and press A another time and then it will go into % throttle.
iirc double doors is max 160 km/h.
The Hippel is not a Class 08, but a Class 11.
Why would you want to use the D-Pad if you can use the joystick? Using D-Pad to move the cursor is more annoying than joystick..
We are a whole TSW5 iteration further, if it was real it should've been already on the roadmap...
Only around 30% of all my route DLCs are showing in the game…
I have the issue that some DLCs are not showing in TSW5 and for a lot of DLCs, it wants to download the TSW3, TSW4 and TSW5 version of it.
No, the E from Elektrolok, E101, E193 etc.
The "E" term stands voor "Elektrolok" (electrive locomtive). This term is still used in Germany.
That's another issue, but the thing that annoys me the most is the looping.
Looping on sounds on PS4 and PS5 have always been broken, they do not have a looping transition. This is on everything..
Just wondering if the fps will be unlocked to >60 fps on Gen 9 consoles.
It has something to do with the LZB. They would later eventually get LZB implemented, but we now have the Talent 3, so that never happened..
Separate names with a comma.