Yeah so the objective is just looking for coupling. And you being human can do it even if things are 100% correct. AI however will make sure...
So when coupling the location on the node is irrelevant. This is because it uses the coupler location bepending which sides your coupling together.
Normally if ai can't couple to the formation it's cause somewhere their doesn't match. Might be coupler or jumper cables. Might be the wagons...
Pointless as it's going into weekend doubt they'll look on forms at all.
So basically, it's a version mismatch so the editor is fine to update but if the game is updated to latest then it'll fail as the versions in...
Has an update gone out to editor cause on discord someone has said there's is working fine and has had an update to do.
So this happened before and it was because the files version mismatched and the editor didn't like this. They resolved it by updating editor....
DTG Matt anychance this could be looked at. Appears to be version mismatch again. It's now caused though issue where anyone with latest game...
So you never want to put one nav mesh covering the whole level, the performance impact would be high when as the whole areas is then queried by...
Again show some screenshot
You shouldn't need to. Most of the components will have the functions implemented on them already. The act of you making a child is so it allows...
Yeah it's something they need to fix with editor cause it's super confusing. Just remember to put the child BP somewhere in your plugin so if dtg...
So the AI Controller is already set for me correctly. I've looked on a child BP of a already made station and I can't see any function being used...
So I have managed to get passengers to spawn but they aren't moving to the waiting areas, spawn for about 20 seconds then despawn. I can't find...
You have to create a child version of the BP and then put the child version into your plugin and then add it into your BP. DTG Alex Anychance...
Should work with a normal service timetable as well. Shouldn't need scenario stuff to work.
So the waiting areas need to be set as no collision and tbf if the passengers are waiting within them they prob are fine. It might be the...
Also when it comes to AI controllers you don't place them in the world as they are spawned when the actor there being used on is active or spawned.
Thats a really good find actually, normally the BP version is what you use and the cpp is normally what the BP is derived from. I generally...
So one thing I noticed was the nav mesh you have to build paths else it won't generate it unless you've left it ticked to auto generate. No when...
Another update on progression, I have been working today making seats and getting them in.
So just thought here is an update for today so far on the changes from last update. The sounds I got help from others on to get going and what I...
Hi all, I would love to have this post reach out to DTG themselves to ask a massive favour. Is it possible that you could work on either of the...
Well at moment I can't get it working so wouldn't feel comfortable doing tutorial
I thought the station component is what controls the spawning of the passeneges ? At the moment I have a blueprint with 2 passenger spawn points...
Hi all, Is anyone able to help with how I get a station setup and working on my route. I've followed how others are setup etc but can't seem to...
So I've never gone over 1 normally do .5 for stopping services, 1 for express and 0 for freight and then unique ones put in right place between.
Just thought for last time tonight do a final update on the sound/audio situation. Still a lot of work to do but improved from earlier today. [MEDIA]
Here is another update on my project - Below is a video of me testing the RailCoach tram and getting sounds working right. Very WIP. [MEDIA]...
pretty sure base service priority is for like the priority at a base level that service has. Train A have 0 and train B has 1.0, when their is...
I would say Train Sim Community is a good place to do that.
Yeah I forgot there is a camera rig in UE haha.
So far been working on getting the tram powered and moving into scenery as there's quite a bit to go through, Been mostly placing roads today.
Well I know modelling so thought well no point reworking other stuff just make my own model it etc :).
1,435 mm
So I've managed to fix the issue. Turns out my wheel radius was the cause. I would like to know however how I could make a basic dc setup I've...
Hi All, I have made the RailCoach tram car and when I put all the numbers in etc I get the below where it's floating above the track but I can't...
Hi all, I thought I'd share my progress on the Blackpool Tramway that I'm building. It's a personal project at moment to see how well I can build...
So managed to sort it by making sure UV was in vertical orientation.
I'm having issues where my track doesn't appear only the end caps. [ATTACH] [ATTACH] I copied a loft descriptor from Blackpool to fill in the...
Is anyone able to help at all, I am trying to get my LIDAR sorted but in QGIS when I follow both TrainGuy4 tutorial and the masterclass that was...
What you mean sorry ? I have ended up being able to get it jnto editor but it gives me flat terrain when I apply lidar and there defo is lidar.
Anyone know what can cause the Warp Reproject to take ages, it's moving super slowly. I've follow the tutorial video exactly but yeah something...
arr okay so you might go down a garden path. So all you need is the below - - Actor with a spline component inside. (Placed in the level in right...
what you mean it span a lot ? You should be able to do the spline as needed. You can add a fade to the level sequence if you prefer to fade the...
so for the spline, make just a blueprint actor and add spline component. For the animation along the spline, you add the spline actor to your...
There isn't, as I've asked for one as well, or at least a masterclass from DTG going from start to finish on the UE side with a basic model like...
so what you could do is have a spline actor that is placed in the right place and the spline is created how it's needed. Then at the point where...
So I ended up using a spline l. So attach the actor to spline and animated the position the actor is on the spline. The spline is placed in...
cool, thank you
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