What shader did you use? How it looks in Blender should just be ignored, it only exports the parameters in the IGS options.
Have you tried Photopea? Lets you open and edit images in your browser, looks like Photoshop. https://www.photopea.com/ Also check out Affinity...
What software do you use? I use Photoshop, and it is quite simple to work with the different channels.
TrainUberShader: 3 textures Slot 1= diffuse Slot 2 = normal map Slot 3= "aux" (R+G+B+A) which allows you to have 4 different maps in one texture;...
Textures can simply be edited with RSBinTool for example. I wouldn't start editing 3d models made by others, I often feel it is faster and better...
I most likely do not have the route or the trains, so I'm not able to help in this case.
If it used to work you need to figure out what has changed in those months you haven't played it. What TSC version are you using? And is it he...
TexDiff is an outdated shader, I would use TrainBasicObjectDiffuse instead. TrainLightMapWithDiffuse is great for trackside buildings. The shadow...
Most stuff in TS is case sensitive, so it wouldn't surprise me that 07 works instead of 7. LOD numbers are not needed in blueprints, just the node...
Can you try this invite link? https://discord.gg/EVP9WBZH
For this you need to add a "Interior Visibility Object" to a control value. No scripting required. In this example, the node in the cab geopcdx...
For every solution you find in TSC you will run into another problem, especially when you are trying to bypass TS core functions :)
Yes, this is possible. I have used this code that was shared by NZTS SavV on the TS Modding Discord-server. gSomethingCoupledAtRear = 0 --...
Yes, that is also possible. But you might not be able to use HUD to control the lights.
If you are not gonna use the original light nodes, you could make the light textures fully black (make it invisible) Then you could add your own...
You will get trouble if you try to hide/show nodes that are linked to TS core functions. Such as lights. You can also not hide animations this...
Alpha channel in the diffuse texture (slot 1) can be adjusted to make it more or less transparent. Do not tick the "Transparency" box, and set...
This is only something that is used in Blender. The IGS exporter ignores everything except from the settings under the IGS options. You need to...
You can do that with a script. In this example there is a cab control that can be used to adjust the intensity. local desklight = Call(...
This is what you have to work with. It is limited....
I'm refering to the nodes (mesh) in the 3d model/geopcdx file....
Nodes with names that ends with "_night" and "_day" are controlled by core and can't be scripted. It uses the route template or the time of day...
Open the scenario(s) and doubble click the scenario marker. Make sure that you haven't set it to "force simple controls". Just leave them empty....
This is a limitation of the TSC core. AP have compensated for this in their recent HST-enhancement packs (maybe other addons too) If you use the...
Ok. But you have set the controller to rest in notched position, not sure why it doesn't do it with mouse.
What is the default, minimum and maximum values for power handle?
Can you post some screenshots of how you have made the controls in the blueprint?
Not sure if this is needed, but have you enabled the AP sky and weather pack in the editor as well?
I did test it and it performed worse than the regular 64bit. When I try it now the menu is white.
You can start the DX12 version from launch options (steam) with 79.0a, but it is still experimental.
You can bake ambient occlusion maps in Blender that you can use on the diffuse texture (overlay/multiply), or as a lightmap (check the supported...
Are you using the 64-bit version? What are your computer specs? TSC won't use that much of the GPU.
I would love to see Marias Pass in TSW.
Hover over the dropdown menu on your profile name and select preferences. [ATTACH] [ATTACH]
Disable signatures in preferences fixes the problem. DTG should limit the font size for signatures as it is just anoying when reading forum post....
There are two ways, either animate it so that it moves away from the user. Or, use "Interior Visibility Object" under interface elements. Lower...
This might help https://www.christrains.com/tscdevdocs/reference-manual/art-guidelines/how-to-create-track.html
I think you need two controllers/animations for this. One controller for position 0, 1 and 2, and a second controller for position 3, 4 and 5....
After using position 3 and 5, does it automatically jump to position 4 (hold)?
Doesn't this depend on your frame rate? So if you have very low or high frame rate it will impact the time it takes for the control to reach the...
To my knowlegde the 3d model(s) from TSW has been ported over to TSC. I don't see any requirements for the European Loco & Assets pack, just TSC....
Halo issue? Headlight flare? None of the fixes in 78.1 are included in 79.0. 77.6 became 79.0.
Check that you are not using the public beta. Verify integrity of game files
Wouldn't be any problem having a invisible loco couple to any stock (as long as the couplers match) But you would end up seeing a train drive...
Tomorrow is the TSC livestream, probably not the release of the "update"
Yeah, I can't find it. Hopefully it is just temporary/mistake. Maybe they are releasing the TSC 2025 tomorrow, didn't I read 23rd october somewhere?
The files won't be in the Content\Routes folder. Check in the RailWorks\Assets for any folder named Developer\CrouchValleyAssets or similar. I...
Take a look in this forum thread on Steam, especially post #12 Maybe it is possible to use an invisible loco that has the instructions, so that it...
Both ACE and DDS are supported in Blueprint Editor. But when using DDS it is important that it is saved with the correct compression. BGRA 8.8.8.x...
In Google console you can set an limit for your usage and/or enable a warning email before you exceed the limit. Google Maps...
Separate names with a comma.