Use this: -LogMate -SetLogFilters="All" -lua-debug-messages
I'm not into steam locomotives or US-routes, but this one is on my wish list.
Any changes to the track in route editor is permanent and will affect all scenarios. So I'm not sure how you have made automatic junctions to...
Found this in one of my track rules. Not sure if it works in TS since I never use this function. <TrackSpeedLimitColours>...
Try reinstall .Net Framework 4.7.2 located in this folder: ..\Steam\steamapps\common\Steamworks Shared\_CommonRedist\DotNet\4.7
I would take a look at Event Viewer as trevkiwi mentioned above. I usually restart TSC before each run, since the second time I load a scenario...
It is a bit weird that you are missing the EditCamera001.bin located in [RailWorks\Assets\Kuju\RailSimulatorCore\Cameras] if you have verified the...
I can't see any obvious problems in the log except from usual errors. Have you limited the FPS in TSC?
Start TSC from Steam with this in the launch options: -LogMate -SetLogFilters="All" -lua-debug-messages After it crashes open the RailWorks folder...
Loop cuts only works on quads, so make sure to merge vertices and get rid of any loose ones (ngons) Clean up the model before you apply the modifier.
It is quite simple. Just make one module of the roundhouse (stall), with it's origin at 0,0,0. Green line represents Y-axis, red X. [ATTACH]
When you save, do it say something like there are no changes to the scenario? If so, move something, like the scenario marker, just to make a...
I used the array modifier when I built a roundhouse. For me it was a bit simpler since I had the turntable in Blender. But as long as you know the...
You could try to use a "Transfer point blueprint" Not sure how well it works in TSC, but you could take a look at the files in...
Yes, it is a quite nice feature. Many use it when they are building stations so that the platforms line up with the tracks. You can also export...
Reading the reviews on Steam store I found out that the headlights on the GP9 doesn't work with cab control or keyboard. Open the F4 HUD and turn...
This might be a 64 exit turntable? 360/64 gives an exit for every 5.625 degree. You could export the track from TS and import it into Blender,...
Use the "Exit Steam Workshop Beta" button on a game that has a working Workshop. Not easy if all of your games has the same problem. For me I was...
Merge track?
I have also found AP sounds to be very quiet, until I bought new headphones. So I guess the AP devs has better hardware than most of us :)
If you are using Blender, you can set the transform of the mesh to "Quaternion", then you can animate with the local orientation of the mesh.
I use Perspective Plotter in Blender if I need to model by image. There is also an plugin named Easy Camera Matcher, which looks a bit simpler to...
Just add a small cube at 0,0,0, then parent your large object to this one. Use the shader "invisible" for it, no texture required. Make sure the...
I'm glad it worked! Keep us updated on the GM Class 141 :)
Input mapper blueprint must be exported manually (right click->Export in Blueprint Editor), and it must be located in a folder named...
You should take a look at snapping points, described in "HOWTOUSE_TS15Tech.pdf" located in \RailWorks\dev\Docs. In this case, you could make the...
If you bought it from DTG/Steam then use DTG support https://support.dovetailgames.com/
It was posted on Discord yesterday by Jamie, and there is also a post on Steam.
Where do you see the normal tab/check box? I use Blender 5. Slot 2, normal map can be just a placeholder empty normal map with low resolution....
Railsimdownloads.com did belong to DTG, used for ads/splash screens etc. in the menu. If you follow this guide you might be able to disable it...
I have a feeling that the domain hasn't been renewed, or its certificates. Might be the domain that host splash screens/screenshots that gets...
I just installed it and it works without any issues. Can you check this path and see what files you have in this folder?...
It happens to me too, but only on some routes and when I zoom out. I can't find any source for the problem in any logs. It also happened before...
You have done a good job with those streetlights. I suggest giving the lights a warmer color, unless they are modern LEDs. Also add pointlights so...
Have all your files within the Source folder, including the blend file. Delete the texture in Blender and add it again. Try this first.
TrainBasicObjectDiffuse doesn't support specular. Only shaders with "spec" in their names support this.
What shader did you use? How it looks in Blender should just be ignored, it only exports the parameters in the IGS options.
Have you tried Photopea? Lets you open and edit images in your browser, looks like Photoshop. https://www.photopea.com/ Also check out Affinity...
What software do you use? I use Photoshop, and it is quite simple to work with the different channels.
TrainUberShader: 3 textures Slot 1= diffuse Slot 2 = normal map Slot 3= "aux" (R+G+B+A) which allows you to have 4 different maps in one texture;...
Textures can simply be edited with RSBinTool for example. I wouldn't start editing 3d models made by others, I often feel it is faster and better...
I most likely do not have the route or the trains, so I'm not able to help in this case.
If it used to work you need to figure out what has changed in those months you haven't played it. What TSC version are you using? And is it he...
TexDiff is an outdated shader, I would use TrainBasicObjectDiffuse instead. TrainLightMapWithDiffuse is great for trackside buildings. The shadow...
Most stuff in TS is case sensitive, so it wouldn't surprise me that 07 works instead of 7. LOD numbers are not needed in blueprints, just the node...
Can you try this invite link? https://discord.gg/EVP9WBZH
For this you need to add a "Interior Visibility Object" to a control value. No scripting required. In this example, the node in the cab geopcdx...
For every solution you find in TSC you will run into another problem, especially when you are trying to bypass TS core functions :)
Yes, this is possible. I have used this code that was shared by NZTS SavV on the TS Modding Discord-server. gSomethingCoupledAtRear = 0 --...
Yes, that is also possible. But you might not be able to use HUD to control the lights.
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