You cannot edit it directly. Unpack it with serz.exe, found in Railworks folder. Then edit with any editor, it is just an xml file. And then...
Providers are subdirectories inside Assets directory.
Thank you, joined!
Thank you!
Can you please direct me to this discord server? Would like to join this community...
Thank you very much! Very smart solution! I want to implement correct headlights control switch.
I have got another question about the topic. Will ask here, as it is related. How do I tell Railworks to activate a node in a cab model? Or...
You are right, did not think about it this way.
Is it possible to get the side of the coupling in a script? For engines this information is vital..
I have found even better solution. I have renamed headlight control section in engine blueprint, so TS cannot find it. And control headlights...
Great idea, thank you Oystein!
I have made a new script, that requires the original script. And yes, I was trying to show hide headlights. From your words I assume it is not...
Thank you, Maik. I have noticed weird thing. I can activate/deactivate nodes on the engine in free roam scenario before I actually posess it by...
How can I find the list of the nodes of the model, that I can actually active/deactivate? Are they under <TransformName> in GeoPcDx file?
Thank you, guys! Intensity is just a scale parameter for RGB values. Another undocumented feature!
Is it possible to change intensity of point or spot light?
See Environment/Terrain/Terrain.bin blueprint. Distance color is pecified there. Also take a look at dev/docs/HOWTOUSE_TS14Tech_P2. You can find...
For the history... Looks like the only way to get those values is by manually parsing blueprints from lua code. Since it is done only once in the...
Thank you for the idea, John! It works, of cause. But unfortunatly it seems it cannot be controlled dynamically from lua. If you mark it DIT, it...
Is it possible to completely isolate MU or DP units in a script, so they won't add to tractive effort of the lead engine? I tried all control...
Thank you, Oystein. I know about that, very limited indeed. There is no direct function to get MaxPower. Looks like the only way is just to hard...
Is it possible to obtain engine parameters from blueprint inside Lua script? Such as MaxPower for instance.
You can do something like this in Reshade.
Could, but forgot that I have asked about it here)
Yes, I have fixed that problem myself.
They could have warned people... DTG, this is so unpleasant...
Im trying to fix that problem. Engine blueprint was missing both <BogieAudioControlName> and <CouplingAudioControlName>. But adding those did not...
Thank you, I guess they will be no proof for that unless I will find original Kuju devs...
Documentation claims, that field MaxPower is in kW units. Old Kuji locomotives have kW units in their blueprints. But very many third party locos...
My question was about scenario editor. So as far as I understand there is no way to dynamically switch junctions. You have to specify instruction...
How can you say all this without even trying to play this route?! I understand some people like this and others like that. But you are completely...
How to change automatic (or maybe manual as well) switch position in scenario editor?
There are SearchLight Simulation SD40-2 and RRMods GP40-2 engines. Too few options unfortunatly. And none with Clinchfield skin. Probably it is...
This looks like not a correct solution, but more like a hack. It seems physics is turned on once power is added with the throttle and all that...
Walking speed is ok outside, only inside cabs it is too fast. In Run8, for intance, there are 3 movement speeds too, sprint is activated with Ctrl...
Sure, but we are talking here about third movement setting, which would be useful inside cabs - slow walking.
Very nice scenery indeed. But honestly I dont believe it will make it to TSW. BTW Bozeman pass is in TSC.
It could be three moving speeds: run, walk and slow walk. We have the first two. Slow walk can be activated with some key, like Alt for instance....
Moving with normal speed inside locos feels too fast most of the time. It would be nice to have ability to move slow, when it needs to. About half...
I have got Run8, tried for some hours and already love it! Great physics, nice graphics and very hard to understand whats going on and what to do)...
Thanks guys, I think I definetevily need to try it.
Never tried Run8 myself. How do you find it compared to TS?
For me it was the opposite, it was one of my first routes as a new player) It is very nice and free, what else to wish... Maybe just better steam...
BTW have you noticed any problems with locos on this route? It feels overpowered to me....
Most interesting thing is that Im not alone, I have seen several such videos on youtube. For example see this one from 15:45 minute [MEDIA]
BTW Mount Shasta route for OpenRails is even better then for TS.
I have exactly the same on fresh install with no mods. Does anybody have different loco behavour on Feather River Enhanced route? BTW other locos...
It should not go to full on notch 1. And surely it should not overcome brakes on notch 1. As it is advised to start from notch 1 with brakes...
Yes, it should not move. And it should not show maximum load on ammeter.
Yes, both independent and automatic brakes are on.
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