Also, you can look at trains RVVs and RVms tbf and you'll see how its setup. the logic of what happens is literally your side
So within you BP that you have for your door, you would add a interaction environment and then some sort of model interact, so could be a Push...
so DTG have implemented their own method but there's nothing stopping you implementing something that's unique. What are you trying to do though,...
Don't think anyone has been doing that, just rather making sure they know what not to do so they don't get into trouble :). It's good what they've...
Why do you need to ref dlc files, if you've made it fully and are going through making it fully you won't have any dlc that you need to reference....
So I'm not sure how your doing it to know, I would just make it fully yourself.
so I would say try to make a full mock up your self, use their stuff as reference. that's fine but try when showing something it's fully yours if...
yeah you can do that with the UGC file I believe. and within the formation asset etc.
Unless you get permission from the relevant sources you wouldn't be allowed to do that. You would be redistributing payware which is again the...
So you add to your actor the vhid, interaction comp there should be one under view model category. You then have to add a model comp like a push...
At the moment thats issue I get. [ATTACH] You can see that the fake instruction is showing correctly but also the real one is as well....
Hi all, Just wondering if anyone has worked on scenarios at all with editor and if they've tried to do anything where there is background...
Ohhh I get you, just use the button action and set it to have the player click the vhid that would be to contact dispatcher.
So I've never really managed to do that to be fair, link a objective to a signal
Maybe there's a mis spelling in the plugin name that's causing the issue
Yeah within your actor use the seat component you want to view actor one.
So what I did was I took out of UE one of the track models as a reference to make mine. Also, junctions are a big confusing and just need trial...
DTG Matt just wondering if you have any information on if there is any editor updates coming soon or not ?? Starting to feel like how it went...
I don't know why but I just get this feeling dtg are holding back the updates rather then taking advantage of the fact it's through epic pc only...
Yeah I know will from being part of unofficial editor in the later stages of its time before public editor. I'm just hoping that what wills...
Hi, just wondering if there's is any updates due to the editor at all as its been a while since we got tsw 5 editor and seems after that initial...
When I do scenario objectives I just did add instruction and it seems to work fine.
I have added onto this message a file which is the logs from the stack overflow crash, you'll see that because we don't have the pbd of the editor...
Hi all, Can DTG please take this on board I raised an issue with editor that I am getting stack overflow error. I have checked through my...
DTG Matt DTG Alex Anychance this can be addressed as it's seen a lot and I get it saved time in house to not do this but it means perfectly usable...
so update on this issue, for some reason setting a different scenario as Play in editor and running it and then setting the trouble scenario back...
I have shared my scenario zipped on the Train Sim Discord and tagged Alex as it wouldn't let me put on here. I've also shared a link with them...
DTG Matt So it seems the stack overflow issue is still happening for me, I thought I solved it but appears not. I've triple checked as well none...
DTG Matt So sorry to ping you Matt but I'm just wondering if there's any update at all on the cooking issue with the editor on that being resolved...
The rails have to be correctly orientated in the uv for them to work
Well hopefully dtg sort out the mess that's happened and fix cooking as it was promised to us the community after all. And we've waited a year...
So the only reason that was to be done was because of how Muffs cooking mod worked. An asset reg needed generating for cooking to work and both...
So the issue isn't the setting up the stations its that with the TSW editor the Nav mesh isn't being cached after being created. This means when...
Amazing thank you Matt :), apprecaited
it doesn't mean anything. As I say in a normal UE project we wouldn't have the issue isn't however they deal with it and sort it as it's not...
Hi Matt, we;ve received that guide which is amazing however cooking still isn't working, it seems on our end it won't cook unless there is an...
Hi all, I hope this can reach internally at DTG I apologise for those I've tagged in to this as well. The TSW 5 editor seems to not have working...
Also you say one navmesh into persistent level, is this just in persistent regardless of size and position or size to fill your holeee world
Also, UE it self doesn't have this issue. It's due to dtg haven't fully tested editor so things aren't fully there. The option you speak of as...
So your nav mesh sits within each level, but your recast nav mesh sits within your persistent
So the fences should have collision, they'll be something your not setting. Unless the fence is your own model then you will need to add...
so the issue we have is not the station blueprint, you can literally slap it on an empty BP that has them components and just manually place them...
So in different parts of the world it's Don differently so that realistic for that part of the world and that type of stock.
to be fair to DTG as a first iteration of conductor mode it's fairly decent and on long playthroughs can be a bit repetitive but switching between...
So painting a terrain is a normal UE thing so you should be able to find lots of tutorials on how to do that within UE 4.26 on youtube. FYI 4.26...
it's shown by the ticket icon on the services selection screen, and when you select one of them it'll ask what you want to do driver or conductor
Something else I think would enhance Guard Mode on service is the following, this also includes my previous two suggestions - You could have...
Something that would be good to add is maybe things getting stuck in doors and you have to investigate what it is and resolve it. Also, aiding...
they've done a recent post for the PC editor for the TSW 5 editor of whats been looked at
Also I've found that some of the UI when playing windowed doesn't stretch to fit the window size and some of it ends up with gaps on sides cause...
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