I guess TS is still using LUA 5.0.1 version, or maybe 5.1.X. Goto function has been added from version 5.2 and up. Even if you could compile it...
Spikee1975 no problem :) TrainSim-Steve, would it be hard to modify OnCustomSignalMessage() call to have one additional parameter called...
Spikee1975 , I have already posted this in one of my posts, just check one page back. And I believe it has nothing to do with engine script. It...
Small suggestion - make it possible of using all numpad keys - so far only Divide, Add, Multiply, Substract, Decimal and Enter works. Numbers are...
Hi all, but mainly TrainSim-Steve, not sure it can be called an improvement, but still - make locos use their own Inputmapper stated in engine...
Can´t wait for scripting... Modeling is one thing, simulation is another. I hope it will be at least as good as the modeling. So far it looks...
Another progress - Automatic speed control (called ARR in former czechoslovakia and now in Czech and Slovak republic): [MEDIA]
Of course, that´s what I was talking about - scripting is involved... If original class 105 does have a script in .out format, you´re out of the...
Decompile class 105 simulation blueprint (the one where all simulations are - diesel unit, gearbox, etc) via serz.exe and then just open...
It is also possible to use animated scenery blueprint for checks, not just classic scenery blueprint. This way you can incorporate your animations...
cityrail-rulez For a fast check of model, textures, etc. and for prevent of original blueprint damage just make a simple scenery blueprint with...
Well, turning it into class 371/372 would mean to make a completely new cab, roof equipment, engine itself (371/372 has square windows on engine...
wellington Can you post some debug info that DLL magic produce?? :)
@wellington It would be a succeed indeed, especially when that loco doesn´t have a script in source lua format... Btw, there is nothing worse...
buzz4567 maybe so. wellington If yes, then what about to check for their speed, positive or negative? And give it some hysteresis, like >0.01 or...
wellington I do not know what exactly do you mean by "circulation"... And btw, I never knew such function ever existed, there´s nothing about it...
Hi wellington I saw something about removed secondary function and generally I get it, but what specific functions are you referring to? Can you...
cunningn#3154 You can also take a look on model without an access to source file. Open the 3D shape file (GeoPcDx specific for that vehicle) in...
I second that. I do not know how big was the testing group, but the tests were poorly made I must admit. Also I still do not understand those LUA...
Something must be wrong on your side then. This is so simple, just two buttons, and one Batterie controler, nothing more, so it must work... Do...
Ok, here it is. Just rename it, export and try it. Do not forget to set the control type to Expert... It should work as follows - press B to...
Ok, I will make that for you. In a few days... Sorry, minutes :)
So if I understood it correctly, one button is switching battery ON, and another one on the screen is switching battery OFF. Am I correct?? If so,...
Ok, and what happens when you switch that lever off?? Will go battery off as well, like when you push the button on display? Is that lever...
Must it be a button?? I see you have not animation attached to it. Is it just virtual controler??
Ah, ok. Shift it is then. Here are the files. Try it if it works. I hope so.
I need to know what do you mean by LOVE + B. Also, you do not need to use two scripts with almost the same code. Usually, the one that belongs to...
Hi, after renaming .txt to .xml I have opened both files in BPE. Few things... InputMapper definition for B key is wrong. With button pressed...
Looking forward. Not that I need that, but some script constructions would be nice to see. Btw, what kind of debugging you are able to do with...
Indeed it is from real loco, damaged after an accident and not able to be repaired again. In CZ/SK there are many loco graveyards where you can...
Slightly different approach ;) [MEDIA] Not so generic, as it simulates only two loco types, but that feeling must be unforgettable...
wellington I remember... There was also a Babality :D Btw, perfect job you´ve done with those lights. Keep up.
I second that. It would be nice to know what code pitfalls are incompatible so far...
It can be pretty easy to find out if consist mass has changed after cargo load or not... Here´s the code: [ATTACH] Put it into a loco script....
It can be a game breaker, if you have for example 10FPS on the beginning :D:D
torfmeister You have proved it, no doubt. And I have proved that Headlight Flares are not just Lens flares, but also a Primary flares, according...
torfmeister There´s not much to react on. My clarification in previous post in other topic was about Headlight texture option and what is affected...
Self movement has nothing with mass. Somebody mentioned here it is due to AI / Player train recognition. I think something else, but better will...
It was more of fun response than actually a "real" question...
Are you sure that you saw what you saw? ;):D
torfmeister I do not agree that it was mentioned for lens flares only. Name of that option says it clear - "Headlight Flares". Now when I open...
Funny, and pity in the same time this was never mentioned anywhere. It was always considered as a bug by many and also many tried to solve it. Now...
hellishfire that wagon bug is still there. Game engine is not counting with changed weight of a wagon, when you put a cargo in during the...
Definitely must be, otherwise there wouldn´t be such fps drop, if it would be only about missing light nodes. Such thing happens when somebody is...
I´m not bowing at all. I just respect what you wrote and that´s all, I don´t even know what I tried to achieve. Silly me. Will take care of...
torfmeister don´t worry, will never happen again.
Guys, guys, are you both playing kids or what. Both of you have your own truth in some way. The fact is that TS hasn´t been changed for years, if...
Maybe there is a way by adding "light" children that will contain an object with headlight texture mapped and correctly placed. Of course, with...
749006 Short answer to your question is that you misunderstood it... :)
I guess not. As you would need to edit the loco model itself. Those extra headlight textures are applied to light nodes created during 3d...
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