Just came here to say this as well. Unbelievably distracting and a poor design choice to place a giant blue and yellow cone sticking out of a...
Just wondering if anyone knows if formation editor consists made with creator club repaints will appear as services in timetable mode for dlc...
Thanks for this info, but I'm not sure how accurate it is. There are two substitute switches in the formations files. One is I believe for the...
So I'm looking at the same thing on NA routes. Apparently, I'm hearing now, that DTG has disabled substituting liveries because it affects...
Is this the thread you may have been referencing? Is there anyway to get a definitive answer on this from a DTG employee?...
Sorry to revive this long old thread, but I'm looking into the same thing and your explanation as to why some of the subsitute switches in the...
Buddy that's exactly what I'm trying to do with the unofficial editor. Do you know of any links to tutorials from others who have unpacked dlc...
Ok, as far as I can tell though they have some of the cars substituted. Can you point me to a link to this information regarding reskins causing...
If the formation assets can be opened in Unreal Unpack, which I've done, is there a proper tutorial for how to import them into a plugin in the...
Yes, I realize how the Unreal Engine works with cooking files, and why they aren't accessible. That's been established. There is a way, however,...
I understand that about the timetable information and the datatracks etc. What I want to do is just edit the variables in the formations files...
This is what I'm thinking as well. You don't need to edit the timetable itself, just the formations files for the consists. Would creating a new...
Hey, great work! I'm currently trying to edit the existing timetables for Cajon Pass. I simply want to enable the substitution rules on the...
I've been reading threads, racking my brain trying to figure out why on some routes with some cars in consists, repaints will show up that I've...
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