Running an electric loco needs the track to be set to "electric". And you did this by selecting the track in editor and changing it from "none" to...
Its just like before, if you already have the routes you get the free update. This time the update contains a whole new loading image when you...
If you try to turn a locomotive on a turntable, the turntable rotates but the locomotive stand still and derails (if brakes are applied) If you...
Does it have a dedicated Pause|Break key? Or do you have to use FN+ another key? Maybe try FN + P, FN + Alt + P or FN + Ctrl + P
Adjust the "editor ground offset" in track blueprint(s), this should fix it.
Is headlight flares enabled in settings? Many trains uses this to cast light, but have textures/mesh in addition that are visible on the outside....
Everyone should spam DTG with support tickets on broken headlights, one for each DLC/train that you have where the headlight doesn't work. And...
Are you using the public beta? Haven't had signal issues in the latest stable version, but I don't play that many routes.
That's true, almost forgot it. Was it in 2019? But in my opinion the development until 2015 and after 2023 was more active with new features and...
Just edit the headlight blueprints and change the "fade end distance" under the Head light flare component. This will make the flares visible...
I suggest removing them, one by one, and see if the problem goes away.
The error log provided doesn't give much information. What did you do/change before it started crashing?
Its on everything that uses headlight flares with the "fade end distance" set to a low value. I have always looked at this value as the distance...
If you read the post one more time you will see that there won't be any core update. It's just a name change and a new route bundle.
Nothing happened with MSTS after it was sold.
What track rules have you tried so far? I did test some old Kuju/RSC track rules but superelevated track doesn't work for them.
It is the named route markers that will appear in the location list.
Make sure that your route asset folder is activated in the editor for the route (provider/product) If you can see the route markers in the route...
For my routes I always create a assets folder (Source->Developer->MyRouteNameAssetsFolder) In this folder I create a folder named "RouteMarkers"....
Just tested, markers work and left/right for the headlights. Have you downloaded the update? It did fix the missing textures for the ATP.
Might be that you are missing a provider/product in that scenario, if some of the files are linked to a different developer.
To prevent TSC from dying just make sure to buy the content that gets released on Steam, or directly from the third party developers. When you...
I'm on Windows 11, but I do have a different language so this is a translation. Right click on desktop-> Display Settings->Graphics -> Related...
I don't think TSC can use more than ~1gb of the GPU, maybe that did change after the core updates. How To Set the Default GPU for Applications...
First of all I would make sure that TSC is using the dedicated graphics card, and not the integrated. What I would focus on building a PC for...
Canal with water? Shader must be set for every material you have, just like with other objects for TS. It's not difficult to create a loft...
Hmm, maybe I was wrong and that I was in the wrong forum, or if this post was in the TSC forum and now moved :D I usually never check the TSW...
What are you trying to make? How to create track Procedural Lofted Geometry Shaders that can be used (and must be used) starts with "Loft" in...
This is the Train Sim Classic forum, so if you ask in the correct forum you might get better help. All I can say is that creating content for TSW...
Max Power = HP. Max Force is a bit weird, and only used by AI trains. Actually, not sure if any of these two are used by player train. In the...
Siding- and platform markers are something I only use when I build routes to give tracks (sidings) and platforms names. I have never used them...
I'm currently using the latest version v77.6b. The public beta 78.1a was released almost a year ago with some fixes and some new bugs. After that...
Ok, if I'm not wrong it is the beta (78.1a) that has the signal bug.
What TSC version are you using?
Do you have the TrainBrakeCylinderPressurePSI control value in the wagon blueprint? You also need a loco to have the same control value, and that...
What area are you looking for? You can download 1" DEM for most parts of North America and Europe from this map at viewfinderpanoramas.org (hgt)...
I believe that you need to duplicate that node and name it so that it activates on the next headlight pos. That is how I did it before I started...
The dev docs doesn't explain this correctly. This is what I've found Headlight switch position 0 = Off Headlight switch position 1 = Taillights....
You can't edit an existing model in TSC (geopcdx) except from changing texture paths, shaders etc. You have to make your own 3d models with...
There are some videos of the loco on YouTube. It's not a tutorial, but you might see how it is started by watching this video. [MEDIA]
As an alternative you can make the texture darker, and/or you can also open the geopcdx file and lower the specular power. I can help you with...
On the Train Sim Modding server on Discord I found this (from JachyHm) (electric simulation subsystem) DynamicBrakeVsSpeed is [m/s] and non-unit...
That is exactly your prolem, 169 000 polygons in one object is way to much. You can have a maximum of 255 objects, and each can have ~30 000...
Scenery blueprint? How many objects/polygons etc? Difficult to help without more details.
Which one of them (the new 64-bit?) Any error message? And what kind of blueprint are you trying to export?
This link works, without www. But I don't find much information on the site. https://rivet-games.com/ I'm also interested to know how this...
From where do you set the path to a PreLoad folder? Not sure I understand :)
Make sure you have a folder structure like this: Asset\theorganist\Addons\PreLoad (and not Assets\theorganist\PreLoad)...
TSC uses the arrow keys, not WASD. I've had that bug in the editor that it doesn't respond to any key input. Normally a restart have fixed it.
First make sure you haven't selected the "Player Train Only" in the Quick Drive menu. Where exactly is the PreLoad folder located?
Separate names with a comma.