Have just about completed the first scenic pass of the route between Abergynolwyn and Nant Gwernol.
[ATTACH] Abergynolwyn Looking East [ATTACH] Abergynolwyn Looking East
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I was getting a bit overwealmed by all the buildings i needed to make at the west side of the line so i moed to the far east of the line to work...
Thank you much appreciated
Hi DTG Alex Mentioend in the chat that i was looking for contact info the 3rd party developer route, just posting here so you know who it was on...
I have almost completed the models for 11 and 12, they just need a simulgraph adde, then the coaching stock and waggons can be worked on. I have...
Started adding some detailing to the map in some locations [ATTACH] Pendre Yard [ATTACH] Dolgoch Station [ATTACH] Abergynolwyn [ATTACH] Nant...
have you painted the guage needles onto the mesh or are you modeling them? from what ive seen looking at the blueprints for the 08 the guage...
I do have a model for Skarloey i took a break from Working on Trecwyn to extend the line up to Pendre, the yard and buildings are all templated...
Cant argue with that, its how i got into trains in the first place and i properly fell in love with the railway when i visited last year.
Two for the price of one [ATTACH][ATTACH]
Still working on No 11 and No 12, but until the model is textured i cant really finish animating it. [ATTACH]
Yeah free roam is how i test everything
[ATTACH] Textures and Materials are the one thing i've never really been good at in the past i've gotten away with it as the locos i built had...
Its in the Route definition file under spawn points [ATTACH]
Update Time! This time i have something relavent. [IMG] I made the cab doors open and close. Granted the locomotive is hovering 2 feet of the...
A couple of screenshots showing Trecwyn sitting on the rails correctly, Next up comes the dreaded Simulgraph and trying to get Number 11 moving...
So i have
[IMG] A little more progress on Talyllyn Number 11 and by extension Number 12, i can now spawn the loco in and make parts of it interactive. Still...
Never mind i think i fixed the issue by creating a new Rail Vehicle Definition file and giving it a slightly different file name. Originally i...
Return of the problems thread, This time im trying to add two locos to the game, Talyllyn No. 1 and Talyllyn No. 11 The problem is that Talyllyn...
No i used the offical guidance and did trial and error to get my way through it. I do have a demo route plugin which has the bare minimum and a...
I've noticed that too, i moved on to the Diesel locos so i could try and figure out and reverse enginer the Simugraph, have you tried looking at...
Im going to be working on steam locos for my Talyllyn project they're pretty intimidating, could i asked you some questions i get stuck on something?
I have Models for Numbers 1, 2, 3, 4 and 6. As well as for Numbers 11 and 12. Only 7, 5 and 9 have no model at all and need ones built from...
Not a massive amount of progress for No11 [IMG][IMG]
Im still making progress on this addon, but at a slightly slower pace now. I took a break from doing the route assets and decided to focus on the...
Just figuring stuff out now [IMG] [IMG] [IMG]
I'd be open to the idea but im still along way off that point, i dont even have working engines to run on the line, thats a whole other learning...
[ATTACH] Wharf Station Office is coming along, modelling isnt my strongest skill set.
[ATTACH] Waggon Turntable, Coal Staith and Wharf models added [ATTACH] Level crossing, Wood boards, and hard standing
[ATTACH] Tywyn Wharf Water Tower [ATTACH] Talyllyn Sitting at the buffers [ATTACH] Wharf Siding Buffers
[ATTACH] Reworked the track in Tywyn Wharf and had a go with the folliage tool (limiting myself to foliage found in the trainin centre)
After 3 Long days and one rebuild of the map i FINALLY figured out the problem, Turns out i was just missing a Blank Timetable, once i got that...
Awesome thank you, do you think you could maybe see if anyone you know might have the 2018 Anything Goes Gala Timetable? I think that might be...
So after digging around on other forums my manifests and everything seem to be fine but for some reason my level/map just wont load. I even went...
Thanks that would be incredible, esspecially when it comes to the locos and stock, the one time i was there i took hundreds of photos of...
So with the help of the Universal Unreal Engine Unlocker i figured out that its not opening the right map its opening FrontEndLevel So now i need...
My only progress so far has been getting the map to be selectable ingame, like any other DLC I've created a new thread containing my teething...
Another step another problem. The map appears selectable in the UI and i can select a spawn in point, but when i start a free roam session I get...
[ATTACH] Please disregard, it was me being a bit of a spoon, by moving the files around and folders around i managed to get it working UGC file...
Hit my first snag with the talyllyn mod, that being i cant seem to get the route to appear ingame. My Goal at the moment is to get the route to...
Pendre Yard and Tywyn Wharf were particularly tricky thanks to the editor crashing alot and also getting the point work to fit into the space...
Thanks Everyone I finished laying the track tonight, the track still needs some work, my plan is to make changes as i landscape the line side. The...
So im very much not far along with this project as im still learning the editor, but i've always wanted my own welsh narrow gauge line for Train...
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